Why Ebert Is Wrong: In Defense of Games as Art
If you're a fan of inter-generational bitching and anonymous bickering over abstract concepts, you're in luck! Roger Ebert is stirring the hornet's nest again. Actually, that might be too mild a descriptor for what he's doing, but "urinating in a hornet's nest full of nerds" is a much less familiar saying, so the understatement will have to stand for now. Once upon a time, long, long ago, back in the frontier days of the Internet, Roger Ebert wrote a blog that scarred the burgeoning gaming community for years. Yes, all the way back in 2005--when you were lucky to get a byte all to yourself and "MMORPG" was just the sound you made when you got hit by a truck--Roger Ebert stated, unequivocally and without exception, that video games are not and could never be considered "art."
Operating under the assumption that if you go on public record as being broadly, stupidly, ignorantly wrong one time, you may as well do it repeatedly and loudly, he's bringing up the debate again. A quick and dirty summation: Ebert posits that the interactivity and goal-oriented structure behind video games are directly at odds with what it means to be a work of art. This time around, however, he concedes that one day video games may eventually produce something worthy of the nebulous "art" label, but that day will be so far-flung into the future that no human being walking the planet now, regardless of any medical and technological advancements, could possibly live to see that day. And that's a pretty ridiculous statement to make about anything. It's casting a net so outlandishly wide and all-consuming that it steps out of the realm of criticism and starts doing wind-sprints between the realms of prophecy and fascism.
"From now until the stars go dark, I decree that this so-called 'painting' crap shall never be art. Let it be known!"
Now, I'm not a guy who loses respect for somebody because they voice opinions which I consider ill-informed or monstrously retarded--hell, some of my best friends are ill-informed and monstrously retarded, and I'm the only person I trust enough to call friend in the first place--so I'm going to try not to be insulting about this. I don't dislike Ebert for his stance, and I don't dismiss him automatically as being out of touch. I don't think he "doesn't get it" because he's too old; I think he's just too immersed in one medium to appreciate another. That happens all the time you'll often find music aficionados with little appreciation for painting, or painters with no interest in novels. Age isn't an instant disqualification for appreciating innovation. Roger Ebert is a sharp, incisive and thoughtful man, and his many other opinions are not instantly rendered invalid simply because he's so full of shit on this one that it's spraying out of his ears like one of those clown sprinkler-heads.
You know, with all due respect.
First off, Ebert says that he's never seen a video game worth his time enough to play one. Sooo... this rebuttal doesn't really need to go any further, does it? Continuing this discussion is like setting a time and place for a structured philosophical debate on the importance of pacifism and restraint with a rabid badger: Your opponent is not only unqualified from the start, but it's obviously just out to attack you. With an opening salvo like "I've never played a game but here's a sweeping statement about them," you know that your pleas are going to go unheeded. You can have the greatest PowerPoint presentation in the world, but you're still leaving here with rabies.
The next slide is a tutorial acronym for staunching the bloodflow from a severed femoral artery using only supplies you can find in your cubicle.
So how does Roger Ebert's rationale justify having such a severe opinion on something he freely admits to never experiencing? In his words, he understands video games thusly:
"By the definition of the vast majority of games. They tend to involve (1) point and shoot in many variations and plotlines, (2) treasure or scavenger hunts, as in "Myst," and (3) player control of the outcome. I don't think these attributes have much to do with art; they have more in common with sports."
I'll concede that point. Most games are more like entertainment than art, but condemning the few because of the many is faulty reasoning. By that same logic, my understanding is that the definition of movies is pornography. If you're factoring in Internet sites, amateur efforts and the vast machinery of constant orifice violation that I'm pretty sure most of California has turned into by this point, then pornography is the most prevalent use of film. Or if that example doesn't work for you: Movies are commercials. There are more commercials on television by sheer airtime than there are movies in the world, therefore that's what all film is. Would you take me seriously if I began a tirade against the value of cinema by stating that movies shouldn't be taken seriously because, by volume, most of them are surveillance recordings of parking lots, 7-11s and ATM Machines?
"Man, I don't get why you like these things. The characters are shallow at best and the plot is practically non-existent."
