6 Reasons Modern Gaming Doesn't Suck: An Anti-Rant
Gamers tend to complain a lot about the state of modern gaming. I'm no exception to the rule: I look around me and see naught but the endless, flaming plains of Pre-Order Bonus DLC and the crumbling towers of Always Online DRM, and lo, I despair. Why do they have to keep segmenting, expanding or otherwise screwing with the formats of our games? Jesus, can't they see all this technology is ruining our technology?! But then I stopped and realized: We have all of these amazing, fantastic, borderline magical creations in our hands that, in many ways, dwarf all the wildest predictions of yesteryear -- and we've got the balls to stand around and bitch that they're taking too long to load. So I thought we could all stop the hate-coaster for a moment, and take a minute to reflect on what modern gaming is doing right:
#6. Better Visuals Can Mean Better Stories

Game worlds today are staggering in their depth and integrity. For example:
I've been playing Skyrim for the past few months and I know now, by sheer muscle reflex, the exact timing and sequence of controls required to vault the second story railing on my house in Whiterun, turn, and land at the bottom of the stairs facing the door, so as to get to the exit fastest. I used to do the exact same thing in my real house as a child -- hand on the railing, jump at the third post, twist and hit the floor facing the front door. Identical behavioral patterns, developing naturally in both reality and gaming.
That's a world. That is an honest to god virtual world.
I know the more pretentious gamers (myself included) loudly complain that the focus on graphics and technological benchmarks is killing the soul of the industry. "This is gold-embossed crap!" we'll say, flipping the CoD display at the local GameStop. "They're gift-wrapping our own feces and selling it back to us! Wake up you GODDAMN SHEEP! CAN'T YOU TASTE THE SHIT IN YOUR MOUTHS?!"
God, if I had a nickel for every time I'd been arrested at GameStop, I'd throw nickels at the GameStop until they arrested me.
And we'll keep alternately screaming and bleating at the customers until the police come drag us away to file the world's least impressive incident report, because we know there's truth to the complaint. If you focus on pretty explosions instead of storytelling, you're producing an inferior product.
But we don't always stop to appreciate what better graphics, higher resolutions and larger storage capacities are actually adding to the stories that our games tell. The Portal series managed to tell a couple of pretty great tales, and they did so without any clunky dialogue or awkward exposition: They told their stories through a series of carefully placed props, compelling tableaus, graffitied walls, dated office decor, fake product posters and some notes left behind by the long-gone workers. Hell, even Left 4 Dead manages to relay a pretty compelling apocalyptic tale, and the only dialogue in that game is "I hear a Smoker" and "My face! There is a now a Smoker on my face!" But there's a whole story there if you look for it -- on the walls, in the gutters, in the dining rooms of houses and on the counters of businesses. That was all made possible exclusively by better graphics, and the more powerful hardware that can render so many objects in such fine detail.
#5. Massive, Open Worlds to Explore

One time I was passing by a fast food restaurant, and stopped in to watch the workers. A young man stepped out to clean the windows -- such a superfluous, compelling little detail! It blew my mind that they'd thought to include it -- so I walked up to watch him from the other side of the glass. Just then, an ambulance came careening around the corner and flattened him. He was crushed to death inches in front of me, while doing another meaningless task in this dead end job. The accident wasn't part of any pre-programmed mission or set series of events -- it was just a random occurrence in a massive, living world. This small, but effective little drama that would've unfolded totally unseen if I hadn't been in the right place at the right time.
"All right, somebody die to amuse me."
Intrigued, I followed the ambulance down the block. When I caught up with it, the paramedics were reviving a guy with the exact same character model (different clothes, of course, but the same body and face). I looked around to see if this model was common in that part of town, but I didn't see a single other one in the crowd gathering around the scene.
So the ambulance drivers accidentally killed a nameless fast food worker, on the way to save his identical twin brother. Nobody wrote that. It just happened.
