It's important to bear in the mind that this isn't merely a track going through a series of carefully placed dioramas. This is a fully immersive experience, complete with carefully placed speakers emitting music, dialog, and sound effects. The ride also includes timed pyrotechnic displays, animatronic aliens, moving rats, and even animated computer displays made specifically for the ride.
To put it in context, this is what Planet Coaster looks like when a normal person makes a ride.
In other words, this is like building the Sydney Opera House by chasing cats through a hardware store.
The Super Mario Maker Arms Race That Defies Human Capability
Super Mario Maker lets users create their own Mario levels. You put the coins and blocks where you like them, maybe add a Goomba or a Koopa ... it's cute fun! And while 99 percent of user-generated levels are basic platforming with the occasional surreal joke, a very small subset of the community has used this tool to challenge each other to create the hardest levels possible. Now, Super Mario Maker requires you to successfully complete your own level before you can upload it, so you know for sure that every level you see is technically possible to beat. Technically.
It all started with a level named "Pit of Panga: P-Break," which took its own creator five hours to create and nine hours to beat. It's a monstrosity of impossible bullshit that you can watch here.
As of today, players have a 0.02 percent success rate of clearing it. A month after its release, it had been attempted 1.7 million times, and only cleared 41 times. But it seems that was too easy. The same creator, PangaeaPanga, uploaded an even harder level named "Pit of Panga: U-Break." This time it took him 11 hours to create and 39 hours to beat. That's a workweek. To beat a video game level he designed himself. And as of today, it has 358 successful clears ... out of a total of more than 4.7 million attempts.
"Mr Carl's Wild Ride" currently has 16 successful completions out of over 1.5 million tries. That's roughly a 0.001 percent chance of success. The creator, CarlSagan42 (presumably no relation), was so confident about the difficulty of his course that he promised a $50 bounty to the first person to complete it. It doesn't sound like much, but that's infinitely more than you normally get paid for playing Super Mario Brothers.
Twitch streamer Francis Travers spent over 650 hours creating a course so stupidly hard that he hasn't even been able to beat it himself. As of his last interview, he claimed to be able to complete every individual element of the course, but not all in sequence. He even released a trailer:
So from what we can tell, we're probably in a simulation, and the simulations within our simulation are becoming strong enough to defeat us. Sleep well!
Want to design your own games? Couldn't hurt to learn some Programming For Dummies.
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