These movie-based games can never muster up anything greater than "You're playing as a thing that has the same name as that thing you like! Isn't that enough for you goddamn nerds?" And if your idea of ultimate joy is knowing that the red-and-blue guy you're clumsily controlling on screen was in a movie you just saw, you'll dig them. If you need more to validate your purchase, they're like a visit from drunk Santa. On one hand, yay, Santa's here. On the other, Santa just puked into the back of his truck.
On Dasher. On Dancer. On Oxycontin.
I would much rather have a Spider-Man game with an uneven story that wasn't meant to fit into some larger movie plot than one that was. The earlier Spider-Man movie games fixed this by just presenting the movie plots with crazier shit added to them. You got to fight the Green Goblin after you fought his unlimited army of robots. The Amazing games are set before, during, and after the plots of the movies, and if this sounds like a weird way to produce enthusiasm for anything, then you are vastly over-qualified to write a new Spider-Man game. Superhero games love to do this, and they never fail to produce continuity errors in later movies, turning what should be an epic story into the time that the X-Men fought a giant robot and, oh wait, never mind, that didn't happen at all.
And since they're blindly trying to not ruin the continuity of a movie series, you end up fighting all of the villains that probably won't show up in the next film. This means that you get to fight guys like Mysterio, Kraven, Rhino, and fucking Scorpion (aka Spider-Man minus webs, plus tail) every few years. Studios are happy to pit you against Hammerhead in a game because they assume that they probably won't have to worry about shoving him into a movie until they reach Spider-Man 14.
But even superhero games with original stories fail, because ...