4The Legend of Zelda: Ocarina of Time Let You Destroy a Star Fox Spaceship
The big draw of the Super Smash Bros. series was that, for the first time ever, Nintendo's most famous characters finally got together and beat the shit out of one another (without karts). However, one year before the first Smash Bros. game came out, The Legend of Zelda: Ocarina of Time included this (deleted) cross-franchise battle:
That's an Arwing spaceship from the futuristic Star Fox game series flying around in the not-so-futuristic world of The Legend of Zelda. It even shoots lasers at you, complete with sci-fi sound effects ...
Something tells us a wooden shield ain't gonna cut it this time, Link.
... and, if you manage to hit it enough times with the slingshot or the boomerang, it comes crashing down and explodes.
"I stand erect, bathing in the flaming blood of my enemy."
This isn't something some hacker put there: The Arwing was in the game's programming all along. You just never saw it because the developers made sure it didn't spawn anywhere. However, you can still come across it through glitches or by using cheating devices, thus allowing you to pretend the Ocarina of Time is malfunctioning and transporting random stuff from a distant animal-ruled future.
So why did Nintendo put it there if they didn't want anyone to find it? As far as we can tell, the Arwing was added to test the physics for a flying dragon boss in the game -- they just lifted it straight out of Star Fox 64 and based the dragon's behavior on it, minus the part where it shoots lasers (for some reason). Or, you can make up your own story, about how Link and Fox McCloud had a beef over some old gambling debts, or perhaps a stripper they both knew.
Maybe those chickens were his to begin with?
3Marvel Super Heroes vs. Street Fighter Had a Pervert Character
Today's fighting games are mostly about throwing together characters from different fictional universes, settling once and for all those childhood debates we had about whether or not Wolverine could beat up Guile from Street Fighter. So, for instance, we have Marvel Super Heroes vs. Street Fighter, which had a pool of 17 characters to choose from. Unless you played the Japanese version, that is, which had 18.
Why the disparity? The Japanese versions of the game included an exclusive character called Norimaro, a skeevy older man dressed like a schoolboy, created and played by Japanese comedian Noritake Kinashi.
We're still trying to unlock Borat in Mortal Kombat.
His entire backstory is that he accidentally ended up at the tournament and now he's there to take Chun-Li's picture. That's seriously it. If you beat the game with him, he steals her panties. No, really.
His moves include grabbing random junk out of his bag and throwing it (rulers, pencils, books, etc.), desperately spinning his arms around like a windmill, Bart Simpson style, slipping on banana peels (which then fly toward the opponent) and begging for autographs.
An advanced technique taught only by TMZ masters.
Apparently, Capcom actually considered including him in the American release, because his files are still in the game and some of his lines have been translated into English. He's just not available to be selected (without hacking).
And in a bit of cut-material Inception, the insane deleted character has an insane deleted super move. Hackers have discovered animations for a move where Norimaro dreams of a random female character in a seductive pose and then spurts blood from his nose. Opponents hit by the blood are damaged.
Norimaro's "finishing" move.
Every female character in the game could have shown up in Norimaro's dream bubbles, including one named Anita, who's only 10 years old ...
... and, um, Zangief.
Maybe he got the wrong idea when he heard that Zangief was a bear wrestler.