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In the old days, you didn't come back to a game again and again for anything as fancy as online multiplayer or user-created content. No, you came back because the games were freaking impossible. That was the only way game designers of the Nintendo Entertainment System and SNES days could extend the play time: through mindless, frustrating repetition. These are the 10 games so infuriating, their very mention makes the hairs stand up on the back of our necks. #10.
Mike Tyson's Punch-Out
The premise:
Why it was worth playing:
Look at him, it's like he thinks there's a guy out in the audience with a rifle on him. Also, in an era when other sports games were occupied by generic placeholders (not even team logos were represented), Tyson's celebrity endorsement was pretty cool. Seeing that crazy bastard step into the ring as the final boss really meant something.
Why it was infuriating:
But, when you finally made it to Tyson (or "Mr. Dream" if you bought the game after Tyson's title defeat to Buster Douglas), no amount of Rocky-inspired runs through the city were going to save you. Mac's punches have about as much effect on the champ as a stiff breeze, which doesn't stack up well against his ability to send your teeth flying with little more than a mean thought.
Basically you had to withstand a series of withering blows from Tyson, dodging each with perfect precision (if any of his punches landed, you were done) while waiting for a window of opportunity about a quarter-second long to strike back.
Saddest moment:
The premise:
Why it was worth playing:
Why it was infuriating:
The Dam level required you to try to beat the clock through a sprawling maze in order to defuse the bombs, which were prepared to unleash the fury of the Hudson River. See that pink seaweed shit? The stuff with an opening barely big enough for a mutated turtle to pass through? It killed you. It was ... electrified somehow. The science in the game wasn't all that accurate.
Setting aside the terrible example this set forth of telling kids the Hudson was safe to look at, let alone swim in, the failure to defuse the bombs resulted in an immediate game over, no matter how many Turtles were still alive. The margin for error was about one pixel wide and half a second long.
Saddest moment:
Next Turtle, please. #8.
The premise:
Why it was worth playing:
Why it was infuriating:
And, as is unthinkable now but was common then, you couldn't save. Every time you turned on the machine, you were greeted with the same fucking levels, which made failure a hundred times more infuriating. Every misstep meant you were about to lose a couple more hours out of your life.
Saddest moment:
... and say, "I want that. That is right up my alley." #7.
The premise:
Why it was worth playing:
Why it was infuriating:
The levels (and there were more than 60 of the bastards) were often designed so that it was entirely possible to, through bad luck, get trapped in the level with no ability to progress. You were left to commit Hara-Kiri or wait for the final cruelty to take over when Dana's timer ran out. Just like the real world, kids!
Saddest moment:
#6.
(Super) Empire Strikes Back
The premise:
Why it was worth playing:
But, both versions were as hard as brass balls.
Why it was infuriating:
By 1993, gaming had advanced to the point where long-ass levels were the norm, but the whole concept of a "checkpoint" had eluded this game's creators. If you died--even at the boss--you had to drag your sorry ass all the way through entire level again. In the end, though, the sheer impossibility of the game's design may have prevented substantial property damage by Star Wars fans. If they'd progressed, they'd have reached the part where (in the NES version) Luke rescues Han, kills Boba Fett, and, in an act of Star Wars blasphemy, defeats Darth Vader in a light saber duel. We aren't making that up. They never brought out a Return of the Jedi game for the NES. Well, we're thinking that's why. The Empire game fucked up the storyline to the point that there was nothing for a Jedi to return from.
Saddest moment:
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@solarjetman: Yea. Pics or it didn't happen.
Ghost House on Sega Master System (I know, I'm old) was f-ing impossible. I purchase one on eBay a year ago and made it a life mission to beat it. Still never happened.
did anyone ever play Jet Force Gemini on N64? possibly one of the best games on that platform, save for the fact that when you "beat" the game you end up having to, in essence, beat the game 2 more times and collect 10 million furby heads . . . To this day, have never met a person who could claim beating it.
Great article. Though I am a dork who realized that your Mega Man screen shot of the fight with Metal Man is actually from Mega Man 2, not 1. Video games are just getting too easy these days.
This list doesn't mention Crystal Quest, which has literally never been beaten. The furthest anyone has ever proved to have reached is level 140, though there are unverified claims of reaching level 200. However, that's still 55 levels away from the end. People using gamesharks to reach the final level have found it to be almost literally covered in mines, and flooded by enemies.
Friday the 13th was fucking impossible. That is one of the few games that nobody has ever beat. That should have been number one. I mean even the game over screen was a bitch...you and your friends are dead. Game Over.
Marble Madness would be a good addition.
zombies ate my neighbors was fucking crazy. the only time ive ever been successful at that game is after hours of blunt smoking and bomberman binges. not only is it the most tiedous game known to man, it is also only slightly stimulating causing a rage unfounded in everyday activities.
Dude, you must'2 been a moda fucking dumb kid, i finish those all those games the same month they came out. dude... seriouly.. punch out.. ninja gaiden faken ninja turtles 1.. mega man..? DUDE.. you're stupid. just feel bad for you
The original ninja gadien was too hard. The bosses were impossible i remember playing so long till the bosses and i they kill me and i have to start all over again.
Yes... one of my proudest moments in gaming was finally beating Battletoads. The game was all about sheer memorization and knowing which warps to take. It just got harder and harder, and with limited continues... ugh. I remember memorizing how to get the most points so as to get the maximum amount of free men. I have to agree with some of the other posters, however. G&G is DEFINITELY the hardest game ever created. It's just nasty and mean... it doesn't even give you a chance.
You guys totally forgot double dragon 2 that shit is rediculous when you get to the the last 3 levels, you gotta jump to a platform that you can't see until you miss it the first time and die
The music on "Battletoads" sounds really fucking depressing.
How the crap does "Zombies Ate My Neighbors" not make this list?!?! Always having to stave of incredibly tough monsters while saving people that are flipping burgers through this shit...
marble madness?
Two words, people: spam blocker!
UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A SELECT START
How do so many people care this much about games...they're fucking games, they should be fun...GTA is a fucking fun game, all of them were and are fun, but prior to that it might as well be tetris or pacman.
ghosts 'n goblins is by far the hardest game i have ever played. i remember getting excited if i made it to the 2nd level. then i would immediately get murdered.
Gamers are a vengeful god.
Some of these, they should have kept.
After reading this, you might want to board up your windows and load up your shotgun.
Would it kill you to just save your money?
We probably would've been better off not knowing.
They probably won't get a movie any time soon.
Our monsters are kind of lame, comparatively.
Ross Wolinsky is taking a personal day today. Filling in for him will be his grandfather, Pappy Wolinsky. Hello, internet! How are you all doing? I'm doing fine, thanks! You know, back in ...
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NuConcept
Ghosts and Goblins was not very difficult. You want impossible, one word... Sinistar.