6 Video Games That Just Didn't Get It (And 6 That Did)
When it comes to developing video games, it turns out that "Kick Ass And Be Awesome" isn't a specific enough mission statement. You can't blame people for all the games that suck, because anyone who went into gaming and ended up making Bratz: The Movie for Wii no longer counts as a person. Their dreams have been murdered so brutally they couldn't get work as a Dementor because they'd make their coworkers uncomfortable. That's why designers tend to make such terrible My Little Pony games: They're trying to warn children that dreams can hurt before it's too late. But this is a list of much less excusable misfires -- games that used real effort and missed the point harder than SEGA, and they added furry romance to a game about a killing robots with spikes.
#6. Survival Horror Should Be Scary
Didn't Get It: Resident EvilResident Evil was as scary as the number at the bottom of a tax bill: you knew exactly what was coming and where it would be when you started if you'd bothered paying attention to one of these before. Capcom's Japanese department mistranslated "survival horror" as "point your gun at every window you see." A dying police officer spent the second game telling me to save myself, and I did so by pointing my shotgun at him at all times. When he inevitably leaped at me it was more disappointment after a longer buildup than my first kiss, with the same amount of failed biting. They used "jumping out and shouting BOO!" as the plot for three games, and anyone who could actually be scared by one couldn't work enough hands to pick up the controller.

Every window installed by Umbrella corporation comes with a free monster.
Got it: Silent Hill
The first Silent Hill on the other hand was scarier than waking up next to the girl from The Ring wearing a broken condom. It could scare the shit out of you when nothing was happening after a week without fiber. Little things like music, fog, the flies buzzing round the blood-soaked blanket draped over a broken wheelchair in the corner.

Anyone who didn't piss themselves at this point is lying or dehydrated.
The core difference was effort. When Silent Hill wanted you to run around the level it kidnapped your daughter and posted bloody riddles which left you staring at a broken piano for a full minute, and enraptured by every second. Resident Evil says, "You need a [BLUE]emblem" and waits for you to piss off and find it. They connected a random number generator to a dictionary instead of hiring a designer. They didn't even say "you need a crowbar, maybe check the garage" because that level of object recognition gets tiring when you install 50 fetch quests instead of a plot. Protip: Working as a delivery boy has many negative aspects, but "soul-chilling terror" is not one of them.
#5. Story Serves Gameplay
Didn't Get It: Metal Gear Solid seriesMetal Gear Solid was the K-T extinction asteroid of 3D gaming. Before it struck, warm-blooded gamers suffered under clumsy, lumbering games which were as three dimensional as the pyramids: they had depth but moved at the speed of continental drift and were visibly blocky from four miles away. Metal Gear kicked the entire industry in the ass, and to this day Psycho Mantis is the only individual who could convince many gamers to put the controller down for a second.

Luckily gasmasks and rubberwear are already an established fetish.
Unfortunately Hideo Kojima thought this was because he included a personalized War and Peace for every character, rather than just having good characters and letting you kill them. The rest of the series is summed up by the "submit to torture" ending of the first game: Solid Snake saves the nerd who talks too much instead of his true love. Metal Gear Solid 2 was the world's first tactical nagging simulator. The main character Raiden was such a painful pussy the FOXHOUND special forces were rezoned as a maternity ward for the game. The fourth game elevated video game meta-conflict by trying to defeat the player with relentlessly extended cut-scenes instead of bullets.
Got It: Half-Life series
Gordon Freeman is the smartest first person shooter ever, and proves it by kicking ass and shutting up. His refusal to speak even once demonstrates more respect for his user than the Emperor's Geishii.
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They had inhumanly photoshopped fetishes way before computers.
Dr Freeman understands both particle physics and that if you wanted to listen to assholes you wouldn't be running around throwing toilets at people.