The world of GTA IV (or Fallout 3, or Just Cause 2, take your pick) would've made my 10-year-old child gamer heart stop, because part of what I loved best about the hobby was the exploration and potentiality that a good game presents. And yes, of course it's valid to critique the lackluster script or shoddy storytelling in some open world environments, but maybe sometimes it's just a different, more organic kind of story that we're not recognizing. But then again, it's not like the writing in games has gotten worse. In fact ...
#4. The Writing Is Getting Better

I just got done writing three paragraphs about the "alternative storytelling" in Grand Theft Auto, which could very well be a pretentious bullshit justification on the part of somebody who really just liked smashing fire trucks into hookers. But GTA IV still involved more writing than basically any other game in history. Here, check out the difference in the size of the scripts between GTA III and GTA IV:

That growth is just over one console generation. And considering that the script of GTA III was "some people are shitty; hit them with your car," this seems to be more of a trend than an isolated incident. Look at that picture again: If you left subtitles on and hit 100 percent completion in GTA IV, you just read something roughly the size of War and Peace. But hold on: Quantity does not equal quality. Let's not confuse the two.
If you give me the chance, I'll talk at length -- through repressed tears and whitened fists -- of the injustices that Writing suffers in modern gaming. Poor, poor Writing was beaten and left bleeding in a ditch while those sociopaths, Graphics and Gimmicks, banged its girlfriend and signed it up for junkmail catalogs. But is that really the case? Was every property you loved as a kid really a masterpiece of storytelling? Or are we collectively forgetting that for every Earthbound there was a game about sentient unicycles doing loop-de-loops on the loop-de-loop planet?
That's not fair. There was a really moving storyline about the blue unicycle's unrequited love for jumping and going fast.
Yes, quality writing in games is exceedingly rare, but that's no different from literally any medium. Blockbuster movies have always been more 2 Fast 2 Furious than Blade Runner. TV Shows are more CSI than The Wire and even books are more Rapture Untamed than Anna Karenina. Good writing is rare, because good writing is hard. That's no different today than it was at any other point in history. Games aren't getting dumber because they're going more mainstream. In fact, I'd argue that because games are getting more prolific (and are therefore becoming more profitable), their writing is actually getting better. They have the funds to pay actual writers now, instead of saddling those boring script-duties on whichever intern pulled the short straw in the pre-development meeting. I'll put the ingenuity and raw creativity of Bioshock, the black humor of Portal 2 or even the simple, heartbreaking brevity of Limbo up against any property from any previous generation, and they'll hold their own. Of course, the fact that I even mentioned something like Limbo is a prime indicator that ...









I have to say I am a big old school gamer and have complained so much about modern gaming. This article has changed my mind, now I see how great these games really are! Of course nothing beats classics such as Super Mario World or Star Fox.
ReplyOpen maps are the s**t too, I've spent hours running/killing cops in GTA4, and I've never beaten spider man 3 or the hulk because swinging thru NYC and body slamming civilians from 100 stories is the s**t
ReplyDo not get me started on all the crazy s**t I do in Grand Theft Auto 4. I love doing the swing set glitch. Hell I'll drive as fast as I can and slam head on into cars to see how far Niko can fly. Also I try to rocket jump, no luck so far lol.
Online shooters is the greatest thing to ever happen to gaming period, if you're not good at em then I honestly feel bad for you
ReplyNote that the best DLC are essentially just expansion packs. We had those 15 years ago.
ReplyOh gosh, when I'm not obsessively reading Cracked articles, I'm playing the bandwith out of Team Fortress 2..
Replyanti-rant = r'aint
ReplyYou know, I can take the glitches if they're hilarious. Sometimes in Skyrim, if you're heading towards a giant's camp, a goddamn wolly mammoth will just drop from the sky. The insane man who acts like a mountain lion and the horse woman you can ride in Red Dead Redemption are just wonderful.
