5 Horrifying Details You Never Noticed in Famous Video Games

As kids, we didn't really pay attention to the moral implications of our video games. Destroying a city full of civilians in Rampage was no different from eliminating a line of blocks in Tetris. But at some point little bastards grow a moral compass, and when we look back at our harmless games, all the rose-colored glasses in the world couldn't hide the blood.

... because they're rose-colored. If anything, they'd accentuate the red tones. Right?

#5. Theme Park -- Roller Coasters and Suicide

Ocean Software

No, we're not talking about your friend's weird Roller Coaster Tycoon parks that are designed solely to murder as many people as possible. Five years before thousands of junior high homework sessions were destroyed by that time sink, there was Theme Park, the amusement park simulator of your distant ancestors. It's standard sim fare -- build rides and artery-clogging food vendors to make a profit while keeping your guests and staff happy. It's cute and lighthearted.

Ocean Software
Except for the giant cobra. You'll want to avoid him.

In games like Theme Park and SimCity, pretty much the only way to lose is to mismanage your money and go bankrupt. But instead of giving you a quick "Game Over" and bouncing you back to the main menu, Theme Park went for something ... darker.

Yup, you just watched the owner of the theme park (i.e., the guy you played as) kill himself. Chopin's Funeral March blares as you see a shot of your character flinging himself from the window reflected in his family photo. Later versions of Theme Park changed the scene to show the character's head peeking over the windowsill after he jumps out of what is presumably a ground-floor window -- but not the original. So losing not only put the park out of business, but destroyed an entire family as well. Nice going, player -- you just haaad to have that second snake slide. Now you carry the psychic weight of those broken lives.

Ocean Software
"And also you're dead. Your wife follows soon after. The children suffer crippling emotional problems forever. Restart?"

#4. Viva Pinata -- A Cute Land of Incest and Murder

Microsoft Game Studios

Viva Pinata is a relaxing game that revolves around managing a garden to attract adorable sentient pinatas, which we're just going to go ahead and roll with, because there is literally no explanation for that scenario that would make any kind of sense. As your garden grows, you attract more exotic species and have to fend off a few bad guys, but it remains a simple story about raising cute little critters that you can beat to death whenever you choose. They are pinatas, after all; you can't hide from destiny.

Your pinatas can even fall in love and reproduce, although to keep the game kid-friendly, they engage in a little mating dance instead of graphically penetrating each other with papier-mache genitals. That's all well and good until you realize that there are no familial distinctions among the pinatas -- they can engage in a little bone-dance with any other pinata in your garden. Siblings with siblings, children with grandparents ... your peaceful little garden is now host to a gargantuan and eternal incestuous orgy.

Microsoft Game Studios
Albeit with a pretty heavy Dirty Dancing vibe.

Let's loop back to the fact that pinatas are made for the sole purpose of being destroyed by candy-crazed kids. Sure, you can murder your pinatas on a whim, but worse, some of your critters will be "pinatavores," which have to eat other pinatas to become permanent members of your garden. To top it off, some pinata species hate each other and will fight to the death unless you swoop in and stop them. It's Game of Thrones for 8-year-olds.

Microsoft Game Studios
Spoiler alert: The colorful fox has the festive burro cracked open at the end of Season 1.

#3. Luigi's Mansion -- You're Trapping Innocent Souls


Luigi's Mansion features Mario's brother purging a haunted house of ghosts, because god damn it -- what does it take to get some recognition around here? But a lot of the ghosts in Luigi's Mansion mind their own business until you piss them off. Why, exactly, do they need purging? Just look at this early boss.

Also pictured: The saddest implied backstory ever.

That's Chauncey, whom you encounter napping in the nursery. You wake him by messing with his rocking horse, which prompts him to ask if you'd like to play. Clearly this evil must be stopped! Admittedly, his idea of playing is using his ghost powers to fling teddy bears at you, and that is slightly annoying, but it's entirely appropriate for a child.

How does Luigi respond?

He imprisons Chauncey for all eternity. For the crime of defending himself when attacked. That's not ghostbusting, that's spectral infanticide. That poor baby already died, Luigi. Talk about kicking a kid when he's down.

Unfortunately, Ghost CPS can only be summoned at midnight under the first full moon of winter.

Did we mention that this whole scene comes right after you suck up his ghostly parents?

And that's not just one weird fight -- the whole game is like this. Chauncey's older brothers, Henry and Orville, invite you to play hide-and-seek, then attack you when you win because they think you cheated. Sure, they're poor losers, but you found them with the help of your magical vacuum, so they kind of have a point. Then there's the ghost who just lifts weights until you attack him. Or the one who's content to play pool. Or the little girl who died in her sleep and wants to keep sleeping, until you re-enact her embarrassment about wetting the bed by flinging water on her.

When you win the fight, Luigi steals her lunch money and posts the bed-wetting photos on Facebook.

All of those are optional fights in the game, but if you choose them, then holy shit, Luigi is a monster. Yeah, a lot of ghosts attack him on sight, but that doesn't mean the others who clearly had no intention of attacking also deserve the ghostly equivalent of capital punishment. That's like kidnapping the guy on the bus who didn't quite understand the concept of personal space and burying him alive in your backyard.

The mansion, incidentally, was built by the game's villain to shelter these departed souls from this very prejudice. If the bad guy hadn't kidnapped Mario, they all could have minded their own business, and even then it's cruel of Luigi to punish these innocent ghosts for another's crime. Man, Nintendo made an elaborate human rights drama and no one noticed.

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