Star Trek: Conquest Has Starfleet Nuking Whole Planets
Star Trek's phasers feature a "kill" option, but the crew of the starship Enterprise strives to never use it. Supposedly, the Federation is all about exploration, diplomacy, and peaceful co-existence with whomever they come across. It's right there in the mission statement: "to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before." Nowhere does it say "kill 'em all and let Space Jesus sort 'em out."
CBS Television Distribution
"Our morals are too high and our budget is too low for that kind of nonsense!"
How the Game Misses the Point
This is the intro to Star Trek: Conquest:
All major races are at war. Diplomacy is dead, age-old alliances forgotten, and galactic borders ignored as each race battles for supremacy. Powerful fleets prowl the galaxy, establishing outposts, vanquishing indigenous and enemy fleets alike, in the pursuit of the ultimate prize: the capture of all homeworlds and galactic domination.
Fuck negotiation. Eat shit, exploration. Choke on a dick, peace.
This makes J.J. Abrams look like Gene Roddenberry Jr.
Conquest envisions a universe in which it's every race for themselves, and, instead of working overtime to reintroduce peace, Captain Picard falls right in line and tries to take over all the worlds too. The Galactic Federation, a utopian union of races and planets working together to form a more perfect universe, now embraces war machines, which they fuel by strip-mining resources from planets they conquer and enslave.
Leading your fearless, battle-thirsty savages is the cry, "This is for Earth!" because Earth is suddenly the only member of the Federation that matters. They might as well play "The Star-Spangled Banner" for the victory music.
Planet Earth, fuck yeah!