Life after the Video Game Crash

Now, I don't want to be the type to say "I told you so." Let me instead just say that a couple of years back I made a prediction about the gaming industry and that my prediction is on the verge of coming true and that I now wish to emphasize the fact that I told you about it beforehand.
Who am I? I am the creator of a certain video game console. I don't want to toot my own horn, but let's just say that profits from this machine were four billion dollars higher than the Microsoft XBox.
My console consisted of a plastic milk crate with a kitten placed inside. The controller was a wooden rod that could be used to poke the kitten. I sold zero of these consoles, which cost me zero to manufacture. Therefore my profits were zero. The XBox, however, LOST four billion dollars. Click the red words if you don't believe me. I'll wait.
This here is a stack of one million dollars, in hundred dollar bills.

Now imagine four thousand of those stacks, and then imagine someone setting them on fire. That's what the XBox has done for Microsoft. If, after I tired of playing the only game available for my console (Cat Poker Tournament) I sat down and mailed a $20 bill to every single gamer in America, I would still be $2 billion ahead of the XBox.
Think about that, and think about how Sony plans to take a $400 to $500 loss on every single damned PS3 they sell for the first few years. Oh, I know they can make that money back on the games... if the consoles sell like hotcakes in a colony for hotcake addicts during a hotcake shortage. But only if.
I hereby predict that this will not happen. Luckily for me, it doesn't take a genius.
I'll now answer some of the most common objections about the Video Game Crash:
1. Why does the industry have to crash at all? The movie industry is still around over a century later, dumbass.
Let's say Sony and Nintendo and Microsoft came out tomorrow and announced they were cancelling their next-gen systems. I don't know why, maybe there's a plague or something. How long would you keep playing your current game machine? Forever? As long as good games were coming out for it?
History says otherwise. History says that you'd eventually get bored with the machine even if there wasn't a better one to replace it.
It sounds crazy, and it took everybody quite by surprise the first time the game industry crashed in the early 80's. Back then the Atari 2600 was king, it being the first really popular game console. They sold 25 million machines when suddenly, inexplicably, most people stopped playing games.
Nobody was more surprised than Atari, who in 1983 spent millions bringing their biggest title to market, a game based on the movie ET (at the time it the highest-grossing film in history). So they had the most popular film, in a game for the most popular system. What could go wrong? They stamped out seven million copies of the game, and then were shocked to find that about six million of them sat untouched on store shelves. Legend has it that the unsold games wound up buried in a landfill and that to this day, no plants will grow over that spot.

What Atari didn't realize was that by 1983 the vast majority of 2600's were sitting in closets, and in basements and in moldy cardboard boxes in the back of the garage. No other console became popular in its place, not for years.
Why? After all, we still watch TV sitcoms, and they've looked the same since color TV was invented. Kids still play basketball, more than a century after that sport was accidentally invented by a rural turkey farmer looking for a quick way to get dead birds into the round hole of the carcass chute. So what's different about video games?
The difference, is that most people are only playing games for the novelty of it.
Remember the first Roy-Orbison-wrapped-in-shrinkwrap erotic fiction story you read? Of course. Do you remember the 207th one? Only vaguely. Well, it's the same reason. Those stories really aren't that great. It was only interesting for the novelty, and the novelty wears off.
With the 2600, players realized that Hot Dog Maze was just Pac-Man with different colors. Soon the cool thing among video game fans was to sit around not playing video games. The industry collapsed.

