The Developer Of The Walking Dead Fired Basically All Of Its Staff With No Severance
On September 21, 2018, staffers at Telltale Games were ushered into a conference room and financially decapitated. The company was closing down operations, and therefore, they were told, they'd be receiving no severance, their only bonus being their health insurance ... which was due to expire in nine days. Oh, and they didn't have time to mourn, because they needed to get their asses off company property within 30 minutes or risk being sold to the liquidators.
Telltale Games"You did such a great job building a game about being unjustly thrust into a hostile world that we decided to let you test that skill set."
In all, 250 employees were laid off, many of whom were living paycheck-to-paycheck because of local rental prices, while some were only in the country on now-defunct work visas. Some employees, according to reports, had only started working at Telltale that week, including one poor bastard who moved cross country to live out their dream.
A skeleton crew remained behind to wrap up a couple of projects, but they were soon laid off, while many ex-employees and other people with functioning empathy criticized Telltale for focusing on finding a way to complete the last season of The Walking Dead (which was in development when the layoffs happened) instead of figuring out a way to pay their goddamn ex-employees.
As a coda of sorts, it was announced in October that Telltale had reached a deal with another studio to finish development of TWD, while one former employee announced that they'd reached a deal of their own -- one with a lawyer, in order to sue Telltale for violating labor laws.
Nearly Every Game Exploits Its Actors
One of the easiest gigs in acting has to be voiceover, right? You don't need to run, jump, or even wear pants. You just turn up and ... talk. Unless you voice a character in a video game, in which case it might be more profitable (and healthy) to stay home and watch TV.
Over the last few years, the rise in video game quality has led to a similar rise in actor talent. This is much unlike the days of yore (that is, the '90s; the "yore" of gaming is the '90s), when players would be satisfied with a character being voiced at all. By anything. Even primitive chirps and squeals. But oh man do gamers care about this stuff now. Check out how badly Destiny was mocked for Peter Dinklage's lackluster narration: