5 Creepy Ways Video Games Are Trying to Get You Addicted
So, the headlines say somebody else has died due to video game addiction. Yes, it's Korea again.
What the hell? Look, I'm not saying video games are heroin. I totally get that the victims had other shit going on in their lives. But, half of you reading this know a World of Warcraft addict and experts say video game addiction is a thing. So here's the big question: Are some games intentionally designed to keep you compulsively playing, even when you're not enjoying it?
Oh, hell yes. And their methods are downright creepy.

If you've ever been addicted to a game or known someone who was, this article is really freaking disturbing. It's written by a games researcher at Microsoft on how to make video games that hook players, whether they like it or not. He has a doctorate in behavioral and brain sciences. Quote:
"Each contingency is an arrangement of time, activity, and reward, and there are an infinite number of ways these elements can be combined to produce the pattern of activity you want from your players."
Notice his article does not contain the words "fun" or "enjoyment." That's not his field. Instead it's "the pattern of activity you want."

"...at this point, younger gamers will raise their arms above their head, leaving them vulnerable."
His theories are based around the work of BF Skinner, who discovered you could control behavior by training subjects with simple stimulus and reward. He invented the "Skinner Box," a cage containing a small animal that, for instance, presses a lever to get food pellets. Now, I'm not saying this guy at Microsoft sees gamers as a bunch of rats in a Skinner box. I'm just saying that he illustrates his theory of game design using pictures of rats in a Skinner box.

This sort of thing caused games researcher Nick Yee to once call Everquest a "Virtual Skinner Box."
So What's The Problem?
Gaming has changed. It used to be that once they sold us a $50 game, they didn't particularly care how long we played. The big thing was making sure we liked it enough to buy the next one. But the industry is moving toward subscription-based games like MMO's that need the subject to keep playing--and paying--until the sun goes supernova.

Now, there's no way they can create enough exploration or story to keep you playing for thousands of hours, so they had to change the mechanics of the game, so players would instead keep doing the same actions over and over and over, whether they liked it or not. So game developers turned to Skinner's techniques.
This is a big source of controversy in the world of game design right now. Braid creator Jonathan Blow said Skinnerian game mechanics are a form of "exploitation." It's not that these games can't be fun. But they're designed to keep gamers subscribing during the periods when it's not fun, locking them into a repetitive slog using Skinner's manipulative system of carefully scheduled rewards.
Why would this work, when the "rewards" are just digital objects that don't actually exist? Well...

Most addiction-based game elements are based on this fact:
Your brain treats items and goods in the video game world as if they are real. Because they are.
People scoff at this idea all the time ("You spent all that time working for a sword that doesn't even exist?") and those people are stupid. If it takes time, effort and skill to obtain an item, that item has value, whether it's made of diamonds, binary code or beef jerky.

I have easily 500 hours in Zelda bottles.
That's why the highest court in South Korea ruled that virtual goods are to be legally treated the same as real goods. And virtual goods are now a $5 billion industry worldwide.
There's nothing crazy about it. After all, people pay thousands of dollars for diamonds, even though diamonds do nothing but look pretty. A video game suit of armor looks pretty and protects you from video game orcs. In both cases you're paying for an idea.

Happy anniversary, honey.
So What's The Problem?
Of course, virtually every game of the last 25 years has included items you can collect in the course of defeating the game--there's nothing new or evil about that. But because gamers regard in-game items as real and valuable on their own, addiction-based games send you running around endlessly collecting them even if they have nothing to do with the game's objective.
It is very much intentional on the developers' part, an appeal to our natural hoarding and gathering instincts, collecting for the sake of collecting. It works, too, just ask the guy who kept collecting items even while naked boobies sat just feet away. Boobies.
As the article from the Microsoft guy proves, developers know they're using these objects as pellets in a Skinner box. At that point it's all about...

So picture the rat in his box. Or, since I'm one of these gamers and don't like to think of myself as a rat, picture an adorable hamster. Maybe he can talk, and is voiced by Chris Rock.

If you want to make him press the lever as fast as possible, how would you do it? Not by giving him a pellet with every press--he'll soon relax, knowing the pellets are there when he needs them. No, the best way is to set up the machine so that it drops the pellets at random intervals of lever pressing. He'll soon start pumping that thing as fast as he can. Experiments prove it.

See? Proof.
They call these "Variable Ratio Rewards" in Skinner land and this is the reason many enemies "drop" valuable items totally at random in WoW. This is addictive in exactly the same way a slot machine is addictive. You can't quit now because the very next one could be a winner. Or the next. Or the next.