ReplyI don't mind online multiplayer at all. The trick? Just mute anyone you find to be an asshole.
ReplyOn another note, I usually find it amusing to listen to people complain about someone being annoying. I really don't understand why they don't take the 10 seconds to just mute the guy. The complainers usually end up getting muted as well.
I had to stop playing Oblivion, because I broke it. My general strategy in Oblivion gates was to Toss myself huge distances, activating a door before i smashed into the ground.
ReplyNow in skyrim I actually have to try clinging near the wall and falling into water to avoid dying. That takes slightly more effort.
...It all falls apart though, once you figure out how to make your character move up what should be unclimbable slopes (You figure it out. Its easy. The same way you did it in Morrowind and Oblivion. Horses are for suckers. Horse...Suckers...This comment went downhill fast didnt it? Just like I do in skyrim...Wait...)
What version of the Elder Scrolls games were you playing?!
Not a single thing on this list is new, all of it has existed in some form or another since the jump from generation 1 to generation 2. The only thing that has gotten worse is how badly we're screwed by constant DLC.
ReplyI still dont see why everyone was complaining about the horse armor DLC in Oblivion! It was everything DLC SHOULD be! Something silly, that gives *some* expanded gameplay (less horse dying) without making it so good that you HAVE TO pay more to see better content! It was the PERFECT DLC AND EVERYONE HATED IT.
I can do without the Online gaming as well. My nephew loves WoW but I'm more or a Portal/Riven/Half Life-type for the simple reason I am disabled [[vision]] and from a game I can restart and play from whatever point is simpler for me to play versus what seems to be an overhead view of tine-little moving blobs and trying to determine what is where and who. I love good graphics and storylines.
ReplyAsians and Street Fighter II at the arcades. It was exactly as you described it. They should have a pub like a mid ninties arcade. That would be awesome. Imagine the bar brawls!
ReplyI wholeheartedly agree that visuals can tell a story. I remember one time where I was playing one of the Resistance games and during a gunfight with the alien like Chimera, I ran through a bed room and on it was a decomposed corpse on a bed which was also littered with a prescription bottle and a lot of pills. That single moment spoke volumes to me of the state of the world of this game then the vast majority of the dialogue in the game.
ReplyAbout DLC. We've had this before. We just had to pay more for it. Remember when they were called Expansion Packs. Remember when you plopped down an extra $100 to get all the sims expansions? Now we pay an extra $5 and find our gameplay doubled. DLC as the new expansion packs:win.
ReplyPeople actually still pay for games!!!?! wow....
I am a 27 years old doctor,mature and beautiful. and now i am seeking a good man who can give me real love, so i got a sername Andromeda2002 on Agedate.СòM, a nice and free place for younger women and older men,or older women and younger men, to interact with each other.Maybe you wanna check out or tell your friends.
ReplyWow, it must be rough out there for beautiful 27 year old doctors that they are now trolling Cracked's comment section for love. Also, not a doctor of English I am guessing.
Great article, Brockway. The last part in particular really got me. I'm picturing myself travelling back in time to 2002 and waving my 3DS (and Pokemon White) in front of my younger self's face.
Reply"Hey, watcha doin' buddy?"
"Calling all of my friends to see if any of them have Pokemon Silver. I want to link trade so I can get a Skarmory."
"HA! Good luck with that! All your friend's got Gold version, because Ho-Oh's name is awesome!"
"Yeah...I know...*sob*"
"I bet you wish you had one of these! I can trade Pokemon instantly! With anyone! In any country! And they come out of the screen as you play! And your next President's name is Hussein!"
This is why you need a brother. That way, you can stick him with the shittier version and trade later on!
I got silver. My favorite colors are Blue, Silver and Orange. (raichu FTW.) But the biggest reason was that after getting my ears pierced, we found out that i was somehow allergic to gold.
