We tell ourselves that the chilling tales we hear online and around the campfire can't be true, because we like being able to leave the house without collapsing into a broken ball of anxiety. But it's time once again to pop that little bubble of self-deception.
Sometimes you stumble upon a mystery and set about investigating, only to find that every aspect is weirder than the last. It's like if at the end of a Scooby-Doo episode, Velma tore off the monster's mask and saw her own face staring back.
Stranger Things has made Dungeons & Dragons cool again, even if the show does take place in an era when playing it meant risking getting your head shoved into a toilet.