But hell, let's even roll with Ebert's faulty definition and just talk about the blockbusters. So first off, must something be judged in its entirety to be considered art? Is there not art in fleeting moments? Look at Children of Men: I'm not sure if I'd classify that movie as a work of art, but there's one pivotal scene where, after an hour or so of relentless tension, action and pursuit, the main characters leave an apartment building--currently the scene of a tremendous firefight--holding the first baby anybody has seen in decades.
And everything just stops. The soldiers stand dumb-founded and slack-jawed, the soundtrack of booming explosions and rattling gunfire cuts out, leaving sudden, stupefied silence. The abrupt switch of pace is jarring enough to drive the scene's point home: There are conditions where even the most hardened and violent people can be awed by the sanctity of life. That moment was art.
Fifteen minutes prior, Clive Owen kills a dude with a car battery. That was aha different kind of art.
The kind that smashes your head in with car parts. It's big in Europe.
For the gaming equivalent of that, take Call of Duty: Modern Warfare. That game, despite being entertaining and well-balanced, was dumber than a bag of rocks after a childhood spent in the American education system. It was big, it was loud, it was the epitome of pointy and shooty. But then, after you've spent several hours blissfully sprinting through exotic locales and exploding new and interesting people, this scene happens:
A nuclear bomb goes off, and you're suddenly no longer playing the invincible super-soldier, you're playing the part of the dead and dying. There's no shooting here, no treasure or scavenger hunts and, not to spoil anything, but the player has no control of the ultimate outcome. It's the gaming aspect of this moment that makes it work: Your entire history of playing video games up until this point had conditioned you to believe that death is a just a momentary loss. Death is a tackle or a missed shot. If you die, you simply set yourself up better, and do it over again. Sure, other games would kill characters off in a cut scene, but up until CoD4 no game had abruptly killed you, the main character, while you played him, and with absolutely no other possible outcome. A lot of people started that level over again. "I did something wrong," they thought. "I wasn't fast enough, there's no way important people just die awfully in the heat of war with no recours-waaaiit a minute"
I see what you did there.
Ebert believes "the real question is, do we as their [games, movies, etc.] consumers become more or less complex, thoughtful, insightful, witty, empathetic, intelligent, philosophical (and so on) by experiencing them? Something may be excellent as itself, and yet be ultimately worthless." Sure, most games fail to live up to that criteria. So do most movies, books, paintings and songs. I could list off some of the more underground games that make the best case-by-example of the game as an art form but Ebert and people siding with him would not play them anyway. They'd read a synopsis, and dismiss them by it: Like how Braid, as far as Ebert is concerned, is a game about time travel. In actuality, Braid was a game that used time travel as a hook to tell a disturbing story about obsession, domination, violence and most likely rape. You could say The Path was a survival horror game from its synopsis, like Resident Evil. In actuality, The Path was a complicated and metaphorical look at several young girls experiencing puberty, mortality and sexual awakening. But rattling off a list of games that we think are art does not satisfy Ebert's ultimate challenge. His challenge--and it's a good and perfectly valid one--is to show him any game that stands up against a classic work of art. According to Ebert, games, to the last one, "are, I regret to say, pathetic. I repeat: No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets."
Bullshit. Rez.
Rez doesn't just stack up against a classical work of art; it succeeds above and beyond the classical work. It's just that there's a specific work it matches up with, not just "masterpieces" in general. Rez was inspired by the work of a Russian painter named Wassily Kandinsky. Artists create art for a reason: They have a goal or a message they're trying to convey, even if that message is not immediately apparent to them at the time. Kandinsky happened to know exactly why he created art. He said so on many occasions: He wanted to show how music and color crossed paths in his mind. Many psychologists now believe Kandinsky was probably suffering from a bizarre neurological condition called Synesthesia--he wasn't just talkin' art-queer when he said his paintbox "hissed" at him and cellos were "a deep blue"--his senses were literally crossed so that color had sound and sound had shape. He was often unhappy with his inability to express what was happening in his head. Even in painting, his friends and colleagues said he often seemed frustrated at the failure in communication."Fuckin'... fuck this thing! Purple is my jam; that's all I'm trying to say!"