Being reminded of swollen ears and "holy #*(@" vertigo isnt fun :(
I'm still not so keen on online multiplayer, and this coming from a guy who've spent 100+ hours on an MMO. The way things are, I'm completely happy stuck in 2008, so many great games of that era. (I'm happily switching games, from Borderlands to Burnout Paradise to Fallout 3. Paradise.)
Reply Hide All See All 4 RepliesThe thing is online multiplayer is awesome IN THEORY, but in reality most games are filled with assholes and douchebags, who spend all their time insulting everybody around and bragging about how awesome they are, rather than people who are playing for the enjoyment of the game. Its not really new development either. Online play has attracted these sorts of people since the days of Starcraft. The issue is thats now moving to console games.
To be honest, though. I dont think this is a problem with online multiplayer, but with gamers. Hell I remember when I was young and me and my friends would be together playing Mortal Kombat or Mario Kart, and we would talk the same way, the needless gloating, the harsh insults(often laced with gratuitous profanity, particularly when our parents wernt around). However you tend to think of it differently when it comes from your friends in real life, rather than some stranger over the internet.
Online play can still be a lot of fun, if you only play with select people you get along with. Such as real life friends or people you met online who actually are cool.
the Halo games have some really ridiculous, pointless 'mini-games' (actually several hundred of them that require an inordinate level of skill to even suck at.
then there's like COD or modern warfare, which is a totally new, unique and innovative gaming experience!
..that last part may've been laden with sarcasm
I tried every online multiplayer I could find. Thinking just maybe I could find some nice nerdy friends while killing stuff and wearing badass looking gear. But all I seem to get are random weirdos that follow me around just to be obnoxious. And aside from DC Online or D&D online, all of the gameplay/classes/races are the same. It gets really boring.
Gotta say, my ideal Multiplayer is the Assassins Creed one, simply because I rarely hear chat. If you have the option to mute it, even the game with a button that does NOTHING BUT TAUNT is bearable online.
My main concern about DLC isnt that we'll have to buy games a little bit at a time(any moron should be able to see this is a horrible business model). But that we will have companies cutting corners on bug testing, and releasing horrifically glitchy games with the expectation that "hey we can always patch it up later."
Reply Hide All See All 4 RepliesPC gamers have had to put with that for years, and now we are starting to see console games that were obviously not properly bug tested(see, Fallout 3, Oblivion, or really anything Bethesda has released in the last few years).
"YOU can be a beta tester for us!"
So true, like with Skyrim. I was so pissed when I first played it and it froze for 2 minutes after I walked into Whiterun. It seems you always have to wait at least a month after a release just so the company has time to patch up the bugs.
That would by why you let the other poor shmucks pay more to beta the game. You wait for a month or so, so that a)the reviews come out and you know whether it sucks or not, b) the price drops $10 or so, c) its patched so that it works.
A 5 year dev window is enough. At some point, even though bugs still remain, you have to release the game.
You'd think at some point that people would understand that lack of polish is the tradeoff for an ambitious, massive and detailed game.
Modern gaming has Metal Gear Solid and Grand Theft Auto. That's about it.
Reply Hide All See All 5 Repliesand those 2 franchises both became stale around 2003..
I never was a big fan of GTA.
MGS4 was a bit dissapointing, but Peace Walker is still pretty awesome.
GTA died with 4.
Saint's Row is the New GTA
about to say that. suck it niko!
Life is sometimes boring. Have you ever felt that something wonderful should be injected? Come--Onenightcupid.C/0/M--, you are bound to find your saucy match with hundreds of thousands of cute guys and pretty girls from around the world eager for hookups, one night stands, and discreet affairs!
Reply Hide All See All 3 RepliesThanks, but I don't shoot drugs. Not even the drug of one night stands.
Something wonderful? Like chocolate cake?! Because chocolate cake is pretty f*****g wonderful!
Because this message comes from a spambot on the comments section of a major website, I have total confidence that my affair will be discreet! Thanks, Onenightcupid!