5 Creepy Ways Video Games Are Trying to Get You Addicted
So, the headlines say somebody else has died due to video game addiction. Yes, it's Korea again.
What the hell? Look, I'm not saying video games are heroin. I totally get that the victims had other shit going on in their lives. But, half of you reading this know a World of Warcraft addict and experts say video game addiction is a thing. So here's the big question: Are some games intentionally designed to keep you compulsively playing, even when you're not enjoying it?
Oh, hell yes. And their methods are downright creepy.

If you've ever been addicted to a game or known someone who was, this article is really freaking disturbing. It's written by a games researcher at Microsoft on how to make video games that hook players, whether they like it or not. He has a doctorate in behavioral and brain sciences. Quote:
"Each contingency is an arrangement of time, activity, and reward, and there are an infinite number of ways these elements can be combined to produce the pattern of activity you want from your players."
Notice his article does not contain the words "fun" or "enjoyment." That's not his field. Instead it's "the pattern of activity you want."

"...at this point, younger gamers will raise their arms above their head, leaving them vulnerable."
His theories are based around the work of BF Skinner, who discovered you could control behavior by training subjects with simple stimulus and reward. He invented the "Skinner Box," a cage containing a small animal that, for instance, presses a lever to get food pellets. Now, I'm not saying this guy at Microsoft sees gamers as a bunch of rats in a Skinner box. I'm just saying that he illustrates his theory of game design using pictures of rats in a Skinner box.

This sort of thing caused games researcher Nick Yee to once call Everquest a "Virtual Skinner Box."
So What's The Problem?
Gaming has changed. It used to be that once they sold us a $50 game, they didn't particularly care how long we played. The big thing was making sure we liked it enough to buy the next one. But the industry is moving toward subscription-based games like MMO's that need the subject to keep playing--and paying--until the sun goes supernova.

Now, there's no way they can create enough exploration or story to keep you playing for thousands of hours, so they had to change the mechanics of the game, so players would instead keep doing the same actions over and over and over, whether they liked it or not. So game developers turned to Skinner's techniques.
This is a big source of controversy in the world of game design right now. Braid creator Jonathan Blow said Skinnerian game mechanics are a form of "exploitation." It's not that these games can't be fun. But they're designed to keep gamers subscribing during the periods when it's not fun, locking them into a repetitive slog using Skinner's manipulative system of carefully scheduled rewards.
Why would this work, when the "rewards" are just digital objects that don't actually exist? Well...

Most addiction-based game elements are based on this fact:
Your brain treats items and goods in the video game world as if they are real. Because they are.
People scoff at this idea all the time ("You spent all that time working for a sword that doesn't even exist?") and those people are stupid. If it takes time, effort and skill to obtain an item, that item has value, whether it's made of diamonds, binary code or beef jerky.

I have easily 500 hours in Zelda bottles.
That's why the highest court in South Korea ruled that virtual goods are to be legally treated the same as real goods. And virtual goods are now a $5 billion industry worldwide.
There's nothing crazy about it. After all, people pay thousands of dollars for diamonds, even though diamonds do nothing but look pretty. A video game suit of armor looks pretty and protects you from video game orcs. In both cases you're paying for an idea.

Happy anniversary, honey.
So What's The Problem?
Of course, virtually every game of the last 25 years has included items you can collect in the course of defeating the game--there's nothing new or evil about that. But because gamers regard in-game items as real and valuable on their own, addiction-based games send you running around endlessly collecting them even if they have nothing to do with the game's objective.
It is very much intentional on the developers' part, an appeal to our natural hoarding and gathering instincts, collecting for the sake of collecting. It works, too, just ask the guy who kept collecting items even while naked boobies sat just feet away. Boobies.
As the article from the Microsoft guy proves, developers know they're using these objects as pellets in a Skinner box. At that point it's all about...

So picture the rat in his box. Or, since I'm one of these gamers and don't like to think of myself as a rat, picture an adorable hamster. Maybe he can talk, and is voiced by Chris Rock.

If you want to make him press the lever as fast as possible, how would you do it? Not by giving him a pellet with every press--he'll soon relax, knowing the pellets are there when he needs them. No, the best way is to set up the machine so that it drops the pellets at random intervals of lever pressing. He'll soon start pumping that thing as fast as he can. Experiments prove it.

See? Proof.
They call these "Variable Ratio Rewards" in Skinner land and this is the reason many enemies "drop" valuable items totally at random in WoW. This is addictive in exactly the same way a slot machine is addictive. You can't quit now because the very next one could be a winner. Or the next. Or the next.

"Holy shit! We almost won."
The Chinese MMO ZT Online has the most devious implementation of this I've ever seen. The game is full of these treasure chests that may or may not contain a random item and to open them, you need a key. How do you get the keys? Why, you buy them with real-world money, of course. Like coins in a slot machine.
Wait, that's not the best part. ZT Online does something even the casinos never dreamed up: They award a special item at the end of the day to the player who opens the most chests.

And that's hardly the most ridiculous aspect of the game.
Now, in addition to the gambling element, you have thousands of players in competition with each other, to see who can be the most obsessive about opening the chests. One woman tells of how she spent her entire evening opening chests--over a thousand--to try to win the daily prize.
She didn't. There was always someone else more obsessed.
So What's The Problem?
Are you picturing her sitting there, watching her little character in front of the chest, clicking dialogue boxes over and over, watching the same animation over and over, for hour after hour?

