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Every Saturday, Cracked asks one of our favorite writers to fill in for us. Our readers get to learn about an awesome site, and we get to take a day off to pursue our career goal of finding a big bag of money. This week Cracked contributor Robert Brockway brings you a column from his honestly titled site I Fight Robots. _______________________________ Like almost every other being on this planet with functional eyes and opposable thumbs, I've spent the last month playing Grand Theft Auto IV and neglecting my loved ones.
It is shit. It's repetitive, poorly implemented, riddled with design flaws, awkward, and above all, glitchy. Yet I understand every word of gushing praise. Everything the reviewers say about the city and its scale is absolutely true. It's the little things that do it to you: Like how the fast food workers at the various restaurants actually have different duties. They come out from behind the counter and clean the tables. They sweep the sidewalks out front and wash the windows. Cars actually break down--even when they're not yours. I've driven by several random civilians causing massive traffic jams, standing in front of their overheated vehicles completely befuddled. This city is the closest gaming has ever come to a real place, a real New York. The flyers, the newspaper stands, and the grime--all of these aspects pile up to make a truly living, breathing environment.
It is indeed one of the single most impressive achievements in gaming ... so it's just too bad that Rockstar layered an irreparably flawed game on top of it. It shouldn't surprise anyone. The actual gameplay in Grand Theft Auto IV is nearly identical to every GTA before it, and gameplay has never been their strong suit. They've added and tweaked, to be sure, but it's almost universally for the worse. Or maybe the flaws just stand out more this time because of how great it could have been. In any case, here are the five most infuriating: #5.
The New Cover System
The new implemented cover mechanic is ridiculously clumsy. You hit the button once to cover, and then as you try to move along whatever cover you've taken, the system often randomly interprets that movement to mean you want to switch cover entirely. So rather than sneaking along a wall to ambush an unsuspecting enemy, it's equally likely that you'll break cover, run two feet to a fire hydrant and crouch behind it while bullets rain into you--leaving you to die squatting in the middle of the road like a diarrhea stricken hobo.
I understand why they wanted to develop a cover system for the game--the idea of being pinned down behind a Dumpster in Brooklyn, desperately fending off the S.W.A.T team from a covered position is the stuff fanboy dreams are made of. But it rarely works out that way. If everything works like it's supposed to, the AI is simply no match for you if you're using cover at all. You can murder an entire city block in seconds by simply holding the cover button and selecting the next target. However, if you attempt to adjust your position in the slightest, you're leaving it entirely up to Niko's better judgment whether he moves further down the alleyway like you intended, or jogs across the street to hide behind a hot dog vendor's legs like a lost child at the county fair. #4.
Jumping and Climbing Controls
Hitting the jump button will now allow you to execute a number of new actions such as climbing, mounting or just hopping over obstacles. This revamped system allows you to seamlessly hurdle through this vastly detailed terrain without breaking stride ... in theory. In practice, however, assigning all environmental interaction to one button, a button that already has a vital function--jumping--is an exercise in stupidity. No, it's more than an exercise. It's a grand athletic competition in stupidity. It's the motherfucking Olympics of stupidity. Maneuvering through this city is complicated now by the very details that make it great. Because the path is no longer flat, some sense of agility on the part of your character is absolutely, fundamentally necessary. Ideally, small obstacles would be handled automatically--your character should step up foot-high ledges, hop over fire hydrants and make tiny-distance jumps on his own. But he typically doesn't, and you find yourself having to force him to do these things quite often, but not always. This uncertainty leaves you to continuously wonder: Is he going to just step over this curb, or am I going to get caught jogging in place alongside it? If I hit the button now, does that mean hop over that guardrail, or leap in front of that speeding bus? Does pressing jump actually mean jump, or does it mean vault over the safety railing and fall to certain death?
This is a hell of a snap decision to make at a tense point in the game. At no point should pressing one button mean either: A.) Use the sidewalk or B.) Kill yourself Maybe Niko is supposed to be dangerously bi-polar and this is just Rockstar's way of simulating his mental instability. Either way, it doesn't help me to not throw the controller at my neighbor's kids. #3.
Mission Structure
Repetition absolutely kills the single-player campaign. The missions and goals are little more than ultra-gritty deliveries--sometimes it's coke, sometimes it's a car, sometimes it's death--but it's always drive from point A to point B, kill or drop off something, escape cops. I know this is the premise of GTA, that you're a mercenary driver, but if you can't think of any variety to add to these missions outside of "use a different car this time," then you probably don't need 30 goddamn hours of them. Also, why for the love of Christ are there no checkpoints in the longer, multi-stage missions? If a mission requires me to drive across town to steal a Ferrari, kill 45 cops in a parking garage, blow up a helicopter with a hand-grenade, deliver a boat full of heroin, and then dress up like a clown to perform at a children's birthday party, I shouldn't have to do every step of that again if my fucking seltzer bottle clogs up and the kids get bored. That's just shoddy design, and there's no justifying that.
#2.
