Just look at Peter Parker's stupid noggin. That's meant to resemble actor Andrew Garfield, but I don't know who thought Garfield would look best after having a larger skull shoved into his own skull. He doesn't have to look one specific way, but I start to question how much someone actually gives a shit about underdog Spider-Man when Peter Parker resembles the guy from your marketing course who always asks to borrow the notes you took in the last class.
These movie-based games can never muster up anything greater than "You're playing as a thing that has the same name as that thing you like! Isn't that enough for you goddamn nerds?" And if your idea of ultimate joy is knowing that the red-and-blue guy you're clumsily controlling on screen was in a movie you just saw, you'll dig them. If you need more to validate your purchase, they're like a visit from drunk Santa. On one hand, yay, Santa's here. On the other, Santa just puked into the back of his truck.
karenwarfel/Pixabay
On Dasher. On Dancer. On Oxycontin.
I would much rather have a Spider-Man game with an uneven story that wasn't meant to fit into some larger movie plot than one that was. The earlier Spider-Man movie games fixed this by just presenting the movie plots with crazier shit added to them. You got to fight the Green Goblin after you fought his unlimited army of robots. The Amazing games are set before, during, and after the plots of the movies, and if this sounds like a weird way to produce enthusiasm for anything, then you are vastly over-qualified to write a new Spider-Man game. Superhero games love to do this, and they never fail to produce continuity errors in later movies, turning what should be an epic story into the time that the X-Men fought a giant robot and, oh wait, never mind, that didn't happen at all.
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