As a game, Rez was not great fun--it was a rail-borne "shooter" where you didn't really "shoot" so much as select vast swathes of targets--but its presentation was brilliant. Rez inextricably tied the player's every action to the beat of the music, which changed and evolved along with your actions and play-style. The visuals, in turn, changed and evolved with the music. All of the senses in Rez crossed with one another, integrated into each other and bled into another in some way, shape or form. If Kandinsky painted to explain his Synesthesia to others, Rez actually let them experience a small portion of it. Rez shares a more complete Synesthetic experience than Kandinsky's paintings simply because of the player's involvement in it. For this one, particular arena, the less interactive medium (painting) is essentially crippled. That brings us back to the question: What is art? Is it the object produced or the experience shared? The former sounds more like consumerism to me, but the latter sounds about right. And if that's the case, I say Rez stands with Kandinsky's work any day.
...and possibly bashes its head in.
But why even bother with all of this? Ebert himself wonders: "Why are gamers so intensely concerned, anyway, that games be defined as art? Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form.Why aren't gamers content to play their games and simply enjoy themselves?" And he's already answered his own question: "do we as their consumers become more or less complex, thoughtful, insightful, witty, empathetic, intelligent, philosophical (and so on) by experiencing them?" Anybody who's ever felt even an inkling of something like that from a game is going to be understandably "concerned" when you insist that they're lying.
You can buy Robert's book, Everything is Going to Kill Everybody: The Terrifyingly Real Ways the World Wants You Dead, or find him on Twitter, Facebook and his own site, I Fight Robots or you can reconsider buying his book. It works miracles. This kid in Canada bought it, and now he speaks near-perfect English... practically overnight!





















Some people seem not to be able to differentiate between NBA (A Game) and the Mona-Lisa (A Work of Art). Unlike the author of this article, no-one can convince me otherwise. The truth hurts: This "new form of art" is nothing more than a glorified form of children's plaything. All of these "indie" games (Flower, Braid) are un-original and overrated, with the only good independent game of this is type being Minecraft, as that was not "OMG SO MEANINGFUL!!" like the others. I guarantee I will be bombarded by the hordes of "indie" fans after posting this comment.
Reply Hide All See All 3 RepliesThe Mona Lisa isn't high art just because its the only painting you can think of just so you can be 'that guy'.
Faggot.
I can see this is your opinion, and I respect how you feel and how you've reached it. However, I don't respect your closed-off nature towards any new evidence. At least try and keep an open mind, there's likely many games you haven't heard of that could change how you feel about this debate.
Oooh, look. A troll.
Some people seem not to be able to differentiate between NBA (A Game) and the Mona-Lisa (A Work of Art). Unlike the moronic author of this article, no-one can convince me otherwise. The thing is, is that the truth hurts: This "new form of art" is nothing more than a glorified form of children's plaything. All these "indie" games (Flower, Braid) are un-original and overrated, with the author's ego being the size of the idiocy of their fanbase. The only good independent game of this is Minecraft, as that was not "OMG SO MEANINGFUL!!" like the others.
ReplyAll I know is that for me games can inspire deep thought and elicit profound emotions just as easily as art in any other form or media, so I really don't see the point in differentiating
ReplyShadow of the Colossus. Your argument is invalid.
Reply"Artists create art for a reason: They have a goal or a message they're trying to convey, even if that message is not immediately apparent to them at the time."
ReplyI like this. I like this a lot.
who qualifies what is art? Surely not ebert. He, like all of us, can have opinions. That's what's great and awful about people.
ReplyI actually checked out Rez to see if the author has any artistic sensibility. Consequently it led me to Child of Eden which is a remake of Rez. And, I must say, this is the first time where I've seen sound, movement, and color are more prominent than the game play. Its no classic, but Del Toro may be right. And I would trust no critic other than the artist. Its not arbitrary that Ebert has a contempt for video games. According to the logic used by author of this article, video games are movies.
