Andy Park Designs The Big Characters And Moments
When it comes to translating comic book characters to the big screen, the MCU has a solid formula: Take their look, remove the boob windows and shoulder pads, cast the hottest celebrity they can get, and sit back and watch the money roll in.
Marvel ComicsOr if the source is Rob Liefeld, burn everything and abandon the project entirely.
While that might sound like an oversimplification, that's a good approximation of what Andy Park does. As a visual development supervisor at Marvel Studios, Park is responsible for designing characters (and story moments) that audiences will cherish until the heat death of the Universe.
For Park and his team, the process of (re)designing a character begins with researching the looks they've had over the years and trying to figure out which ones, if any, would fit the tone of the movie. From here, they then draw up a slew of concept art that runs the gamut from "cool and clean" to "hyper-faithful to the source material" to "what the absolute eff are they wearing."
Andy Park/Marvel Studios"You can't dress the characters like that. It'll make our talking space raccoon movie look silly!"
Park's involvement with the design of each character doesn't stop when the cameras start rolling, either. Throughout the making of each movie, Park consults with practically every department that gets close to his creations, from the costumers to the digital effects nerds to (probably) the caterers. Of all the characters that Park has helped realize over the years, his favorite shouldn't come as a big surprise:
I loved concept designing Hela [from Thor: Ragnarok]. I love her look from the comic book and I wanted to bring as much of that as possible. Of course her headdress is the most prominent aspect to her look and I love that Taika and Marvel Studios embraced that look. It's easy to make things "realistic," but to make something that looks great in the comic book but not practical (or seemingly impossible) in real life is no easy task. But we accepted the challenge.
Andy Park/Marvel Studios"Our philosophy was 'What if someone never knew when to tap the brakes on a hat?'"