We ran a 100-percent accurate simulation to see how the story would have played out if the characters didn't spend half their time sleeping around, torturing each other, and talking about their feelings.
Sometimes the same movies that we mock for replacing plot with explosions hide important details so well that we wouldn't have picked up on them with a dozen repeat viewings.
Some developers apparently decided 'screw the obvious and logical game over scenarios! Death should lurk around every corner, waiting to pants the player in bizarre and unpredictable ways.'
Video games are the product of hundreds of people working together to achieve a single creative goal. But sometimes those people misunderstand and/or actively hate each other.