The 'Groundhog Day' Sequel is a VR Video Game, Obviously
We all love Groundhog Day, easily the best romantic comedy in which the protagonist abducts a small animal and drives off a cliff. While a sequel to the Bill Murray classic seemed unlikely, we're now getting one, sort of, in the form of a VR game. After all, who didn't watch that movie and think to themselves "I'd like to experience Phil Connors' existential malaise firsthand in fully immersive high definition"?
Groundhog Day: Like Father Like Son follows Phil's adult son, Phil Connors Jr. Because metaphysical catharses are apparently a genetic disorder, Phil Jr. is also stuck in a time loop. Which paves the way for loads of puzzles and tasks, which include "learning street art" and "fixing a coffee machine." The latter involves shooting fireballs at "floating coffee beans." Why? Because according to the game's director, "you're basically going insane because you are trapped in a time loop" and the "mini-games are in fact a physical consequence of your own madness." Yay?
If that wasn't enough of a bummer, Bill Murray's character is not only absent from the story, but dead. Even more of a bummer, he was outlived by Ned Ryerson, the irritating insurance salesman who, as seen in the trailer, dances like a trained monkey in the middle of a restaurant, for some reason.
The game also seemingly lets you delve headfirst into nihilistic self-destruction by, say, jamming a fork into a toaster and electrocuting yourself.
Or by staying home and getting day-drunk.
Or just sitting back and watching the town square burn.
The game doesn't come out for a few weeks, so for all we know, it might be amazing. But if they were going to make a VR game out of a Bill Murray movie, would it have killed them to create a survival-horror-type game based on What About Bob? instead?
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