The Ulterior Motive of Every Dungeons and Dragons Game
Before you lies a door. It is completely ordinary in its appearance: Roughly seven feet high, rectangular, built from a dull, worn, colorless wood. A small metal handle is mounted at its halfway point. It is a door. And it is not a door. It is the pure, abstract concept of a door, distilled into a physical object. It is every door, to anywhere. It is what every door represents: Pure potentiality. The possibilities it presents are infinite. It can open on any place, on any time. And it is not alone: All around you are doors. For this is a city made of nothing but entrances and exits. Anything that can be passed through could, at any point, become a portal to somewhere entirely different. But this door is for you. This door is yours to open.
You can buy Robert's book, Everything is Going to Kill Everybody: The Terrifyingly Real Ways the World Wants You Dead, or follow him on Twitter and Facebook or you could just keep on rollin' the Devil's Die, boy. Playin' those sinful board games with your very soul.