'Starfield' Fans Predict Catastrophe, Preemptively Organize To Make Early Patch
We're lucky to live in a time when we can patch any digital cataclysm into a playable format, but that knowledge has led publishers to release literally dangerous monstrosities onto the gaming world while still asking fans to pay for them. Though once a company that could do no wrong, Bethesda, the people behind the glorious Morrowind, Oblivion, and Skyrim, have since begun to falter. The best thing about Fallout 4 was its hilarious glitches, and Bethesda seemed to get that message all wrong as they followed up on that with Fallout 76, a game that's just glitches. Fans don't want that to happen again, so they're preemptively assembling to get to work on the upcoming Starfield immediately in case it comes out in a state that resembles less of a game and more of a computer virus.
Now, to unpack how funny that is, we got a lot of crap for pointing out that Starfield really didn't look when they first showed it. Do you know who agreed with us, though? Todd Howard, the game's very own director and the man who decided to delay it shortly after. Starfield is now still over one year away, but one thing it has going for it is the love of a great community that doesn't want this to be Fallout 77, Cyberpunk 2078, Mass Effect Twodromeda or pretty much any other big-budget sci-fi title of the past decade.
And that's tremendous. It's great to see that some games have communities that support them no matter what, but we must hope that doesn't play to the game's detriment. Anyone working on Starfield right now probably knows about this already, but the game just doesn't look fun. Making it bug-free might actually turn it even less eventful by removing the few and far between moments of unexpected hilarity one might come across. It looks gorgeous, yes, but even its ex-devs complain about its space flight not being fun. Its shooting mechanics, the part they like enough to show, already felt dated so long before
release the first delay.
The devs also gloated about having an absurd amount of planets. That sounds a lot like No Man's Sky, another game that should've put that effort into making it fun, instead.
Top Image: Bethesda