"Holy shit! We almost won."
The Chinese MMO ZT Online has the most devious implementation of this I've ever seen. The game is full of these treasure chests that may or may not contain a random item and to open them, you need a key. How do you get the keys? Why, you buy them with real-world money, of course. Like coins in a slot machine.
Wait, that's not the best part. ZT Online does something even the casinos never dreamed up: They award a special item at the end of the day to the player who opens the most chests.

And that's hardly the most ridiculous aspect of the game.
Now, in addition to the gambling element, you have thousands of players in competition with each other, to see who can be the most obsessive about opening the chests. One woman tells of how she spent her entire evening opening chests--over a thousand--to try to win the daily prize.
She didn't. There was always someone else more obsessed.
So What's The Problem?
Are you picturing her sitting there, watching her little character in front of the chest, clicking dialogue boxes over and over, watching the same animation over and over, for hour after hour?

If you didn't know any better, you'd think she had a crippling mental illness. How could she possibly get from her rational self to that Rain Man-esque compulsion?
BF Skinner knew. He called that training process "shaping." Little rewards, step by step, like links in a chain. In WoW you decide you want the super cool Tier 10 armor. You need five separate pieces. To get the full set, you need more than 400 Frost Emblems, which are earned a couple at a time, from certain enemies. Then you need to upgrade each piece of armor with Marks of Sanctification. Then again with Heroic Marks of Sanctification. To get all that you must re-run repetitive missions and sit, clicking your mouse, for days and days and days. Boobies be damned.

Once it gets to that point, can you even call that activity a "game" anymore? It's more like scratching a rash. And it gets worse...