This is basically internet commenting.
This is a man who ripped a hole in reality rather than stop for one second to ask, "Should we be doing this incredibly dangerous experiment with me at ground zero?" He figured that slowing the game down by 13 words was a worse fate than ending the world, and for that he's the greatest action hero of all time.
#4. Combos Require Skill
Didn't Get It: Killer Instinct
Action movies claim that one man can beat up the world, and video games claim that person is you. Disbelief isn't so much suspended as given a jetpack. The idea that one hero can triumph over waves of idiots if he's skilled enough is the exact fantasy of thousands of IT workers, and why they want to beat people up for fun. The ultimate example in fighting games is the combo: a sequence of perfectly timed moves pounding your opponent into an insensible heap, where (unlike the real world) you're just so good he doesn't have a chance, a gun or five friends behind you with tire irons.

In reality kicking one man in a bath house only begins your problems.

Her combo is about as believable as her anatomy.
Got It: Street Fighter III: 3rd StrikeStreet Fighter III was the most self-aware fighter of all time. It elevated everything about Street Fighting to Ph.D. level and even admitted that Capcom photocopies its games. The first version had a subtitle, so Street Fighter III: New Generation might as well have been called SFIII: You Bet Your Ass We're Making More. 2nd Impact tuned it, and 3rd Strike performed the even more vital task of fixing the broken tuning.

If you don't play fighting games, this clip kicks more ass than destroying the Death Star. Except the one responsible actually knew what the hell he was doing.









