Dragon's Dogma -- The Surprise Gay Ending
Dragon's Dogma, Capcom's recent RPG about dragons and shit, proved that combining video games and romance isn't always a good idea ... especially if the developers don't know what romance actually entails. What started as a perfectly innocent attempt to bring love into the game ended with thousands of players helplessly seeing their characters molested near a campfire.
We play games to get away from the things that happen to us in normal life, Capcom.
Dragon's Dogma had the rare ability of allowing you to "romance" any character in the game by doing things like giving them gifts or drawing your sword in front of them (in real life, that usually gets you arrested). However, due to a glitch in the system, the only requirement for raising someone's "romance level" was talking to them -- meaning the game would unilaterally decide that whoever you talked to the most must be your lover, whether you liked it or not. So, upon reaching the crucial part of the game where you have to fight a dragon that has kidnapped your beloved, many players were surprised to find out that their beloved was ... the guy who runs the inn. Or the old shopkeeper. Or even the mustachioed midget in the jester suit you kept talking to because you were stoned and his voice seemed amusing.
Play this for full effect.
Or at least that's what you told yourself at the time.
Naturally, after you rescue them from the dragon, that person you talked to a bunch of times wants to give you a reward. A sexual reward. This leads to the aforementioned molestation by firelight.
"Hey man, what's going on?"
"Um, sure, you can sit here. What are you, uh ..."
"Hey! Get off m- DEAR GOD, IT'S HUGE."