Roy Orbison
Then the Next Big Thing came along, the Nintendo Entertainment System in 1986. It was a radical departure from the blocky 2600, to the point that the experience was novel once again. Games had actual worlds to travel in, and you could save your games from one day to the next. Playing these games didn't just look different; they felt different. Space Invaders was a series of symbols on a screen you manipulated for a score, Legend of Zelda was an actual universe you could escape to.
And yet, even with the enormous number of games (Metroid delayed my discovering girls for a for a good 18 months), the gaming experience itself still couldn't keep our interest for more than a few years. Attention waned again, but this time new, fancier systems arrived just in time, offering a new and novel experience thanks to prettier graphics and character animation. And yet those systems (the Sega Genesis and later the SNES), as great as they were, eventually were retired to closets and attics and the sandy carpets of the Pakistani black market.
It was a bitter, dark cloud of Japanese expletives that wafted from the meeting rooms at Nintendo and Sega when they realized their industry effectively lived under a curse. Gaming was not an everlasting, deep well of joy for the audience. No, the only way to keep them playing was to distract them with novelty, to roll out a new machine every five years, spending half a billion dollars in development each time, moving from colored blocks to 2D figures to cartoonish 3D to realistic 3D.
Which brings us to today. We've now advanced from realistic 3D to slightly prettier 3D and... even slightlier prettier 3D with slightly better reflection effects and slightly better animated water ripples and - oh, look! This game has the most realistic fog yet!
See the problem?
What does an art form that relies on novelty do when it can no longer offer up anything novel? Think I'm crazy? Would you call Nintendo's Hiroshi Yamauchi crazy?
Okay, you would, but in between strapping kleenex boxes to his feet and wearing a giant raw squid as a hat, the 114 year-old console gaming guru spoke wisdom. And he believed gaming has hit the wall as far as graphics go.
You don't have to be a tech geek to get this. Check out the rather startling difference between the Atari 2600 title Jet Goblins Attack from 1980 and The Legend of Zelda just seven years later:

The yellow block in the first screen is Batman.
Now compare Goldeneye (1997) to Red Faction 2 (2004). Same seven-year span:

Some prettier flame effects, but it's hardly enough to be a new experience.
2. Don't you know the new consoles are 1,000 times more powerful than the current ones, you flaming volcano of idiocy?
Okay. Let's throw the XBox 360's Quake 4 into the mix:

The walls show rust and shadow better, and maybe blood sprays a little differently... but you don't have anywhere near the leap from the Atari's little blocky shapes to the NES's ability to actually display little human characters, or the jump from flat 2D SNES games to the wide-open 3D landscape of Mario 64. With each successful new generation there was a real difference, not just in how the game looked, but in the gaming experience itself.
The current generation was novel because it introduced the world to adult games. The Grand Theft Auto series carried the PS2, with the ability to abuse prostitutes in ways that Mario only did off-camera. You had cursing in the cutscenes, you had games a 28 year-old man felt cool playing for the very first time.
But now Sony is asking us to pay $600 for the PS3, a machine that really needs a $2,000 television to work, on the promise that it will "...be able to simulate cloth and fluid" like never before.
It's true, the PS3 launch games seem to be able to simulate some phat-ass cloth and fluid... but how much difference was there in the actual gaming experience? Gears of War for the 360 is beautiful to look at but nobody is claiming it's a truly different - or novel - experience than other shooters on the market; it's more a refinement of the genre than a reinvention of it. And history says in the world of gaming, that isn't enough.
The Nintendo Wii maybe has the right idea, introducing a controller that you flip around with your wrists instead of pushing buttons. Their thinking is you can engage gamers by translating their actual body movements into the game world. It looked like a primitive, gimmicky attempt on a cheap, underpowered machine... but that little bit of novelty has lead the Wii to dominate sales.

The line to see the Wii, from Digital World Tokyo
The problem is the next real leap forward in gaming, the next real difference in how we play games via sensory suits or neural inputs or whatever, is still too far away and too expensive. Back in the 90's they thought it would be VR headsets, but that technology turned out to be a headache-inducing fad, people's desire for tech novelty outweighed by their fear of being caught in an enormous electrical dorkhat.
3. Look, jackass, as long as there are fun games, the industry will be just fine.
Let's look at this supposed "fun" thing for a moment. As far as I can see, there are two kinds of video game enjoyment:
A. Soothing Hand-eye coordination - you get this from fast-twitch jumping games like Mario and puzzlers like Tetris. See the block, tap a button, repeat. These quick repetition tasks provide the same kind of Zen stress relief that you can get from knitting or making pornographic doodles on a scrap of paper.
B. Imaginative Immersion - this is from games that let you pretend you are somewhere else and living as someone else, preferably someone who doesn't spend all day in a cubicle. These are your role playing games, adventure games, the same escapist pleasure that we get from movies and page-turner novels and schizophrenia.
Now, you've probably noticed that new versions of Mario and Tetris do not spark midnight riots in Japan these days. That first kind of games, once the entire point of having a console, are a dying breed on the new systems. The reason is obvious; we're now knee-deep in handheld game machines that do those simple button-tapping games better (Nintendo's DS is set to dwarf all consoles in sales). Among a certain age group, portable gaming machines are as common as cell phones.
Those simpler games now seem like a waste of consoles' power, and why play them tethered to your TV when you can take a GBA with you to be played in your bedroom or on the toilet or the bus or in the waiting room of the nipple-piercing parlor?
So consoles are left to butter their bread with the latter, with the immersion-type games, with the Final Fantasies and Grand Theft Autos and F.E.A.R., games that put you in a movie, basically. The competition here, then, is Hollywood. When teens are in the mood for a mobster story, the game industry hopes you'll be in the mood to play The Godfather game rather than watch the movie. The problem is that people can watch the movie version over and over and over again, there is a human element to the story that lets a person enjoy it all over again, 20 years later. Games really don't give you that.

