When everything in a game goes right, it's a wonderful experience. You actually feel like you've become an elite assassin, pro race car driver, or caller of duties. But when things go wrong it's ... well actually, sometimes it's way, way better! A good glitch can transfer you from boring, gritty realism into a magical world full of the most physics-defying, madness-inducing randomness this side of a mushroom trip at the bottom of a ball pit.
We shall be bold here, for we are bold men and fortune favors us for it: Bioshock was the best game of its generation. It was intense, thoughtful, immersive, and somehow still fun. But one thing it was not was "silly." At least, not when everything went according to plan ...
But the philosophical tone and serious atmosphere just made the few glitches all the more jarring. For example: It's not unheard of for bodies to twitch or shudder after you kill them in a game -- that's just physics trying to reconcile some uppity limbs with an unforgiving floor. Bioshock opted to forgo all that twitching, however, and deliver on an ominous threat that 1987 made to all of us long, long ago: This, friends, is what it looks like when the rhythm finally gets you.
We really dig the way you shake that thing -- by which we of course mean your desiccated chest cavity.
Bioshock 2's multiplayer function apparently carried on the grand tradition of insane genetic mutant corpses suddenly discovering the joys of a sick beat in a philosophical-themed dystopia. One player recorded this bit of unintentional hilarity in an online match:
Either that's the glitching corpse of a player caught in the aftermath of a cyclone, or else he just overdosed on the Breakdancing Plasmid and everybody thought his moves were too fresh to put the poor bastard down.