See, there were two main types of FMV game back in the day: games where they digitized real people and turned them into spasmodic androids who owned time shares in the Uncanny Valley, and games like Crime Patrol, an early 1990s shooter that used pre-filmed scenes of actors (local drama students?) that the player had to interact with. (For a historically significant example of the latter, see Dana Plato's star turn in the Sega CD game Night Trap.)
Here's one of the game's earlier stages, where a gunfight erupts in a strip club. Do note the gangsters' entirely bloodless death pantomimes. It's like Martin Scorsese was hired to direct an episode of Who's Line Is It Anyway?
Because these games were basically just a string of digitized video clips, they had to keep things simple. So in Crime Patrol, 99 percent of being a police officer amounts to killing criminals who leap out from behind objects. There's no paperwork, no due process, and no Miranda rights -- only drug dealers dawdling just out of eyeshot, ripe for a-murdering. For example, in another level, the player had to shoot a bunch of hippie drug dealers -- armed with Uzis and a half-semester of Improv 101 -- at the exact same spot.
"Great job, actor No. 1228. You can pick up your payment of McDonald's coupons at the front desk."