What it is
A free MMORPG that has no point whatsoever.
Excerpt that Sums Up the Community In A Nutshell
Second Life promotes creativity in its users by encouraging them to build their own items using an in-game programming language, to start businesses by buying land and developing properties on it, to work collaboratively with other players to thrive.
Sounds good in theory, but for some reason the reality of it usually involves a lot more virtual strip clubs, S&M parlors, and casinos. Oh - and a lot more furries.
Why It Makes Us Uncomfortable
Linden Labs, the company that makes Second Life, likes to brag about its membership numbers. In reality, the actual number of active players is always much, much lower than the sum total of all registered users. That means that people create an account, build a house for their in-game avatar to masturbate in, and then they stop playing and never come back. What does that mean for you, the curious, newbie player? It means that walking around Second Life is like walking around in some weird, virtual post-apocalyptic zombie movie, only instead of encountering zombies, you occasionally stumble across some dude dressed up like a mechanical teddy bear having sex with a giant cat.