It has to be strange working on a video game, knowing that the work you put into background details and animation will be ignored by most gamers, who are too busy getting to the next teabagging opportunity to spot them. But that doesn't stop game makers from going to extreme lengths to cram their creations full of tiny, inconsequential details -- either because they're dedicated auteurs, or it's the only way for them to stop the demons screeching in their brains.
As we've mentioned before, this means that some of the coolest details in your favorite games probably went completely unnoticed:
6Batman: Arkham City Has a Whole Gotham You Can't Access
Batman: Arkham City is a game about Batman punching criminals in the face, because fuck yes it is. It takes place within the confines of the eponymous open-world prison, but while you explore it you can see skyscrapers and landmarks from nearby Gotham in the distance -- basically just background wallpaper, like the green hills in Super Mario Bros.
And we're pretty sure those clouds are just painted on.
Obviously, since the player can't go beyond the walls of the prison area, you'd assume the developers just threw up some pictures of the skyline and called it a day. But no, they went through the trouble of creating an entire ghost city out there that you can't even touch. The only way to access it -- which 99 percent of gamers won't be aware of, never mind bother with -- is to use an obscure glitch to send yourself flying up out of the game world, at which point you can soar through the air like some kind of small, airborne mammal. A flying squirrel, maybe?
Once you've slipped off the surly bonds of your PlayStation, you're free to explore Gotham to your heart's content. Despite this being a part of the game that you were never intended to see, the city is surprisingly detailed. You can even dive-bomb cars driving around the city.
Reminder: the regular game features zero cars driving around the city.
If you perform the glitch in the right spot, you can actually fly all the way over to the setting of the first game in the series, Arkham Asylum. While it's not terribly detailed, it has a heck of a lot more detail than we were expecting (none).
It's covered in giant vines because, well, long story.
Unfortunately, you can't actually touch any part of Gotham, and trying to land will send Batman into a bottomless pit, but it's still pretty damn impressive that they made a realistically-sized city that absolutely dwarfs the size of the map you can actually explore. It's like if you could wander into the background of Tetris and check out all the sweet Russian buildings hiding there.
5The Zombies in The Legend of Zelda: Ocarina of Time Mourn Their Dead
These zombies are easily among the most nightmarish enemies in the game. They utter disturbing moans before paralyzing you with a shrill scream, at which point they saunter over and start snacking on your head like it's a juicy cantaloupe.
"Ow. Ow. Ow. Ow."
ReDeads are few and far between, but there's one group you'll see a lot of. When Link enters the Temple of Time, he gets put in a magical coma and wakes up seven years later. After he's finished examining all his new body hair, he steps outside and discovers that the neighboring town, a formerly bustling metropolis of 12 people, is now destroyed and populated by ReDeads, who are presumably some of the former townsfolk. Your options are to either (re)kill them or, because they take an annoyingly long time to defeat, run past them every time you're in the neighborhood (which will be a lot).
However, if you decide to pick a fight with the undead, you'll find that they have some surprising behavior. Normally, they just go straight for your delicious brains when you attract their attention, but if you kill one ReDead and ignore the rest, they'll become far more interested in their now re-deceased friend. They'll walk past you, approach their fallen comrade, and keel down next to them ... as if in mourning. Their shoulders even bob up and down, like they're weeping for the departed:
"*sob* *sob* *sob*. *nom* *nom* *nom*."
So these brain-dead zombies are far from that -- they still remember something of their former lives and are, on a very base level, still sentient. And you just killed them.
Admittedly, this is just a fan theory, but let's look at the facts. For starters, no other enemies do this. The ReDeads are also one of the few formerly human enemies you face -- they're a species powered by their own hunger, a desire that's overwritten by their barely-repressed memories of their former selves. It gives them a tragically nobility when they gnaw your face off, and most gamers never thought about this.
Keep in mind that to witness this, you'd have to wake up more than one of these nightmares at a time and, instead of immediately pressing your attack when one is killed, stop and see where their shuffling is taking them to. It's just a little tragic detail the designers decided to throw into a kids' game to reward children who like to pause and contemplate the meaning of mortality and consciousness in the middle of their fantasy adventure.