We dodged a lot of 'what if?' scenarios to get the masterpieces we have today.
Things got weird in these games. Really, really weird.
Prepare to see a bunch of famous games in a whole new, slightly disturbing light.
It turns out a lot of these tough bastards can be easily defeated by tricks so stupidly unthinkable that they often remained hidden for years.
If you think a 90-hour work week doing nothing but playing video games sounds like heaven on earth. Well, think again.
Video game design is by no means immune to the general idiocy of man.
Pokemon Go is probably going to turn you into a criminal if it hasn't already.
It turns out our escape from the nightmares of the world are teaming with their own lurking terrors.
Video games not working so great is probably the most terrifying thing of all.
In my game, you defeat space menaces with collectible cards that require you to solve number puzzles. I can say without ego it's the deepest strategy game ever designed by a comedy writer.
For RD2 needs to not be afraid to cheaply kill players with attacks by animals that are seemingly possessed by a vengeful god