The East didn't stop making crazy ass games. They just stopped shipping them west.
We've got nothing against collectors. But when you see a guy go out of his way to fill his pockets with identical trinkets in the middle of a life or death situation that requires him to stay light on his feet, it makes you wonder what the hell he's doing with it.
Video games aren't even trying to make sense most of the time. Deleted scenes that would render some of the more baffling pixelated universes logical.
Video games based on movies are almost universally terrible, we all know that. But sometimes they go beyond just being terrible video games and actually manage to completely undermine the entire point of the property they're adapting.
Video game Easter eggs can be a fun way to motivate players to continue exploring a game they've completed ... or they can be terrifying experiences that make sure the players never go near that game again. These ones fall in that latter category.
A lot of classic arcade games have straight-forward, logical plots that drive them: Turtle dragon stole your woman, stomp mushrooms until he gives her back. That's cool; we're on board with that. But some of these other classic, seemingly self-evident games actually hid madness and dementia behind their fun, childish veneers.
There are some spectacular douche bags out there who have put more work into screwing with strangers than should be humanly possible.
While most of the art you enjoy today is the result of some happy accident, you wouldn't think this'd be the case for video games. And you'd be wrong.
We have to figure a way out of these oppressive blankets. Wait: If you shot a blue portal on the floor here, right next to the bed, and then shot an orange portal upright against the far wall there, you could just roll out of bed, fall through the blue portal, and the momentum would shove you through the orange portal - standing and maybe even movi
Some 'revolutionary' gaming ideas have actually existed for decades and back then, people thought they were 'shit.'
I know you think twenty dollars is a lot for a half hour video with tips on 5 or 6 games, but that's why you grew up watching WKRP in Cincinnatti and not saving princesses. Twenty dollars was nothing. We spent fifty dollars for Deadly Towers and hundreds of other games that were so bad they made us fear electricity.
A lot of money and work goes into making a video game, and sometimes all of it is wasted when the project gets cancelled. However, here are six insane examples of how that isn't always a bad thing.