Collision Detection
The collision detection is sketchy at best. A poorly-aligned car too close to your leg could just knock you down ... or it could send you into an awkward, flailing convulsion that effectively incapacitates you until the driver decides that you've had enough of doing the Batusi and mercifully moves on. This may not be completely ruinous in the single-player campaign, but it's particularly noticeable in the multi-player. Easily half of all the multi-player games I've been in have been won or lost on a collision detection glitch. I've been gunned down in Deathmatch because my foot was too close to a moped, which causes me to inexplicably levitate in the air while the other players take festive potshots at me like I'm a blood pinata. I've lost games of Cops 'N Crooks when--after a flurry of amazing stunt jumps, eerily accurate sniper-fire and well-placed rockets, I hit the enter vehicle button at the getaway boat and my guy can't figure out how to walk around the seat. I stand there twitching in place, unable to move, while cops stroll casually up and slap me to death.
To be fair, you could just assume I suck at this game, but even when I win, half of the time it happens by glitch. After a long chase, I'll frequently see my enemies hitting the jump button to step up a curb, and instead go flailing off of a bridge. Or else they'll get stuck in buildings, or have cars materialize into existence directly in front of them, or most perplexingly, they'll suddenly lay down and zip around the street--their bodies rigid and motionless as they luge about the intersection while I fire rockets at their ricocheting, paralytic corpses like a twisted, hellish game of air hockey. It's frustrating to lose to these things, sure, but even the victories are hollow when you know the only reason you won is because your arch-nemesis' knee accidentally touched somebody's fender and he couldn't stop disco-dancing.
#1.
It Would Be Easy to Fix ... Theoretically
It's times like this when I really wish that media ownership wasn't quite so proprietary. Rockstar made a city worthy of a great game. They just forgot to do the great game part. If they could lease out their digital environments like other companies lease out their gaming engines, astounding things could be done with it. A million different games could be set within the borders of this city--stealth games, racing games, fighting games or hell, even sim games. I assume the bulk of the hundred million dollars Rockstar spent developing GTA IV went to the insane detail in this environment. Why not let another company buy some rights to it, and spend substantially less to develop working game mechanics? A lesser company could come along and just detail the insides of the buildings a little more, for example, and that would do wonders in effectively expanding your environment. They could spend a tenth of your costs and add a little something more to your city. With a little cooperation they could build modest profits, and your wonderful game environment could truly thrive. Why wouldn't you do that, Rockstar? Oh, right. You actually want to make money. Well, fuck my beautiful dream, then. I don't mean to imply that the flaws outweigh the perks--they don't. I won't stop playing it over these issues and I'm not suggesting you do either, both because the city and what it could have been are too tempting, and because the few times where everything does go right, it is nothing short of amazing. If nothing else Grand Theft Auto IV exemplifies why the scoring system of game reviews is so fucked at its very core. If I had to score it, I would've said it gets a 10 because this game makes you remember everything you dreamed video games could be as a kid. But does a perfect score mean a perfect game? Not in this case. But reducing everything to a number is such a black and white summation that there's simply no way to accurately tell everybody that this is the most jaw dropping game you've ever played, and at the same time you fucking hate it so much it's like a knife in your eye.
Read more from Robert at I Fight Robots. |
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ok you all have to be retarded most of those so called "glitches" are supposed to be there, rockstar put it in there because GTA 4 was supposed to be REALISTIC if u get clipped by a car and fall hard on the pavement of course ur not going to get up right away, and if the car parked up against a wall of course you wont be able to enter it and if your stuck just hit the blood jump button he exits the entwer car funtion as for the jump button and cover, that just means you suck at GTA 4 cause no one else has that problem in cover Niko doesnt leave his cover unless you move the joystick towars yourself so he is moving off his cover or if you press the cover butten anything else and nothing happens, i agree with you on the mission structure and how theres no checkpoints but you were right they're all almost the same but, what the hell do you expect do you want Niko to go dress up as a clown and entertain kidfs at a birth day party for a mission, i mean Niko is a Russian hitman of course his missions are going to involve driving somewhere killing delivering somthing and actually the mission are somewhat diverse considering different things happen while on missions. seriously guys you really dont know GTA 4 -.-
wow. this aticle had me laughing out loud seriously.
i just wanted to say that i also dont like the fact i couldnt do anything interesting with the money i earned lol. i know the next game will be superb.
Anyone who likes Saints Row better than GTA is probably going to also like Kristen Bell over Scarlett Johannson.(sp?) The shortcomings in GTA would probably cripple any other game. However, in GTA, they come together in a way that still keeps the game fun. Over and over again. I've played both Saints Rows and was, frankly, disappointed. They didn't even make a fun GTA clone.
This is hilarious. Ya Gta IV has many annoyances, but I don't let stuff like that bother me. I don't regret buying that game it still is awesome.
The guy below me is a f*****g genius. THIS ARTICLE HAS OPINIONS? GOOD THING HE POINTED THAT OUT, I DIDNT NOTICE.
Anyway, I agree with every word. Anyone who claims the missions in GTA4 are diverse is a god damn moron. They LITERALLY are Point A -> Point B -> Kill/Deliver something, and sometimes -> Point A.
I hated GTA4. It was an utter disappointment. I didn't get the month of overhyped love for it everyone else got- I realized in the first week it was a pile of s**t.