ReplyComparing video games to sports seems silly. Yes, in both sports and video games you interact within rules given to you by someone else. But in video games that creator also personally made you the entire environment you are interacting in. I guess in the sports metaphor you would have to be claiming that the person who made the incredible/beautiful/awe-inspiring building the sport is played with isn't an artist, and I'm guessing there is architecture that Mr. Ebert would consider art. But honestly, becoming immersed in someone else's world sounds a lot more like a book or a movie than a sport.
ReplyAnd for the record, I'm not a fan of video games or sports, and I am a fan of Ebert. This just seems like a dumb assumption.
VIDEO GAME ARE NOT ART (obviously the cheeky capital letters are so people will see this)this is the first time i've ever commented on a blog, so i don't even know if this is gonna show, I also got kicked out of every school when I was a kid, so this probably won't make a lot of sense, but let me be the only one to give reasons why games are not, and can never be art:
Reply Hide All See All 3 RepliesThey are toys! Rather than explaining how games are art, explain how they are NOT toys on a screen
In order for something to be art, it has to be the artists intellectual creation that is being viewed, however in video games, you are the one controlling it, not the artist that made it.
When you look forward to a new game coming out, do you ever look forward to it because of it's artistic merit? no, you want all the fun features. However, when you want to hear music, watch a film etc, you do so because the artists product interests you, not because of a list of features it has
Lastly, I bet everyone here is a gamer that wants to think all the hours they spent on machines was not in vein, and they were actually being quite cultured the whole time. And I am defiantly a gamer by the way
Ah, a defiant gamer.
And exactly in what way are toys precluded from being art?
You're not off to a good start when you say you got kicked out of every school you went to as a kid.
I find the Kandinsky and Rez comparison interesting. First, it suggests that Kandinsky needed a different and a more adequate media. Second, the relation between Rez and Kandinsky's work is similar to how improvements are made in art. Therefore it seems that the message chooses the media and not the artist. It took fifteen years to write Ulysses, by the way, and the whole history of the English language to create its materials. Rez is already obscure. And the video game community will probably readily forget it despite its artistic principals in favor of better gaming.
ReplyI agree with what the article is saying. The one game that first even got me into video games was Chrono Trigger. That game had some amazing areas that looked like they were from a painting, as did Chrono Cross. Both games dealt with some serious themes, especially Chrono Cross. I find it interesting that alot of people don't seem to get that games can tell a VERY moving story. My moms boyfriend seems to think that games aren't worth playing sometimes because the ones I like are JRPGs. Is it just me, or does this seem kinda sad?
ReplyAll I can say on this matter is this:
ReplyIn Red Dead Redemption, there was one mission in Mexico where a drunk pimp is assaulting a prostitute, and upon John Marston's intervention, he gives you the option of buying her freedom from him for $200 dollars. I went with the deal because I'm a kind sap. The woman promises you that she'll head to a convent immediately.
When you go to check up on her, the nuns say tell John that the woman left a few days ago with some man. Marston then pursues the woman's trail to a graveyard, where the pimp is found, burying her. When Marston confronts him, he tells him he killed her after she supposedly came back to him of her own will. He then mocks John, offering to let him f**k the corpse. John pulls out his pistol, and orders the drunken bastard to draw. The man looks at John in shock and fear, and slurs, "She was just a god-dang whore, man!"
John looks at the man, and with a calm, quiet voice, says, "Yes she was. Now draw."
For me, that scene was one of the most touching scenes in the game, because it showed John's true nature. The woman whose honor he was defending and whose death he was avenging was of no importance to him. He'd barely known her at all, and the woman had even lied to him and gone back to the man who had so horribly abused her... And even then, John Marston was willing to fight for her. This scene showed me that John believed that even the most powerless and helpless members of society, even the people who turn away from their honor and give in to their demons, deserve life and a chance at redemption. That scene both filled me with rage against the heartless drunk who murdered that woman and sadness that this entire event had occurred. I've yet to see a movie that truly filled me with that emotion.
The trouble with this discussion is that most any person who has grown up with video games has known games that have moved them. Made them feel something, across the spectrum from joy to sadness and anger (and not just because you can't kill that one f***ing boss). We as a community care about the characters that have enriched our lives the same as any novel.
