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Every Saturday, Cracked asks one of our favorite writers to fill in for us. Our readers get to learn about an awesome site, and we get to take a day off to pursue our career goal of finding a big bag of money. This week Cracked contributor Robert Brockway brings you a column from his honestly titled site I Fight Robots. _______________________________ Like almost every other being on this planet with functional eyes and opposable thumbs, I've spent the last month playing Grand Theft Auto IV and neglecting my loved ones.
It is shit. It's repetitive, poorly implemented, riddled with design flaws, awkward, and above all, glitchy. Yet I understand every word of gushing praise. Everything the reviewers say about the city and its scale is absolutely true. It's the little things that do it to you: Like how the fast food workers at the various restaurants actually have different duties. They come out from behind the counter and clean the tables. They sweep the sidewalks out front and wash the windows. Cars actually break down--even when they're not yours. I've driven by several random civilians causing massive traffic jams, standing in front of their overheated vehicles completely befuddled. This city is the closest gaming has ever come to a real place, a real New York. The flyers, the newspaper stands, and the grime--all of these aspects pile up to make a truly living, breathing environment.
It is indeed one of the single most impressive achievements in gaming ... so it's just too bad that Rockstar layered an irreparably flawed game on top of it. It shouldn't surprise anyone. The actual gameplay in Grand Theft Auto IV is nearly identical to every GTA before it, and gameplay has never been their strong suit. They've added and tweaked, to be sure, but it's almost universally for the worse. Or maybe the flaws just stand out more this time because of how great it could have been. In any case, here are the five most infuriating: #5.
The New Cover System
The new implemented cover mechanic is ridiculously clumsy. You hit the button once to cover, and then as you try to move along whatever cover you've taken, the system often randomly interprets that movement to mean you want to switch cover entirely. So rather than sneaking along a wall to ambush an unsuspecting enemy, it's equally likely that you'll break cover, run two feet to a fire hydrant and crouch behind it while bullets rain into you--leaving you to die squatting in the middle of the road like a diarrhea stricken hobo.
I understand why they wanted to develop a cover system for the game--the idea of being pinned down behind a Dumpster in Brooklyn, desperately fending off the S.W.A.T team from a covered position is the stuff fanboy dreams are made of. But it rarely works out that way. If everything works like it's supposed to, the AI is simply no match for you if you're using cover at all. You can murder an entire city block in seconds by simply holding the cover button and selecting the next target. However, if you attempt to adjust your position in the slightest, you're leaving it entirely up to Niko's better judgment whether he moves further down the alleyway like you intended, or jogs across the street to hide behind a hot dog vendor's legs like a lost child at the county fair. #4.
Jumping and Climbing Controls
Hitting the jump button will now allow you to execute a number of new actions such as climbing, mounting or just hopping over obstacles. This revamped system allows you to seamlessly hurdle through this vastly detailed terrain without breaking stride ... in theory. In practice, however, assigning all environmental interaction to one button, a button that already has a vital function--jumping--is an exercise in stupidity. No, it's more than an exercise. It's a grand athletic competition in stupidity. It's the motherfucking Olympics of stupidity. Maneuvering through this city is complicated now by the very details that make it great. Because the path is no longer flat, some sense of agility on the part of your character is absolutely, fundamentally necessary. Ideally, small obstacles would be handled automatically--your character should step up foot-high ledges, hop over fire hydrants and make tiny-distance jumps on his own. But he typically doesn't, and you find yourself having to force him to do these things quite often, but not always. This uncertainty leaves you to continuously wonder: Is he going to just step over this curb, or am I going to get caught jogging in place alongside it? If I hit the button now, does that mean hop over that guardrail, or leap in front of that speeding bus? Does pressing jump actually mean jump, or does it mean vault over the safety railing and fall to certain death?
This is a hell of a snap decision to make at a tense point in the game. At no point should pressing one button mean either: A.) Use the sidewalk or B.) Kill yourself Maybe Niko is supposed to be dangerously bi-polar and this is just Rockstar's way of simulating his mental instability. Either way, it doesn't help me to not throw the controller at my neighbor's kids. #3.
Mission Structure
Repetition absolutely kills the single-player campaign. The missions and goals are little more than ultra-gritty deliveries--sometimes it's coke, sometimes it's a car, sometimes it's death--but it's always drive from point A to point B, kill or drop off something, escape cops. I know this is the premise of GTA, that you're a mercenary driver, but if you can't think of any variety to add to these missions outside of "use a different car this time," then you probably don't need 30 goddamn hours of them. Also, why for the love of Christ are there no checkpoints in the longer, multi-stage missions? If a mission requires me to drive across town to steal a Ferrari, kill 45 cops in a parking garage, blow up a helicopter with a hand-grenade, deliver a boat full of heroin, and then dress up like a clown to perform at a children's birthday party, I shouldn't have to do every step of that again if my fucking seltzer bottle clogs up and the kids get bored. That's just shoddy design, and there's no justifying that.