lol that reward thing is really,before i switch of my x360 and go to sleep i always check how far off i am from my next achivement and if i can get it before i sleep
ReplyPS i never did finish playing Oblivion (my 1st and only RPG) i got side tracked with quest,i would talk to as many people in down as i can just to see if they have any quest's for me
that last picture of someone shooting up is a little graphic, don't ya think? or maybe it's just cause i'm a recovering addict.
ReplyWhat keeps me on unfortunatly is...the damn faction that depends on me and btw reason number 3...the reason i actualy stoped playing a game whas bad luck.
ReplyI had this with Fallout: New Vegas. I bought it a couple months ago and since then have been playing it everyday, if I had some spare time BAM I'd fire the ol' PS3 up and start murdering the innocent and helpless. It being my first venture into RPG territory my mind was figuratively blown and I was instantly hooked. It got to the stage that I was actively telling my girlfriend to hide the PS3 controller so I could go for a run. Then I found out it had DLC. f*****g sinkholes, I tell you!
ReplyHahah. The biggest problem with Animal Crossing is that it lacks a long term goal. Its something that hurts me the most when I remind myself that I COULD be playing a better game, and that I have no idea why I don't want to stop playing.
ReplyWell, schools, particularly elementary schools, have been using operant conditioning, and other Skinnerist techniques, since Skinner first published his work. Not a lot of teachers get it exactly right, I suspect, given how many of them misuse the term "negative reinforcement," even though that's day one of the learning theory class they all have to take, but maybe they have managed to make school enough of a pellet box anyway, that 18-year-olds get a big culture shock when they enter the real world. Video games reflect the way things are "supposed to" work-- or, the way they've been conditioned to think they will work, so they are very comforting. In addition to all of the other reasons they're addicting, is fact that they provide that sort of comfort, probably.
ReplyAnd by they, I don't mean "kids today," don't misunderstand. Skinnerism has been around since the 30s, and public schools have made it standard practice since the 50s. Skinner box-type games have been around for a long time too; slot machines, pinball machines. And you have been able to have one in your home since the early 1980s. RPGs like Dragon Warrior for the NES might not have been quite the pellet box that WoW is, but is was close, and then there was Tetris. That was a pellet box if ever there was one. People played that game for hours. Personally, I remember the Atari 2600 as being very repetitive, press-the-lever sort of thing, but I also remember that the reward wasn't very impressive. Maybe it was for some people, though, so you could back that "Have one in your home" bit up about four years.
I always suspected the original rpgs even like zelda, were an overt attempt at corrupting American kids into becoming sloths...
ReplyHmmmm... How disturbing. I just might be addicted to this site. *Shiver*
Reply*Giggle* I find this amusing, because an advertisement for World of Warcraft showed up right beside the artical. Hilarious.
ReplyYeah, from what I read, it seems like it would be fun too.
look if you buy a game and having fun with it ,i think it is cool ,like having a hot girlfriend that stay with you the night only to let her drive that super fast car only you own,kind of worth it method ,like killing zombie and earn points to get more zombie killing and more blood and gore ,but when it starts to get time consuming and tiring ,i say f**k that s**t even if my hose got infested
ReplyI know games are addicting, companies have been doing it since pacman. What I DO NOT like is when they exploit us by putting stuff like DLCs (or those treasure chest keys mentioned). I remember the days when I could buy a game, beat it, and move on. I miss those days....
ReplyEspecially when you're already paying them for the privilege of logging on to their server. Although having said that, people who are willing to pay for DLC keep the subscription rates down for the rest of us, so...
I recently bought a PSP game called Phantasy Star Portable 2. Needless to say, I quickly realized that it was just like Phantasy Star Online. I tried to get into the flow of the game but I just got sick of having to level-grind constantly for next to nothing exp and nearly worthless items. See, this is how more and more games today are being made. I just read an article on a game news site that said FFXIII-2's true ending can only be seen if you buy it on dlc. I guess I'll just stick with games that came out on SNES and PS1.
Reply Hide All See All 3 RepliesThe PS1 had awesome games. Of course abusing the junction card playing and card mod abilities made FF8 a cakewalk, but that wasn't really a problem.
Xenogears was awesome too... or at least the first disc was.
FF9 introduced the stupid "jump rope 1000 times to get a prize" game though. Damn you Squaresoft.
Man, they need to bring out a new Crash Bandicoot. Or re-release the old ones. I miss that game :(
Scratch that, remembered this is the 21st century and you can buy it on PSN
I'd say that 'Ultimate Team' a game mode in the Football game series 'FIFA' is a great example of using this method to make money beyond the price of the game. In Ultimate Team players can buy packs that contain random players, Bronze being the cheapest and containing lesser quality players and Gold being the most expensive but containing the highest quality of players. Within these packs is the chance of gaining a rare player, worth lots of money or coins in the games market. Its highly addictive vand I know many who have spent well over £50 just on this alone, so they doubled the money they spent on the game for the chance they might get a good player and its this chance that means they will more than likely do it again and again.
ReplyPretty creepy stuff. It's obviously very effective because my bro stayed up for 24 hours doing almost nothing but MapleStory a couple nights ago.
Replyokay, i vow to never play anything but FPS' and music games ever again.
ReplyI had to deal with a lot of this in MapleStory. When I played back in early HS, it was a deliberate grind, with few rewards. It was repetitive, and only rewarded super-dedicated gamers. They had a real money-to-fake money cash item system that I wasted many an allowance on. At the end of it, all I got was fewer friends and lower grades. Also shame. Lots of shame.
ReplyDude I can relate to you so much. I'm a freshman in college now, and looking back, I'm still wondering what the f**k was I doing playing a game like MapleStory. Guys, stay away from this grind-fest-hacker-infested game, there's no real 'fun' to it. Once it gets you hooked, it makes you feel like playing it 24/7, as if you NEED to play it.
I have tons of games at home now, and quite frankly I can't really get motivated enough to play any of them for more than an hour anymore, still wondering how my siblings could. Sometimes they buy games, only to play them for less than a month and move on to a next one. Its like people are trying to use games to fill in a hole in there life, a bottomless hole.
sighs deeply.....the truth, it hurts a lot....but damn, those games are all so good. Heck it's not even WOW....was addicted to Plants vs Zombies. Even after finishing the game, I just had to check the Zen garden and make more money...Now, I've got over it. But sadly there are other games out there.
ReplyThank you for this article!
"By the way, this is the same reason a person who wouldn't normally read a 3,000-word article on the Internet will happily read it if it's split up into list form."
Reply... holy f**k
...I was addicted to Zombie Restaurant for a month or two, but the thing is I f*****g hated it after about a week but I felt the need to continually make more food when the last batch was done.
ReplyI deleted it from my ipod. xD
Makes a lot of sense.
ReplyI was lucky. Probably because even when the older game systems came out I found out about the game genie and similar devices. After playing rpgs for back in those days I noticed that the best weapons/armor came at the end of the game after some lengthy and convoluted quest where by the time you could get them you were leveled up enough and skilled enough that you did not need them.
So I just started using my device to get the good stuff early and then blazing through the games. I only did it on solo games because I do think it is wrong when the folks do it online with other live players. That's as bad as Bond's using the steroids.
I will say the game that made me the maddest about it was the Square Enix RPG's with some of the side quests to get specials and the sphere grid on FFX. Which is why I ran the NSG challenge a lot of times but then the boss battles take forever.
I play games to relax not to grind because that is like the author said too much like reality.
Yes I get derided for that but I just refuse to dedicate that much time to a game doing repetitive crap.
I agree with you 100%.