Reservoir Dogs, the shitty game
4. Well, now that consoles can display movie-quality graphics, video games will just become the new Hollywood. Gaming will be better than ever! Stop wasting my time, you talking red baboon ass.
Luke's X-Wing approaches the surface of the Death Star.
"Red Five, begin your attack run."
Luke swoops down into the trench. "It'll be just like Beggar's Canyon back ho-"
Turret laser bolts tear his X-Wing apart.
___________________________
Luke's X-Wing approaches the surface of the Death Star.
"Red Five, begin your attack run."
Luke swoops down into the trench. "It'll be just like Beggar's Canyon back home!"
Turret laser bolts miss by inches. He skims along the trench.
A Tie Fighter drops in behind him and blows his ship to ten thousand flaming pieces.
___________________________
Luke's X-Wing approaches the surface of the Death Star.
"Red Five, begin your attack run."
Luke swoops down into the trench. "It'll be just like Beggar's Canyon back home!"
Turret laser bolts miss by inches. He skims along the trench.
A Tie Fighter drops in behind him, shoots and misses. Luke approaches the exhaust shaft... fires a photon torpedo...
...and misses. The Death Star destroys the rebel base.
___________________________
Luke's X-Wing approaches the surface of the Death Star.
"Red Five, begin your attack run."
Luke swoops down into the trench. "It'll be just like Beggar's Canyon ba-"
Turret laser bolts tear his X-Wing apart.
___________________________
That's the exciting Star Wars finale, as played out on your home video game console. "It's just like living a movie! A plotless ten-hour movie edited by Michael Bay's retarded brother and running on a skipping DVD player!"
It's unfair to compare any movie game to a movie because films are relying on an art form (drama) with a thousand years of popularity under its belt. You put sympathetic humans on screen and tell a well-paced, exciting story and we escape into their adventure. But the director controls how the story unfolds, controls what you see and, if he knows what he's doing, delivers it to an audience based on a centuries-old formula designed to engage the emotions.
Games try to trump that with interactivity, letting you control the outcome. But the more control the gamer has, the more the pacing is ruined by brainless repetition (leaving the task to the gamer presents the possibility the gamer will fail 30 times in a row).
If they make the game tasks easier (as not to bring the story to a screeching halt), the gaming experience becomes much too short to justify the
Again, the novelty of getting to be Luke Skywalker has attracted gamers in droves. We were never really able to do that before. The experience of being able to stride down a hallway blowing up monsters with a rail gun was also new to a lot of you. But it comes to the same, doesn't it? The first time you play a level, the monster around the first corner is a surprise. After that, it's homework. It's memorizing, via pure repetition, bad guy placement and ammunition deposits and card keys. "Okay, kill the mutant behind the crate. Duck behind the dual doors. Wait for guard to walk out. Kill him, take his key. There's two Hellgoats in this next hall. Pick up the rockets..."
Is it any wonder that once we see the new, glossier FPS games that so few of us go back and play the old ones? What do the old ones have to offer once the experience has been memorized? And what do the new ones have to offer but new arrangements of hallways and glossier monsters and new stiffly-acted cut scenes that we'll watch exactly once before skipping past them?
Yes, I had a reflex drool response when I first saw the screens for the 360's Ghost Recon: Advanced Warfighter.