#2.
Collision Detection
The collision detection is sketchy at best. A poorly-aligned car too close to your leg could just knock you down ... or it could send you into an awkward, flailing convulsion that effectively incapacitates you until the driver decides that you've had enough of doing the Batusi and mercifully moves on. This may not be completely ruinous in the single-player campaign, but it's particularly noticeable in the multi-player. Easily half of all the multi-player games I've been in have been won or lost on a collision detection glitch. I've been gunned down in Deathmatch because my foot was too close to a moped, which causes me to inexplicably levitate in the air while the other players take festive potshots at me like I'm a blood pinata. I've lost games of Cops 'N Crooks when--after a flurry of amazing stunt jumps, eerily accurate sniper-fire and well-placed rockets, I hit the enter vehicle button at the getaway boat and my guy can't figure out how to walk around the seat. I stand there twitching in place, unable to move, while cops stroll casually up and slap me to death.
To be fair, you could just assume I suck at this game, but even when I win, half of the time it happens by glitch. After a long chase, I'll frequently see my enemies hitting the jump button to step up a curb, and instead go flailing off of a bridge. Or else they'll get stuck in buildings, or have cars materialize into existence directly in front of them, or most perplexingly, they'll suddenly lay down and zip around the street--their bodies rigid and motionless as they luge about the intersection while I fire rockets at their ricocheting, paralytic corpses like a twisted, hellish game of air hockey. It's frustrating to lose to these things, sure, but even the victories are hollow when you know the only reason you won is because your arch-nemesis' knee accidentally touched somebody's fender and he couldn't stop disco-dancing.
#1.
It Would Be Easy to Fix ... Theoretically
It's times like this when I really wish that media ownership wasn't quite so proprietary. Rockstar made a city worthy of a great game. They just forgot to do the great game part. If they could lease out their digital environments like other companies lease out their gaming engines, astounding things could be done with it. A million different games could be set within the borders of this city--stealth games, racing games, fighting games or hell, even sim games. I assume the bulk of the hundred million dollars Rockstar spent developing GTA IV went to the insane detail in this environment. Why not let another company buy some rights to it, and spend substantially less to develop working game mechanics? A lesser company could come along and just detail the insides of the buildings a little more, for example, and that would do wonders in effectively expanding your environment. They could spend a tenth of your costs and add a little something more to your city. With a little cooperation they could build modest profits, and your wonderful game environment could truly thrive. Why wouldn't you do that, Rockstar? Oh, right. You actually want to make money. Well, fuck my beautiful dream, then. I don't mean to imply that the flaws outweigh the perks--they don't. I won't stop playing it over these issues and I'm not suggesting you do either, both because the city and what it could have been are too tempting, and because the few times where everything does go right, it is nothing short of amazing. If nothing else Grand Theft Auto IV exemplifies why the scoring system of game reviews is so fucked at its very core. If I had to score it, I would've said it gets a 10 because this game makes you remember everything you dreamed video games could be as a kid. But does a perfect score mean a perfect game? Not in this case. But reducing everything to a number is such a black and white summation that there's simply no way to accurately tell everybody that this is the most jaw dropping game you've ever played, and at the same time you fucking hate it so much it's like a knife in your eye.
Read more from Robert at I Fight Robots. |
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you guys are just bashing superficial flaws based on your opinion.. most of the "flaws" are due to your lack of skill and obvious depth perception.. the author seems to think the game will play itself for him, and that niko should make decisions of his own.. FAIL
Niko is from Serbia. He fought in one of the various wars that occured when Yugoslavia broke up in the 1990's (by the descriptions of the war in the game it sounds like the Bosnian War of 1995). He speaks Serbian in the game and even in the first mission Roman mentions it. Even his likeness and dress seems to be loosely inspired by an assasin in "Behind Enemy Lines".
well ur a dumbfuk so go fuk ur self coz u have no idea of how to judge games
One of my main complaints with the game is that they fell into the "real is brown" trap and made everything in the damn city look like I'm looking at it through a used coffee filter.
There are two main problems with this type of graphical aesthetic:
1. In the real world, there actually ARE some other colors besides brown and gray. Oh, and not every object is ridiculously shiny and bloom-filled.
