4Every Detail in Metal Gear Solid Is Absurdly Specific
The Metal Gear Solid series is famous for being totally insane. This is partly due to the series' lead creative director, Hideo Kojima. In addition to developing the long-winded batshit lunacy of the game's story, Kojima is adamant about infusing as much detail as humanly possible into every entry in the series, no matter how pointless or inconsequential those details may be.
For instance, in one ofMetal Gear Solid 2's many cinematic cut scenes, the game's hero, Solid Snake, does a complicated handshake with his sidekick Otacon, and if you pay close attention to the hand movements of the shake and are a student of video game history, you'll notice that Snake and Otacon are partially acting out the infamous Konami Code -- up, up, down, down, left, right, left, right. Normally the code ends with a press of the START button, but Snake and Otacon punctuate their bromance with a ball-shattering man hug instead, because human beings do not have start buttons.
Via Cian Gaffney
At least not ones that are frequently shown in video games.
But even that was more likely to be spotted than some of the other random shit he had inserted into the background -- in the original Metal Gear Solid, Kojima made sure someone individually designed every single desk that appears in the game so players would feel properly immersed, because apparently finding a bunch of identical looking desks in a military base would've been totally unrealistic. In MGS 2, there is a random ice bucket sitting in a lounge -- if you shoot it, ice will spill out and slowly melt in a realistic manner until it has completely disappeared. This effect is never used again at any point in the rest of the game -- someone was told to figure out how to make ice melt in a PlayStation 2 game, and that achievement is entirely dependent on the player deciding to shoot one obscure object in the first level.
And, yes, you could shoot the spilled ice cubes off of the bar, too.
Then you have Metal Gear Solid 3, where the list of things you can do just to screw around is longer than the game's Wikipedia entry. However, by far the most insane detail is one that is never mentioned at any point during the game -- it's something that just kind of happens. After an early boss fight, you're thrown into a pitch black cave that leaves you unable to see anything. However, if you simply let the game sit for a few minutes, the screen will very gradually become slightly lighter, to represent your character's eyes adjusting to the dark.
Nobody tells you to do this, no attention is drawn to it, and it doesn't affect gameplay in a meaningful way -- Kojima just wanted the experience of being trapped in a Stygian cavern to be as realistic as possible, and he wasn't allowed to stuff every copy of Metal Gear Solid 3 full of live scorpions.
Breathe deep the fumes of madness and accept its sickening embrace.
3Super Smash Bros. Trophies Have Obscure References Hidden in Reflections
Super Smash Bros. is a series of fighting games made by Nintendo that feature a bunch of video game mascots beating the incandescent shit out of each other like an extended piece of fan fiction written by a friendless 8-year-old.
To go along with the unbridled insanity of the game's main action, Super Smash Bros. has an exhaustive trophy system consisting of hundreds of unlockable virtual figurines spanning decades of Nintendo's history. There are over 500 all told, and the chance that a player is going to look at any one of them for more than eight seconds is about the same as your odds of winning a unicorn in the lottery. With than in mind, take a look at this Metroid figurine:
We ... may have to take a break. The Metroid flashbacks can sometimes be overwhelming.
Metroid was an early game in the Nintendo library, and this figure is the title character/alien being. However, if you look a little closer at the top of its shell, you may notice something being vaguely reflected:
That is from the title screen of Super Metroid as it would be seen from the perspective of the Metroid, encased in its glass tube:
Those are dead bodies on the floor around it. Or as we like to think, Metroid poop.
To reiterate, the Metroid is one of over 500 separate trophies in Super Smash Bros., and for some reason the game's designers decided to throw in an obscure reference that most people wouldn't even notice, let alone understand. And it isn't the only trophy with a secret reflection.
This one of Metal Mario has something reflected in its nose.
That, or it's drug residue.
Fans argued about what the reflection might be until somebody finally went in and grabbed the texture directly from the game's code.
Kind of looks like a Korn album cover.
That's Yoshi's Island, one of the stages in the game. Now, why in the hell Nintendo chose to hide that image in a reflection on Metal Mario's gin blossomed nose is anyone's guess, but they did it. And by God, the Internet found it.