But each event in that game is still carefully scripted. Run up to the busted-out brick wall. Truck pulls up. Six enemy troops spill out. Shoot them. Run down the hallway... get killed. Start over. Run up to the busted-out brick wall again. Again wait for the truck to pull out. Kill the six enemy troops. Run down the hallway. Pick up the First Aid Kit...
Rinse. Repeat. Memorize.
Again, it's okay for a film to be scripted because you're in the hands of the director and charismatic actors who make you care about their situation. But other than the thrill of seeing what special effects a shiny new console can show off, what's the reward for playing a scripted game?
5. Who cares about single player? It's multiplayer that makes these games worth playing. The reward is getting good at the game and thrashing your opponents, you foppish wide-brimmed asshat.
That's true... for a small, hard-core minority of gamers.
How many people do you personally know who play console games online? I'm not talking about the people you met online. I'm asking how many of your actual real-life game-having friends actually go online with their little headset thing like in the commercials?
Right now about 10% of current-gen gamers are online. That's all. Analysts say that by the end of the next-gen games lifespan, in 2011, less than 25% of the consoles will be used online..
I'm going to share a secret with you; the average video gamer isn't big on fist-pumping competition with strangers. That's the territory of the jocks and the scholarship-clutching Future Businessmen of America members. Among gamers, the Halo 2 teabaggers and Madden fanatics who insist on playing against a dozen strangers online are a small, hard-core faction.
And yet, whole classes of games (specifically first-person shooters and fighting games) are more and more set up so that the single-player mode is nothing but a tutorial for the multiplayer. And I understand why; the industry sees a future where I pay $60 for a game and then pay another $20 a month to play it for the next two years. Look at the money Blizzard is making off World of Warcraft. Five million subscribers, at $15 a month.

Blizzard
The difference is that you can play WoW for days without ever interacting with another human; that's what the solo quests are for. It's online, but not necessarily multiplayer. You see, lots of us play video games as a way to alleviate the stress of dealing with people. If I have a bad day at the office and then go home and play Halo 3 online, I might run into the same type of asshole I just left at work. The same petty feuds and cliques.
Or even worse, I may get to where I have to practice a game, working to make my skills sharper and sharper so I can rub victory in the face of annoying teenagers I'll never meet, feeling the pressure to log more and more hours in the game so I don't embarrass myself in matches. I don't want to do that. I want to relax. I want to play.
I'm not alone. The numbers speak for themselves. If online play is what's going to save gaming, it won't save it in time for this generation.
6. But the gaming industry is still growing, dung-hoarding Turd Baron. You're saying everybody's going to suddenly stop playing?
I'm saying both Sony and Microsoft will wind up losing money on their consoles this time around. Look at the numbers; as of the writing of this article, the PS3 is a colossal failure and the 360 is barely ahead of the original XBox in sales. Nintendo is set to dominate, simply because their machine is the cheapest and therefore you don't have to want it very badly to buy it. I think the market, for the first time in 20 years, will shrink.
The first problem is HD (high-definition) TV. These televisions with four or five-digit price tags are still in only 25% of homes. It's $1,000 to get a very bad (or very small) HDTV, and up to $10,000 to get a really nice one.
If we play it on the cheap side and get a $2,000 HDTV, and then buy our $600 PS3 console and two games and an extra controller... we're $3,000 into our next-gen investment.
I know there are people willing to pay that. Their gleaming SUV's pass me on the highway every day. But think about this. The most popular console in history, the Sony PS2, has shipped 103 million units as of the writing of this article. Of those, 70 million were sold after Sony dropped the price to $199 in May of 2002.
Get the picture? They dropped the price because sales were falling. Sales were falling because there were only 30 million customers willing to pay $300 for a game console. And now they're asking us to make ten times the investment most of us wouldn't make the first time?
Hello? Am I the only one who sees this? This is exactly like the HDTV movement, people a decade ago predicting that by 2005 every home would have a $2,000 HDTV in the living room. Who are these jackasses who think the upper edge of the middle class is 100 million households strong?

