The Sims is intended to turn the most boring thing (real life) into something ... slightly less boring, we guess? But the point is, much like real life, when something goes really wrong, it's terrifying. You can find YouTube videos for everything from Sims with flashing blue shapes for faces, Sims swimming through the floor everywhere they go, disembodied heads fucking (that's not a euphemism, by the way), Sims with distorted limbs and even Sim babies with terrifying deformed heads.
The Eraserhead baby's got nothing on this kid.
But nothing is quite as strange as ... whatever the following is. We'll warn you now. Upon viewing these images, you may taste blood. That's normal. That's how you know that you're still human.
Occasionally, you can have two perfectly normal Sims. They have their usual traits, hopes, dreams ... and they just happen to give birth to some sort of demon spawn straight out of Lovecraft.
It's a face only the Mother of Lies could love.
It appears that the baby's head is attached to some sort of malformed adult body. It's easier to see in some other videos.
It's like Slenderman's birthing video.
But what's even crazier is that it doesn't just happen with adult bodies. Sometimes it happens with ... other things. Like horses. Yeah.
Here seen enveloping its owner.
The most common explanation is poorly programmed user-made clothing. Since 99 percent of all Sims user-made clothing is to make your Sims appear to be nude, we can only assume that this glitch primarily affects perverts. Naturally, no one ever admits to downloading nudie stuff when it comes to explaining their horse babies.
Here are some things a PlayStation game about Rocky should include: boxing, Sylvester Stallone's likeness, the song "Gonna Fly Now," possibly a training montage. Here are some things it shouldn't include: abject horror, unspeakable beings of floating flesh.
And yet here we are.
As pointed out by the Angry Video Game Nerd, the PlayStation 2 version of Rocky is prone to some extremely bizarre glitches. Some of them are pretty inoffensive, like making the audience look like giant pixels, turning the players invisible or causing the presenter to sound like a scratched record. But you know things are really getting out of control when boxers start sinking through the floor like ghosts for no reason ...
Ever wished the floor would swallow you -- arrrgh!
... only to suddenly disappear and be replaced by what looks like a pile of loose body parts, as if they'd become solid again while phasing through the floor and had been chopped to pieces.
"... I still win, right?"
And then comes the horror. Another inexplicable glitch makes Rocky's eyeballs pop right out of his face, but that's actually the least of his problems at the moment:
This is why you shouldn't gargle firecrackers.
He looks like he was born without a mouth and tried to make himself one with an ice pick. The worst part? All this time he's moving from side to side, back and forth, like a mindless zombie preparing to jump at you.
But hey, it could be worse. He could've been born without a jaw ... like Spider Rico here:
He had a big shock earlier in the day.
And what's he doing now? Is he -- oh dear lord they're gonna start falling through the floor again.
"Next stop: your bedroom."
At least Rocky and Spider are still vaguely recognizable as human, though: We can't say the same for Mr. T's character, Clubber Lang, who appears to have been transformed into a giant upside down leg with a screaming face lodged in between.
It's like a fleshy totem pole.
What's really happening here is that his arms and right leg are locked 90 degrees upward, so his leg has actually gone through his body and that's why the shoe appears to be coming out of his head, you see. Whoops, there goes the other leg!
Now that we know there's a perfectly rational explanation, he looks adorable.
The PC game Sherlock Holmes: Nemesis (or Sherlock Holmes versus Arsene Lupin outside the U.S.) attempts to recreate the classic Holmes/Watson dynamic by letting you play as both characters. You control Holmes most of the time (from a first person perspective), but the programmers made sure that your loyal friend Watson is always close by so you can switch off to him if necessary.
Apparently they forgot one little detail, though: Creating the "walking" animations for Watson. As in, showing him actually move from one place to the other. The unintended result was that Watson ended up looking like the creepiest character in the history of video games.
Seriously, one second you see him standing to your left ...
"Oh look, it's my friend Watson. Hi there, buddy!"
But then you look to your right, and -- HOLY SHIT, how did he get there so fast?!
You try to get away from him -- you start walking in another direction without taking your eyes off him ...
"Just ... just stay there, I'll be right ... "
... but as soon as you turn around he's right in front you again.
Droopy Dog has got nothing on him.
He is a being who moves entirely via monster movie jump scare edits. You turn back around real quick to make sure there aren't two of them ... but nope, it's just him.
Hold on, where's ... ?
Where did he -- GAAAAAAAHHHH!!!!
"But I've been here all this time."
And so on. That video is actually from the demo, but the exact same thing happens in the actual game:
And in the previous one, Sherlock Holmes: The Awakened.
"Please do not do that again, Sherlock."
With the next game, Sherlock Holmes versus Jack the Ripper, they actually took the time to animate Watson walking as he follows Holmes, and the curse was finally over. We prefer to believe that he still has his powers, though, but chooses not to use them.
Fallout: New Vegas is a glitchy fucking game. If you're lucky, this will manifest in the form of freeze screens that will crash your game without warning and make you lose hours of progress. If you're not so lucky, shit like this happens:
"Can you direct me to the Mirage?"
Floating heads. Floating heads everywhere. Sometimes they'll be moving across the landscape, minding their own business ...
Goodbye, head. May you always fly free in our nightmares.
... and other times they're just sitting there in pairs, completely unmovable regardless of what you throw at them. If you look at the floating heads from underneath you can tell that they're completely empty inside, like this is actually just someone's skin that floated off one day, so the logical question here is: What happened to all the flesh and bone that usually goes inside? Chances are we'll never know.
No, wait, here it is:
Well, this is a relief.
Apparently this is a glitch that can happen when you kill someone, save your game and then come back -- the game thinks the character should look like a mess of body parts, but sometimes it forgets to tell those parts to scatter all over the place and the character (or what's left of it) goes back to its default position. Sometimes they'll even move around and have conversations with you while looking like this.
"Isn't it obvious?"
It can happen to enemies too, even giant ones that were pretty fucking scary to begin with. It's like the game is constantly trying to one-up the atrocities that the creators came up with: "Oh, so you wanna blow people up? Here, let me put them back together while you're not looking -- isn't that much better?" Luckily, we live in an age where game companies can easily release patches that fix errors like these ... or try to.
They should have the eyes and part of the teeth behaving normally on the next release.
For more video game creepiness, check out 6 Baffling Old-School Video Game Commercials and 5 Creepy Ways Video Games Are Trying to Get You Addicted.
And be sure to check out Cracked's Page of Horror for hilariously horrifying articles like 6 Signs You're About to be Attacked by Zombies and Dealing With The Guy Who's Clearly Hiding a Zombie Bite.
And stop by LinkSTORM to see some puppies. Cute, harmless puppies.
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