In fact, looking at the changes Germany required for Valve's other games, it seems like the country has an irrational distrust of everything that developer produces. For example, in the German version of Counter-Strike, your character doesn't actually die when you get shot -- you just lie down on the ground and put your hands over your head in surrender. Another player can walk right up to you and unload their weapon into the back of your cowardly skull, and you'll keep lying there kissing the dirt like some kind of pacifist Kryptonian.
"They can be a cowardly people, Kal-El. They wish to be. They only lack a blubbering chickenshit to show them the way."
But Germany's squeamishness over Valve's games reached a true crescendo with Team Fortress 2. The game included a mode called "sillygibs," in which the usual splatter of gore and body parts unleashed when an enemy player is killed (called "giblets" or "gibbing") is replaced with dolls, gears, and other goofy shit normally found in a treasure chest at a family dentistry.
It's like you're leading an assault on Santa's Workshop.