The Ultima Series Really Doesn't Like Kids
In Ultima V, your hero comes across some children locked in a cage. Naturally, you want to let them out, either because you're such a good person or for that sweet, sweet XP. Once you do let them out, though, they start attacking you for no goddamn reason at all.
Electronic ArtsYou'll have to take our word for it that they didn't have a reason. Also that those are cages.
If you run, you lose points -- valor points, no less. And without valor, you're merely Craig the Best Buy manager again. No, the valorous thing to do is butcher them. This was such a weird design choice that it caused some controversy among the developers. When one of them threatened to quit over endorsing child murder, lead developer Richard Garriott replied, "First of all, most people aren't going to see that room, because you don't see every dungeon room, and secondly, when you walk in the room, you don't have to let them out. And third, you don't have to kill them." Tough to argue with that logic. Probably nothing but a fluke, anyway.