Luckily I got Saints Row 2, which is everything GTA4 should have been.
This is a very well though out article. But most of it was either your game f*****g up (with the glitches) or your own personal opinions. The cover system works for me and everyone I know. I have no issue moving up against walls or switching cover when I have to. That mainly just sounds like you have an issue with how you play. And even if there were actual issues with it, give them a brake, it's the first time they have ever tried a cover system.
Now I will kind of agree with you on the jumping. It would be nice to not jump off a building when you just want to get on the ledge but other than that it is perfectly fine. I mean your complaining about pushing an extra button to get over a wall. Also how long are you going to acutally be on top of a building. Most building you get to the top of there are stairs to go down if needed.
The next thing you said that bugged me was about the missions. The missions, on the most part, were different every time. Now I know mostly it told you to go somewhere first then the mission actually kicks off but out of all the GTA games I've played GTA:IV defintely offered a lot of diverse missions. BUT... it would be great for some checkpoints.
The collision detection is really good detail wise and graphics wise. If a car hits you going 3 mph. That is whats going to happen. Or if you get sideswiped, again you might fall. It is defintely better than the past GTA game where you would just slide across the ground.
And the last thing you said, that they could fix it, wrong. GTA:IV is THE best game ever made with the plot, graphics, and gameplay. Those combined make a game amazing like this. The only reason you think this game is s**t is because of personal opinons. And for that, you are wrong.
Nice one, well written, point well made. Wrong title though. "Worst great game ever" is a strong statement only to be backed up with "a bit glichy, could have been better and i don't agree with the cover system" Made me laugh and yes, check points during missions would have been nice but once you get over the sub par game experience and look at the good stuff, it is a great game. You made the point that Liberty City is a fantastic achievement and it is. So use it. Take some time off repetetive missions to grab a car and drive some where you havent been before, then set it all on fire, kill everyone in sight and blow up cop car after cop car as they drive blindly in to that gap you just happend to have left in your defences and just happend to have you rpg redicule lingering over. To me the free roam part of every GTA has been the coup de gras, even if the missions were fantastic it would still be the more appealing part of any GTA to me. Call of duty is a great game because of the weapon variety and online play, but if i then judged the game on lag i get on my kills when im online, it becomes a sub par game. Play the game to its strenghts.
PS. Any ideas for a different type of mission?
when I was rating it, I just couldn't give it less than 9.5, and just because because of it's pure awesomeness. I almost clicked at 8.0, but my sub-conscious mind didn't allow me too no matter how much I struggled:)
BUT I agree that a perfect score doesn't mean that this is a perfect game. I uninstalled it in hate because of the bugs. I was really pissed off by all the trouble it was capable to produce.
Still, you have to play this game WHOEVER you are just to see how's it like to be in a virtual MOVIE(=awesome graphics and world)
Curse you, now I can't stop dreaming up wonderful stealth games set in Liberty City. It's making me all bitter and wistful.
you are a c**t
My biggest problem with the GTA games is that having sex with a prostitute increases your health (at least that's what I hear from my gamer friends)...not very realistic, if you ask me. Unless HPV and Herpes are somehow good for you...
I think this is unintentionally funny in the way they didn't expect. This article really can't be taken seriously, so either they are being sarcasm 100%, or forcing us to believe so.
This was great; I lol'ed a few times
i agree about how the cover system blows and the missions werent up to par but what pisses mee off is when im running from somthing and jump over a ledge that looks safe and end up falling 30 ft, i think god damnit niko why th fck would you just jump over that without looking first
Hello you are a knob head, I can agree with you on the poor mission quality, but this game is sheer brilliance. I can tell you are aged around 89 and have nothing else to do but play video games and write epicly long and boring articles about bullshit. Thankyou for your time. CHEESE RULES!!!!!¡!¡!¡!¡
dude u are so fkin funny haha couldn't stop laughing lol
I couldn’t agree more about what this article states about GTA 4. I personally thought is was the worst game in the entire series for these simple reasons
* A very hollow storyline , with extremely boring characters
* A crappy selection of weapons
* Useless cover techniques
* The removal of the 6 star army wanted level
* The lack of aircrafts and the helicopters are useless to fly
* Huge amount of body roll with in all vehicles its like driving a boat on land
* the removal of the things that made GTA SA great
And the list continues but I will run out of room
This game is possibly one of the worst of 2008 in my opinion , they have removed the over the top stupidity that made games like vice city and San Andres great , this over the top stupidity is what set the series apart form other games from the same mould and without it GTA 4 is a boring hollow game that isn’t even a shadow of its predecessors .
Rockstar you have disappointed me.
"...paralytic corpses like a twisted, hellish game of air hockey." absoloutly awesome I could not stop laughing.
lets be fair. their are fatal flaws in the game, thats rockstar trying to make money instead of a gaming classic. however its a step in the right direction for gta and other sand-box style games.
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i just seemed dissapointed with the scale of funness. in gta3 i could now have about 2hrs of fun,in vice city about 1hr, in san andreas 3 hrs, but gta4 barly half an hour becaus of the f*****g physiscs engine its like saints row no fun to real