My car
7. But all they have to do is find new markets. You already said they're making games for older gamers, and new gamers are being born every day.
There are two sides to that coin, though. Yes, there's a new generation of gaming kids out there. But the thing is, the original video game generation is growing old. I know, because I'm one of them, an Original Gamer. I owned Pong as a toddler, an Atari 2600 in grade school and an NES in 1987. I've logged hours on the Sega Genesis, the Atari Jaguar, the NEC Turbographx 16, the SNES, a Sega Saturn, a 3D0, a Sony Playstation, a Casio Fungiver 5000, a 4-bit Toyota Gamemobile... you get the idea.
But I'm 30 now, worried with mortgages and job stress and coffin shopping. My peers all have their own children, the household toy budget spent on the offspring, not the adults.
I know some of us still play games at 30, studies say about 25% of gamers are now over 35. But can you play games at 40 or 50 without looking like an intellectually-stunted manchild, there in your sweater vest, the control pad tangled in your long, gray, drool-soaked beard as the creeping hand of death stalks your every thought?
We Original Gamers, the hard core, bought every machine that came on the market for two decades. But for a whole lot of us OG's, the game consoles we own now will be the last we'll ever buy. There are millions of us, and it's just a matter of time.
And I mean it's literally a matter of time. I'll pop in a DVD because a movie only requires two hours from my busy schedule of work and home repairs and chasing kids off my lawn. Getting to the end of a video game, however, requires hours upon hours of play. Not because the story is hours long, mind you, but because getting through each scene requires practice and repetition and repetition and repetition, all in the hopes of seeing that exploding Death Star cutscene at the end.
A 10 year-old can come home from school in the afternoon and devote the rest of the day to the task of memorizing the exact sequence of finger twitches that will get him past the dark forces of the Empire. A college kid can do the same, often while high. Most employed and married adults cannot. If I'm right about this, the gaming industry is about to face its first real exodus of existing customers, a hard-core group they've relied upon for decades to snap up every new box on the shelf. We're leaving, because while we have grown up, gaming, in many ways, has not.
I know some of you Nintendo fans were screaming at your monitor in the last section, saying the $249 Nintendo Wii is the low-cost answer to the affordability problem. And its "pick up and play" games are ideal for casual gamers.
The problem is Nintendo is still so neglectful of hard-core gamers that it borders on hostility. It's hard to find a game that doesn't star a cartoon character, and the games that don't (like Red Steel) tend to be half-assed efforts based on the self-fulfilling prophesy that "true" gamers won't want to flail around with the Wiimote.
In Conclusion...
There's going to be a lot of money lost the next few years, a lot of articles written, a lot of panic, a lot of changes. Already the big guy at Sony has been fired over the PS3 fiasco, and Microsoft's games division has already lost another $1.5 billion.
We are in for some changes. And wherever the next generation goes from here, it will hopefully be different and innovative and based on something other than eye candy and the shock value of blood and guts and hookers. Hopefully it will allow for creativity from the players, and room for small, independent game makers to create content. Hopefully it will be something every working person can afford.
What will it look like? I for one am on record predicting that a massive expansion of the MMORPG market is on the horizon at some point, a new form of online play that relies less on competition and more on MySpace-style human interaction. But that's just me. As for what will fill the void in the mean time, well, no one thing has to fill it. Do you honestly think there are fewer entertainment options now than the last time gaming went out of style in 1983?

From ClassicTVHits.com
I think we'll find something.