ReplyThe trouble is, now those experiences are few and far between. In all forms of art the real, almost universally appreciated gems are rare. AAA gaming is immersed largely in games like Battlefield and Final Fantasy XIII. Games known for looking gorgeous but having little to no narrative depth (Or as I've heard told about the latter, being boring as all hell until about 5 hours in). On the same token for every "High Art" movie like Black Swan we have 3 Transformer movies, The Last Airbender, and The Human Centipede.
Roger Ebert would undoubtably call these films terrible, and that's fine, because largely most critics would agree with him. Most of us agree with him too. What we need is to lose the hate coloured glasses when critiquing realms of art we don't often expose ourselves to. The main point being that people who look at something from the outside see a much more generalized picture of what constitutes the majority of subject matter. People looking at East Indian culture see Bollywood movies with over-ofusive actors randomly bursting into song for seemingly no reason. People looking at America's motion pictures see Transformers and Avatar. Giant pretty looking things with little to no original concepts, and when that lens is turned on gaming they see murder across the board through prettier and prettier gun sights and ignore the real powerful things that shine through. Gaming is a young medium, truly great artistic games aren't ingrained in the public conciousness like movies because its not a medium that has always been available to everyone.
Given time, things will change, and we may see the day where gaming is treated seriously as any other longform piece of art. Hopefully sooner than later.
Good article Brockway.
Well, I think the main difference that separates the games as art, is like you pointed out, the difference from fleeting moments of art to art as a whole. like many people pointed out, and I would choose this game myself, Bioshock is one of the best examples of games as a form of art. The world is enthralling, the story line is amazing, the little effects create a completely immersible experience... in short it was a beautifully constructed game. However, that what I have just described are only fleeting moments of the game; these fleeting moments are the art, while the rest fails short. For example, there is always present the choice of method of killing the splicers... shall I burn them, shoot them, or cover them in bees? these situations have limitless potential to display art; what suffering are we causing to these unfortunate creatures, what are more humane ways of doing this, when in fact, these end up just being means to an end, killing as many as fast as possible. And that is what separates games from being great works of art; they struggle to be art in their entirety. Though they may be beautifully constructed and ask big questions, there will always have to be a segment where you will have to suspend everything and just attempt to accomplish the goal the game set out for you, and there I believe lies what Ebert is arguing; games will always force you to complete a goal, ignore the art sometimes and just continue playing the game.
ReplyRecent trends in gaming have proved that video games are art. Games have created their own histories, mythologies, and meanings. Their interactivity allows the person to be a avatar in a different world. That is exactly what movies do, but video games have the potential to do it better. The goal of virtually any media is to put us in the shoes of the characters. They want us to think about what we would do or wouldn't do in the character's situation. In games, we ARE the character. When video games are being used as art, they reveal our personalities, feelings and moralities. And just because an art medium doesn't do that for you, it doesn't make it are. I don't feel that from paintings and drawings, but I so
ReplyI respect Ebert,mostly,despite disagreeing with his viewpoint.He clearly doesn't really care for the debate,and never intended it to become something that would blow up in the industry like it did.But now that the debate has gotten to such a massive scale,he needs to put some effort into supporting his viewpoint.
ReplySo, video games are art because butthurt nerds say they're art? 'Cos that's the conclusion I drew from this article.
ReplyVideo games are art...because why shouldn't they be? What defines art? You seem like a smart guy...c'mon. You surely have a better argument than calling your opponent a butthurt nerd. Surely, you have an argument at least.
This article is ridiculous! The mind-boggling stupidity has damned my soul to eternal hellfire! This is a poorly-written, incoherent, and positively dreadful stinkball of nonsense! I am offically retarded for having read it...
ReplyWell done.
I like how none of the dislikes know what sarcasm is.
Dude should play Heavy Rain. Or, better, Shadow of Colossus. THAT'S art.
ReplyI was looking for Shadow of the Colossus in the article, I really was.
I will make Roger Ebert play every horrifying moment of Fatal Frame and then laugh in his face when it's all over. I realize there's a whole series of them now, but at the time that I played the first one I thought the concept of a shooter game where the gun was a camera was pretty original and artistic!
Reply