Remember the Grand Theft Auto: San Andreas "hot coffee" scandal? It was where people peeking into the game's code discovered an abandoned mini-game where CJ could have clothed, awkward sex with the girls he picked up on dates. As it happens, games have insane and bizarre things left behind in their code all the time. Most of the time, no one notices. Occasionally, though, some bored amateur programmer will find a jackpot, like ...
7King's Quest II: The Quest for Misogyny
The earliest games in the King's Quest adventure series were simple, keyboard-controlled affairs. You walked your character around with the arrow keys and typed what you wanted to do. If you saw a dagger on the screen, you'd type "take dagger." But you could also type "get dagger" or "acquire dagger" and the game understood that those all meant the same thing. It also knew that the dagger could be called a "knife" or a "blade." In the decades that followed, the coding behind those games was reverse-engineered, and we discovered that King's Quest II had a pretty extensive vocabulary.
It had to do something to make up for those graphics.
In the game, all the female characters are referred to with the same sets of words. Since there's only ever one on the screen at a time, this means that you can call Little Red Riding Hood "mermaid" and the game will still get it. That seems like a fine programming shortcut. Except the list also includes things you wouldn't want your grandma to hear, like "bitch," "whore," "cunt," "slut," and "sperm-burping gutter slut," as I demonstrate in this shitty video I made.
So you can call every female that you meet a "sperm-burping gutter slut," including your character's future wife, and the game will chug right along without missing a beat. That's probably not even close to the first thing that's going to fly out of someone's keyboard when a female pops up on-screen. Except for the person who put it in there, obviously. And maybe the entirety of the modern Internet culture.
6Pokemon Red/Blue Almost Let You Fight Your Mentor
Let's rewind through the nearly two decades of Pokemon games (oh god I am so old) and go back to the original Pokemon Red/Blue on the fat, old, black-and-green Game Boy.
It took 44 AA batteries, and you couldn't play it in the dark, and we loved it, goddamn it.
At the very beginning of the game, you get to pick your first Pokemon from three choices. Your rival, Gary (or Dickface, or whatever you called him), picks another. You ever wonder what happened to the third one?
Well, the game was originally going to show you. Code left in the game reveals that the final boss battle was intended to be against Professor Oak himself, who had four high-level Pokemon and a fifth that was a maxed-out version of whichever Pokemon you and Dickface didn't choose. You left it behind to go on adventures with your shitty frenemy, and that straggler was going to fucking wreck you out of some petty Pokemon sense of vengeance. That's kind of a decent worldview lesson if you think about it long enough.
"It's time for old debts to be paid."
Unfortunately, the idea got dropped. The battle still exists, but there's no dialogue programmed in. You can access it with a cheat device (e.g. GameShark) or by utilizing certain glitches. Personally, I prefer to act it out in real life against strangers I meet in the grocery store.