Looking back now, its amazing. David Wong has been wrong on almost every video game prediction he has ever made. Brockaway has been much closer in his predictions.
ReplyI'm kind of confused why this is on a comedy site when it's really not that funny. Or, it is funny, if you enjoy watching a one-man flame-war. If you enjoy that, you're likely a troll. Stop that.
ReplySkyrim is shaping up to be one of the most popular games in years - why? Two reasons:
Reply1) Awesome narrative that just goes on and on (try and get 300 viewable hours out of a movie that's not the Lord of the Rings trilogy!)
2) It looks incredibly polished with state of the art graphics and flexible gameplay options.
I am a 45 year old gamer who might just be the 'creepy guy who never grew up', but I can say that what has happened to my nights spent playing William's Defender, has somehow morphed into playing RPG's like Skyrim at home and Tower Defense games when on the road. My days of hair trigger FPS shooters are over.
The video game crash had many, MANY reasons, but I'm not surprised the author got this wrong - video games DIDN'T die in 1983, they went underground to computers. The Commodore 64 sold 10's of millions of machines in the mid-80's, and although most like to call it a computer, the reality was, most were gaming with it on their TV's - just like a console.
Thousands of games came out for machines like the Atari 400/800, Commodore 64, BBC Micro and others during the console 'death' years. Computers offered a whole new level of experience with their disc drives, hires screens, and programmable sound. Piracy was rampant as well, and you could get yourself thousands of games FOR FREE, if you looked around - something you couldn't do on a console as easily as copy a floppy.
The first time I saw 'Rescue on Fractalus' on an old Atari 800 in 1983, I realized how primitive the Atari 2600 was. With it's environmental sound effects, fractally generated anti-aliased terrain, it was a wonder to behold on a 2 MHz machine that was built in 1979!
To be fair, the 2600 was released in 1977 - SIX YEARS before the console game crash. It would be YEARS before anyone ever attempted a game as sophisticated graphically as 'Rescue' and when it was done (arguably Wing Commander in 1989), it was done on a PC.
I yearn for a return to more algorithmic generated games. In the early 80's, you didn't have a lot of memory to play with so most games used math to generate playfields and levels instead of graphical data. A return to this can be seen in 'Spore', where the characters are mathematically generated as opposed to sprite or hardcoded 3D model types. When this sort of thing is applied to storylines, you will buy a game and no 'game guide' will be able to help you much, since everyone's game experience will be different - and THAT will save gaming, if it even needs to be saved now.
One glaring hole, because here we are in 2011 and the price has gone down.
ReplyIt doesn't cost insane amounts of money still to get a decent HD TV, and why 2007 couldn't see that coming is a mystery. Any and every technology goes down in price after a while.
Still waiting on the end of the lifespan of the current gen though...
First of all, the primary premise of this article (that consoles are going to lose money for the companies that produce them) is flawed. Microsoft openly admitted that is would be losing money on every Xbox 360 it sold for the first few years, that didn't phase them one bit however because they knew the real money is in licensing and hosting online content. The reason that companies like Atari failed (while Mega-Corporations like Microsoft have succeeded) is because they did not have the deep pockets to withstand the lost revenue on console production that is required to ensure a steady income from licensing.
ReplyMoreover, this article was written 4 years ago during which time the world has experienced a economic contraction the size of which hasn't been seen in decades and yet the video game industry is still profiting nicely. Meanwhile, the author's beloved Movie industry is on the verge of collapse. At this point I think it is fair to call this a bad prediction.
Board with game systems? I still play my PS2, N64, Sega Genesis, and original Nintendo and I'm no where near board with any of them.
ReplyBored
I like how this article completely ignores the only non-about-to-die platform: the PC.
ReplyYeah, it's not like PC gaming is fast going round the U-bend. Oh wait...
I don't know, Sledgimus. From what it looks like, PC gaming is getting popular again. There's been over 4.5 million people on Steam in the last 48 hours as of now.
when they stop ramping up memory simply to increase graphics and price tag, and acttually develop new concepts (why do we still not have destructible landscapes from red fraction in every shootem up?), I may stop playing pj64 in favour of something new. As far as im concerned the last innovations in gaming were in the N64 and fully customisable computer games, (I have spent many hours developing content for sexvilla just for the novelty of it. )
ReplyBattlefield's "Frostbite" engine has been around since the release of bad company 2- and also got re-vamped for the new battlefield 3. The engine allows for piece-by-piece destruction of nearly every enviornment. Someone behind cover? Just blow it up! You can even collapse buildings on top of your enemies with enough explosives.
Reading this in 2011 while playing Skyrim. Hey Dave, how does that egg on your face tastes like?
Reply Hide All See All 3 RepliesI love this comment, as I was about to mention Skyrim myself when I got to the comments.... then I saw this :) The thing is, I definitely do not play Skyrim, or any game, for the novelty... I played Fallout 3 and New Vegas for hundreds of hours, and I have played Skyrim for a hundred hours, and will continue playing all those games and more!
