One of the reasons the Pokemon games are so successful is because they're simple. That's not a bad thing -- players can wander the world to catch cool monsters without getting frustrated by obstacles. Even the game's "legendary" Pokemon, while tougher to find, don't offer unreasonable challenges. At least until the developers started working on the third generation of games, Pokemon Ruby and Sapphire, and for some reason said to themselves, "Hey, you know what kids would love? Obtuse Braille puzzles!"
"Tedious translation work is way more fun than battling monsters!"
Pokemon Masters who manage to find the obscure Sealed Chamber are greeted by wall after wall of messages written in Braille. The first room "helpfully" provides a cipher, except without making it clear what sections represent what letters.
To further confuse matters, the Braille marks for commas and periods are placed on the side without context, throwing off anyone who manages to realize what the room is all about in the first place.
You'll gouge your eyes out in frustration, then learn Braille and solve the puzzle.
Moving to the next room gives you messages to translate letter by letter with the Braille alphabet you were forced to write down, which you may recognize as defeating the entire purpose of a language designed to be quickly processed through touch. Not since perfume commercials have people so misunderstood how the senses work.
The messages provide some backstory and also give you instructions to include two somewhat rare Pokemon in specific slots of your team. Assuming you understood the message, you track them down and then haul ass back to the cave. Well, that was tedious, but now you get to battle some legendary Pokemon, right?
Or will you have to ... wait for it?
Ha, no. Now you have to scour the world to find three random doors that have suddenly appeared on rocks that you previously ignored because they looked like unimportant pieces of set dressing. Stumble across these totally arbitrary locations and you'll discover more Braille, which give you instructions like "Stop and wait. Wait for time to pass twice." So naturally you put the game down and don't touch it at all for two minutes. Not because you understood the puzzle -- you're just sick of this bullshit.
Complete these silly little tasks and you can finally catch the game's legendary Pokemon. After jumping through all these hoops, they must be pretty rad, right?
"With this wasted time, I have suddenly become starkly aware of my fleeting mortality."
Nintendo sort of learned their lesson, first by making the puzzles easier in the enhanced version of the games and then by including a Braille chart in the sequels. You know, for fun.
Ian Ury is Pip Ury's twin brother, a general writer of stuff, and an occasional amateur animator. If you wanna comment, drop him an email. Ryan Menezes is a writer and layout editor here at Cracked. He broke down and made a Twitter page just for his Cracked fans.
Always on the go but can't get enough of Cracked? We have an Android app and iOS reader for you to pick from so you never miss another article.
Related Reading: Video game puzzles get more absurdly difficult. You try and solve Silent Hill's poetry. And while you're at it try and solve Google's most puzzling interview questions. Frustrated? Chill out by learning the secrets behind what you think are unsolved mysteries. Yeah, we totally know what happened to Amelia Earhart.