why cant people tell between mw3 and battlefield 3? heres an easy way to tell, MW3 looks like its from 2006, battlefield 3 (on pc) looks like its from 2012
ReplyBy the way, I do see the points Luke is trying to make, even though he 1) gets a few facts wrong, or so it appears and 2) failed on comparisons and humour. I just think many readers missed the point of what Luke was trying to say entirely.
ReplyI am incredibly shocked at the absence of Interplay fantards bawing over how Bethe$duh (their preferred spelling - seriously) ruined their precious Fallout franchise and how totally wrong the author is! My mood improves.
ReplyI think some games are a bit more like puzzles and therefore there is a right and wrong way to play - but those games should not be Call of Battlefield 3.
ReplyI played Skyrim for an hour at a friend's house and have my own copy of Call of Duty and I have to admit that Skyrim is waaaaay better. Plus f**k online players.
ReplyIts funny how u compare an rpg to a shooter, but same idea. PLayer choice is always, which is why I love to play games like bf3, halo, Skyrim, etc that let you chose how to play instead of forcing you the gamestyle. If I want to bomb the sht out of my own base let me!
I find it funny you wrote an article about differences in video games, but act like the massive difference between BF3 and MW3 hardly exists.*
ReplyI don't play either of them, but at least I know theres a huge difference.
MW3= Look it moves! KILL IT! or Look it isn't moving! KILL IT!
BF3= Is that an enemy? We should approach cautiously to check. It's an enemy, im planting the c4.
yeah, no idea why some people cant tell the difference, the tactics are completely different, the graphic style of each game is just different enough to be obvious, and battlefield 3 has about 10x the graphics, unless your on console, where you cant really care about graphics can you?
Speaking of #2 on the list, who can forget actual "porn" games like "Bubble Bath Babes" on the Nintendo, or "Hot Slots" with its 8-bit booby glory? hehe -That was before my (puberty) time and I never actually played those, though their themes were along the lines of Tetris-like gameplay and slot machines... with boobies of course.
ReplyThe point being, leave Tetris to TETRIS and boobies to REAL porn. I mean, how hard would it be to whack it while holding a Nintendo controller?!
Or Miss World 96 Nude...
"Shooters used to have levels for you to explore. Now they have corridors where the wallpaper looks like world war."
ReplySo... Doom? Quake? Unreal? Medal of Honor? Which one of these wide-open wonders are you referring to? At what point in the mythical before did shooters become oppressed by cooridors? :P
Good article, though.
I've never been to interested in shooters myself, so I can't say that older shooters got it right. But I do know that modern shooters, at least, just have world war wallpapers.
Doom 1/2 duke nukem before forever. any shooter from that era at all.
Maybe I'm a rare breed, but I play different games for different reasons, and when I want a good story, I want the gameplay to serve the story, so I am completely fine with long cutscenes, as long as the story is engaging.
Reply Hide All See All 4 RepliesJoin me my brother, for together, perhaps gaming will become more then just kill all the zombies, or get all the items. perhaps, games will tell a story again.
Agree
I feel similarly, but at the same time I feel like there are good and bad ways to go about that, and the author addressed the bad ways. The way I understood it (which could certainly be wrong) he was moreso talking about set pieces that are made to show visuals or cinematics rather than storyline. Such games as LA Noire focus heavily on story and narration, and while that probably took away from the bare bones gameplay a bit, it was an excellent game with a compelling story and I had no problem with it focusing more on that than the gunfights or chases. So I agree with you for the most part, but at the same time I feel like that wasn't the issue being addressed by the article.
Jeb, you would love LA Noire
I aged split second and I just barley dodged the edge of the planes wing
ReplyIt was the best racing game I've ever played next to burnout
Wow, this article brought out the MGS fanbois.
ReplySilent Hill wasn't scary (look up Penumbra), Half-Life is NOT the smartest first person shooter ever (hello? DOOM ring a bell?), Street Fighters Combo's DO NOT require skill (Mortal Kombat 3's combo's were plenty times harder to pull off), Time Crisis DID and DOES suck, i'll give you that one, and video games are not JUST meant to be played. They can be used as much more than just "mindless self indulgence," sometimes they're used to tell stories, sometimes their designed to make the player think, and sometimes, they're MEANT to be realistic. Although neither battlefield nor modern warfare fall into the realistic category, not even in the slightest.
ReplyHe's not saying you can't tell stories in games; he's railing against games that act like dvd's that pause every few seconds and tell you to push a button to continue.
As a player, I want story, but I want to be a part of it, dammit; preferably, the main part.
That's why Skyrim is a good example of how to do it right; while all the story elements are there, the player decides how they're told. In fact, on two different play-throughs, I've had two completely different stories: one was about a prisoner who discovered some secret power and saved the world, fighting for justice, helping the downtrodden, and valiantly battling dragons along the way (aka, the main story.) The second story was about a serial-killer lizard man seeking out demonic artifacts and insinuating himself into various powerful groups in order to amass wealth, infamy, and power. He doesn't care about the world's problems; in fact, the world isn't being constantly attacked by dragons because he hasn't gotten that far along the main quest yet. The game gave me the choice as to what story I was a part of, and that's what games that play too much like they're on rails (like the examples given) miss.
You lost me at Time Crisis, but completely made it up to me with #1.
ReplyPlayed, Not obeyed... My new mantra for video games.
Replylol
ReplyOn Skyrim...damn fucken right
Replybf3 multiplayer is actually pretty good, In terms of open world experience it rivals skyrim. Anything can happen in battlefield I've had matches where I was killing helicopters in freefall, in another game I was blowing up tanks using a sniper rifle.
Replycool story. the other day i took out the entire opposing team using a single bullet within 3 seconds.
Whoop. I do all of that with a used toilet paper roll, but the stats get way higher when I use to guns.
I like Time Crisis because of its Time Limit, probably due to my preference for restrictions placed upon me so that I can work around and overcome these confines, thus proving my superiority to the game and its puny designers.
ReplyMario Kart is quite fun, I will definately agree there. Other than that, I'm not too big a gamer
ReplyDamn, I love Metal Gear Solid, but everybody will always complain about the cutscenes.
Reply Hide All See All 4 RepliesI love the story, and thus, feel alone in this matter.
Do not fear, I am with you!
Also, being an incredibly pretentious Literature and Philosophy student actually increases my appreciation of the series, and to this day believe that MGS2 is one of the most glorious "What the hell am I doing with my life?" meditations ever (in a good way). Also, the series hates us, the player. And I like that.
....well that's creepy.
I feel the same about Final Fantasy 7. :)
I feel the same about MGS and VII. I don't think there's a greater FF, except maybe III, and there never will be.
They made the cutscenes skippable; which eliminated any and all complaints I had about their longevity.