2. And why are they trying so hard to emulate "realism" anyway? Reality is boring and depressing. The purpose of fiction is to help people ESCAPE from reality.
I suppose that they're trying to appeal to the "hardcore" gaming crowd who thinks that any game with real colors in it is for the dreaded "casual" gamers. I'm not sure when casual gaming became such a horrid thing.
This game was a total let down. The missions are repetitive and not half as fun as San Andreas. There was very little interation with the city itself. We would have liked to see more character development as well. My friend finished this game in just a few hours time. Way too short. Where are the flying missions etc. that made San Andreas so great. I wish Rockstar would come out with another LA based game for the PS3 and continue CJs story. The characters were great as well as the missions.
The Yugoslavia thing is complicated but as far as Niko is concerned, if he's supposed to be Slavic that just means he's from virtually any Eastern European country. Not all of them are Slavic but a great majority.
Eh? I thought this was Cracked.com, not some nerd forum where whiny nerds whine about video games they don't like.
Much as Rockstar created a great environment for a game and then forgot to put a great game in it, Robert from I Fight Robots created a great format for a humorous article (A list! What an awesome idea) and then forgot to put any humour in it.
Nerds whining about nerd shit you can get anywhere on the net. More funny remarks, please!
you best get that checked. or not.
My prostate has swollen to the size of a coconut.
Yugoslavia disintegrated in 1991 Bloopety1337...u from the States...right?
you're the worst game ever made
I'm waiting for the PC version, but my friends have similar complaints. THey all still love VIce City and SA for the music and atmosphere, and there's a huge lack of all the little side games and things to do around the city.
http://hoseramaville.myminicity.com/tra
Worst great game ever? They are probably thinking that about the PC version, which isn't...or is, out there already. We did some pranking on that recently.--> http://rockstarscammer.blogspot.com/
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Hang on, but doesn't calling something shit, mean, well, you think its shit. IE: Flaws outweigh perks, there are few to no redeeming qualities, you contemplate suicide while playing, ect?
Is it true you can make Niko eat the hot dog vendors?
Just speaking for myself, I've thought every GTA game after Vice City was a step backward. Vice City captured what we all wanted from our games: the ability to go do what we want, when we want, and as noisily and gruesomely as we want. If I felt like driving a taxi all day, I could. If I want to sit in the strip club or chase working ladies, I can. If I want to steal a car and jump if off into the lake, diving out at the last possible second, I could. But I didn't HAVE TO do any of them. GTA IV is a great example of game designers being wowed by the pretty graphics and totally losing sight of what gamers loved about their product to begin with. Great article, and a terrific job of calling Rockstar on their faults while still recognizing the potential of the game engine.
1: Niko is from the Balkans as per his convo with one of Packie's bros i believe.
2: I'm not a fan boy and i really miss the loss of gameplay from San Andreas(ie: jetpack and chainsaw)and i agree that this game is at some times jaw dropping...but c'mon- I honestly think there is a good chance that Brock is in fact- a sub par player. Or extremely unfortunate- I have 3 bros with PS3's in the house and i havnt heard anyone complain about this glitching that so affected your play. I know what you are talking about, I have seen the disco dance o' death a few times but thats out of hours and hours of gameplay.
Okay - I guess why I am writing is that i feel the focus should have been on the real problems in this game***NO JET PACK***LACK OF MULTIPLE WHORING POSITIONS***ONLY 2 JIGGLY BARS***CANT SCREW THE GIRLS @ THE JIGGLY ROOM(cmon! i have 250k!!! Fuck!!!)
Thank-you Cracked, i like you.
I agree with Tassar. If people complain about the fundamental GTA mission formula, then we end up with contrived stealth missions, underwater levels, rhythm challenges, or other such gimmicks that can be inappropriate or downright annoying.
In recent years, there have been a couple of football games that feature a lot of side-quests and sub-missions for people who apparantly want to buy a football game, but get tired of playing football. Seems silly to me.
Can't wait to read the comments on this article.
Damn Hadron Collider...
Gamers are a vengeful god.
After reading this, you might want to board up your windows and load up your shotgun.
Grrr! Let's play Barbies.
Some great presidents acted like super villains.
Mr. Duchovny, It has recently come to my attention (as well as the attention of everyone else) that you are in rehab for Sex Addiction. First off, let me say congratulations; that's super great. Pr ...
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RealDeal
you know wut how about you shut yo monkey ass coz most of the people think gta is a good game so shut your fucking ass up stop crying its only a game