Skyrim was a fluke. The only other game that made anywhere as much money was MW3, and there are tens of devs who want in on that cake.
So, enjoy Skyrim, because it's going to be the last game of that kind for a real long time.
Skyrim will be the last one until about four years when Elder Scrolls VI comes out.
As it looks right now, browser games are going to fill a large hole for casual gamers.
ReplyIt's interesting to me looking back on this article four years later. What it didn't anticipate was a) the shift in single-player gaming to a fully immersive story that plays out differently every time, b) the shift in multiplayer to a sports-competition mentality, d) the increasing popularity and social acceptance of both, and c) the falling costs of consoles and televisions. Video games won't die for the same reason sports will not die; they offer a new and exciting competition every time, whether you're playing against increasingly intelligent AI or real human players.
ReplyA,b,d,c?
that was depressing. And, in the end inaccurate!
ReplyGo video games!
My favorite part of this article is the three and a half year stream of constant, angry, spiteful comments from gamers it generated. That’s impressive.
Reply"I sat down and mailed a $20 bill to every single gamer in America, I would still be $2 billion ahead of the XBox."
ReplySo, there are 100,000,000 gamers in America? Almost a third of the nation? In 12/10/2007? I wish.
"This is exactly like the HDTV movement, people a decade ago predicting that by 2005 every home would have a $2,000 HDTV in the living room. Who are these jackasses who think the upper edge of the middle class is 100 million households strong?"
I own an HDTV, and to call me "middle class" would be a massive upgrade - I don't own a car at all.
"But can you play games at 40 or 50 without looking like an intellectually-stunted manchild, there in your sweater vest, the control pad tangled in your long, gray, drool-soaked beard as the creeping hand of death stalks your every thought?"
Repeat this statement, and remove the controller. You just described movies. Somehow, it's ok for people to still watch movies.
Finally, you didn't have an N64. This automatically discredits everything you said, you Sony fanboy! :)
Dude, it's satire. ;-)
With regards to the HDTV thing, you seem to have completely missed the fact that this article was written in 2007, not 2011.
Well, he was right about the Myspace-style interactions at least. Also, games like Heavy Rain are really pushing the limits of story-telling and breaking new ground. He also called the resurgence of indie studios.
ReplyHeavy Rain wasn't a game.
What about this " Roy-Orbison-wrapped-in-shrinkwrap erotic fiction"????
ReplyI miss my N64... I came home one day to find my little brother possessed by an inter-dimensional space muppet while tearing out a big red (bleeding?) chunk of something from the center of the machine. 8-(
ReplyThat sounds like your expansion pack, it should've been able to plug it right back in.
For the first few points in this, at least, you're falling into the same traps that the gaming industry have fallen into (and probably why this crash may or may not be happening in the first place).
ReplyFalse premise 1: the only way to better games is through better graphics/more powerful consoles
False premise 2: in order to try and compete with movies, games have to try and emulate them.
The point is that computer games can be an art form, in the same way that literature and films are. The problem is that very few people have ever taken them seriously enough to do any real study into games-as-art, so there isn't so much knowledge about what makes games good in the same way there is for films. So people try and simply transfer film theory onto games, and then that doesn't work.
Indeed, the novelty isn't simply in graphics or interaction. It's in narrative. That's why someone can read a book and enjoy it even though there are no new words, or graphics, or pretty explosions. You can have a fairly novel story and premise, or you can tell an old one better. That's what the massive game markets and movie studios must fail to understand.
What is the difference between books, films, and games? Adding more elements simply adds more that can go right or wrong. Films add the possibility of great actors making the characters more relatable, and great direction twisting our imagination. Games add interactivity, multiple endings and paths, competition, etc. If you follow New Games Journalism, then I'd say that games are more strongly connected to memory and subjective experience than most other media.
So, how did I do? Is that film theory? Because I think the only film theory being transferred onto games is really marketing theory, the theory of the cocaine-fueled high-concept-writing psycho execs. I believe the people that know movies and games make Ico or The Longest Journey. If you make Transformers: The Movie, you'll probably make a worthless game. If you're an auteur, you make art.
I believe this article should help people realize the difference between "casual" and "hardcore" gamers. Casual gamers are, as the article says, people who play games for a novelty. Real gamers don't do that. -_____- which is why a video game crash won't happen again for a long time. Because there are people so dedicated to gaming, it's insane. look at all the modding communities there are out there for games like minecraft, or even ol' Morrowind.
ReplyBut 'real' gamers are a small niche market who barely help the industry because they don't buy new games. As far as the big CEO's are concerned, they don't even exist.
Good try, but no. Didn't pan out like you thought at all.
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