But, by far, the most dick-punchingly shameless feature are shields. Let's say you want to take a break from the game. You're not quitting; you just need a week off because your whiny kid wants you to buy him food or some bullshit. But, you don't want your empire to be ground into dust while you're gone.
First, you can protect all of your assets with a process that takes about 30 seconds once every eight hours. This is inconvenient, and it precludes you from vacationing anywhere that's too far from a cellphone tower. But, the real problem emerges when your empire grows so large that this little trick isn't feasible anymore. Then, the only way to stay safe is to have a shield, which protects you from all attacks. Now, most items get cheaper as they get more powerful, so an item that lasts three times as long as another will only cost two-and-a-half times the price. The 30-day shield takes this rule and curb stomps it.
Machine Zone You want a month-long break? That will set you back $225 -- to not play a game.
The Addiction Can Cost You Everything
About 38,500 people sign up every day, so it seems like Kate Upton's tits make a good argument for the game. This is the dark future of gaming. Casual games are the most popular genre and pull in billions of dollars. They're purposely designed to be addictive, but they're not designed to be fun -- if they were, why would you spend money to improve the experience?
Machine Zone Hell, that's part of the ad campaign.
I play Game Of War for half an hour every morning, five minutes every hour at work, and, whenever I'm watching a movie, cooking dinner, or doing basically anything that isn't driving or having sex (although, in the right position ... ). Once a week, there's an event that takes six hours. I would add all that up, but I would be scared to look at the result. Had I known about the time commitment, I never would have started.
And that's not to mention the money. You think all those little charges sounded bad, you haven't seen them all added up. If you had told me a year ago that I would have dropped 8,000 Euros on this game, I would have laughed in your face. But, that's light: One Belgian teenager has dropped $46,000 on the game. The leader of my alliance works six days a week and uses the game to unwind. He's dropped around 75 grand -- more than most of you make in a year sacrificed to the most mediocre strategic gameplay that 1997 has to offer.
MetaCritic But, don't just take my word for it -- take the word of almost everyone who's reviewed it.
I'm not saying games are evil, but titles like Game Of War have no end goal beyond addiction. David Wong wrote about the creepy ways games try to get you hooked, and this is the culmination of all of that nefarious knowledge. It's gaming's Manhattan Project.
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