The game sold poorly (basically no stores would stock it) and has since become a rare and highly sought-after title from game aficionados.
So How Bad Was It?
There isn't any blood to speak of, so apparently the developers wanted the violence to be more psychological than physical. Or maybe it was the fact that having to draw three more red pixels back in the '80s would have added an extra three months and $2 million dollars to the game's development budget.
The victims are among the more pathetic opponents in gaming history. Their only defense is to hope you trip over one of the obstacles that randomly pops up while you stalk them (mostly sections of white fence, for some reason). As Leatherface, you don't run out of life, your chainsaw just runs out of gas. After all, we wouldn't want kids having to think about mortality while they stalk unarmed victims around a steeplechase course.