
You know those legions of ant-sized grunts you'd cruelly send marching to their bloody demise in Starcraft? Well it turns out one of those grunts was actually a sexy girl named Nova with a penchant for ass-clinging outfits. Who knew?
OK, deep down, all of us knew. And so did Blizzard, who in 2002 teased us with this awesome-looking tactical action game set in the Starcraft universe normally reserved for Real-Time Strategy geeks.
How much ass would it have kicked?
If Blizzard had devoted even a fraction of the same time and effort to Starcraft Ghost's gameplay that they clearly sunk into lovingly rendering agent Nova's taut, bountiful butt cheeks ...

... then this game may have cured cancer had it ever seen the light of day.
So is there any chance it'll come out?
Early in 2006, Starcraft Ghost was put on "indefinite hold," but like the creepy dude who won't get out of his ex's bushes, Blizzard just seems to be incapable of letting this one go. Hell, supposedly Blizzard has a full-sized statue of the game's protagonist Nova sitting in their lobby.

When a company has erected a towering camel-toe flashing statue of a character near the front door of their headquarters, that can usually be taken as a good sign they may still have plans for them. On the other hand, maybe they ordered the statue back when the project was alive and decided that since they paid for it, they might as well use it, dammit.
If Starcraft Ghost ever happens we'd have to think it'd come out after Blizzard's next monster, a little game called Starcraft II. In other words if you're dead set on masturbating to Starcraft units in the near future you'd better plan on buying Starcraft II and a magnifying glass.

If you're a Star Trek fan and tired of message boards, chatrooms, blogs, wikis and slash fic being the only ways for you to indulge your crippling Star Trek obsession while on your computer, this game was for you. Star Trek Online was to be an online role-playing game, which would feature established Star Trek characters, races and planets.
How much ass would it have kicked?
Between the series and the films and the endless novels, the Star Trek universe is so vast it makes the Starcraft universe look like something scribbled on the back of a napkin. This game could present endless possibilities: Casually stroll the halls of the USS Enterprise, fight a Gorn gladiator to the death, chug Romulan ale with rowdy Klingons, high five commander Riker as you double team alien chicks with strange and exotic foreheads.

If you're a well-adjusted contributing member of society the previous sentence was likely a baffling sequence of gibberish, while if you're a Trekkie you probably just shit your elastic-waist jeans in excitement.
Seriously, though, you don't need to be a Trek fan to get excited about this game. Due to budget constraints most Star Trek episodes consisted entirely of people poking at plywood control panels, spouting techno-babble about tachyon rays or looking pained as they got mind-raped by telepaths (you'd be surprised how often it happened) but a Trek game would be free to shed all that and focus on the kick-ass stuff usually only glimpsed in the TV shows.