We know that video games are not, by their nature, strictly for children. But that's why we have a rating system for them. Of course, sometimes that's not enough to stop the unnatural, keening screams coming from inside the house.
When we're playing video games, we don't really think much about the people who make them. So maybe it's no surprise that game developers come up with devious and quite frankly insane ways to insert their faces in hidden spots of the game.
Look, we set the standards for video games and we know that being racist, sexist, homophobic jerkholes is wrong ... don't we?
For years alchemists tried to turn stupid lead into gold. Game developers have fixed that formula by ditching the dead weight of the eighth word.
I have to admit that some of the most fun I've ever had in gaming was due to multiplayer. It just so happens that every great multiplayer game I've played was completely broken.
There's a long list of massively anticipated games that didn't come out until years after their initial announcement at E3. There are a few reasons why this happens, which I've enumerated in an extraordinarily gritty list.
When the â€˜Diablo IIIâ€™ servers were broken for most of its first day live, millions of frustrated fingers told the Internet how pissed off they were. However, as far as video game PR disasters go, it couldn't contend with these classics:
For those of you who have become numb to video games, allow us to give you feeling again.