If you didn't know any better, you'd think she had a crippling mental illness. How could she possibly get from her rational self to that Rain Man-esque compulsion?
BF Skinner knew. He called that training process "shaping." Little rewards, step by step, like links in a chain. In WoW you decide you want the super cool Tier 10 armor. You need five separate pieces. To get the full set, you need more than 400 Frost Emblems, which are earned a couple at a time, from certain enemies. Then you need to upgrade each piece of armor with Marks of Sanctification. Then again with Heroic Marks of Sanctification. To get all that you must re-run repetitive missions and sit, clicking your mouse, for days and days and days. Boobies be damned.

Once it gets to that point, can you even call that activity a "game" anymore? It's more like scratching a rash. And it gets worse...








Prime candidate for this article: MapleStory
ReplyThis article is very scary, opened my eyes. I've always been a boy who cared about sports and how well i did, i cared A LOT. After some injuries i started playing more and more games. After i got sick with mononucleosis i quit football and my job because i felt that werent good for me. today i hardly go to school because im playing so much and the ugly truth and the really scary part is that i dont really care if i ruin my future, which i want to be scared about :/ This article will hopefully set me back on the right path, a step in that direction atleast. Addiction is such a powerful thing and not something to be fucked with. But atleast i admit to having a problem, im just scared to stop playing games because i dont know what i would want to spend my time with..
Reply18 year old boy from norway.
This reminds me of the days I played runescape (middle school). I would work for so many hours a day just to earn money to buy cool stuff. It's ridiculous how much sense this article makes, it's even kinda scary. Nowadays, I don't play MMOs, but it's still kinda scary thinking that that was how I spent my days.
ReplyThis was one of those articles where after every statement David Wong makes, you nod in approval and finally understand whats going behind the scenes (your brain). Being an average gamer myself, I never really sat and thought about whats keeping me hooked. I just knew I enjoyed it, so I continued. This gave me a whole new outlook on this, I appreciate it.
ReplyWhat about Making Chase Daniel Better Than Tom Brady Because It's A Gold Card? To explain, all those little smartphone apps and Facebook games don't have the lures that powerful computers and gaming systems have, and this is vital to realism-seeking sports games fanatics, so they'll design a leveling Baseball Card system that renders the quality of player irrelevant, while the card's color is what's important. All working towards the goal of playing your fingers out just so you can get that Tom Brady Gold card. Play Madden Superstars and 9 Innings if you don't understand what I'm talking about. Puts the Skinner Box to shame.
Replyeverything is like this. the news, advertisements to get i to continue buying and selling and buying and selling and working and dying. can you keep your head above water? shall this suffocate? {destructive addition} this is what happens when i and i forget to recognize proper intrinsic value, for a diamond in fact has many properties distinguishing from it a binary diamond. let's look again when we get quantum games, but let i not forget my highest self of possibility, to whom alone i answer. a moment of creative bliss beyond all code.
ReplyAutonomy, complexity, and connection between effort and reward? Freelance graphic designer, SCORE!
ReplyCasino croupier, fail...
What a great article! It was funny AND I was impressed by the analyses you made toward the end. I will share this with people. And now, if you'll excuse me, I have to go harvest my crops . . . and feel really bad about it . . .
ReplyI was addicted, 3 times to seperate games. I lost a girlfriend, I started failing classes (down from A's), I gained weight. Thankfully, I quit all that, and I'm never going back.
ReplyAt least at my job I can eat the spinkles I spill over the top of the ice cream crown :)
ReplyBut other than, I prefer videogames...
I just need a job to pay for more videogames.
I was reading this article when I was supposed to be doing work
ReplyI would definitely feel something if the light shot from my crotch as I achieved things at work.
ReplyThank you Cracked, I am no longer eager to save up for an X-box 360 and Skyrim now. I think I'll focus more on my graduate work and marriage instead of pointless quests for pellets.
ReplyThe article at the bottom of the page:
Reply6 Ways Video Games are saving mankind
lol cracked fail
They have an article on how the use of video games in certain ways can be helpful, in addition to this article on how developers can manipulate players? There's a real fail! They really need to make up their mind on these non-conflicting subjects.
Actually no, the author specifically pointed out some games do not fall into this category. Although sure, all games have a leveling up aspect, and therefore a rewards system, but some games are worse at it than others. But these are not conflicting articles. Seeing as how you can die from drinking too much water, this is another example of the reverse side of the coin. While video games can be bad, they also can be good.
Maybe you should think before you post stupid, unthought out drivel.
lol, this article nailed it for WoW.
ReplyI don't know a lot about small mammals, but I think the thing in the cage is a guinea pig, not a hamster.
ReplyVery good article. And guess what? I am reading from my work :)
ReplyThere's a reason it's called Evercrack
ReplyI love how there are Star Wars The Old Republic ads all over the website. It's like that movie Two For the Money where he goes to the gambler's meetings to advertise gambling.
ReplyThey don't pick the ads. Ad services nowadays troll your computer for identifying info. That's why every page I go to is a photography ad, since I talk about photography a LOT. Also, this site is frequented by gamers. So of course game companies want to advertise to you. If you don't see that, then you are exactly the type of person they want to advertise to.
there's an economic underpinning here I'm thinking. I mean, to get real and lasting sense of accomplishment out of real life requires a great deal of time, energy, and money. Chances are good that most people don't even have all three of those to contribute to a real life 'achievement'. Whereas I can spend 10-50 bucks, get a week to half a year (or more?)'s worth of accomplishment, while at the same time maintaining a balanced lifestyle. Video games are a cheaper way of getting a sense of accomplishment.
Reply