16 Facts About Pokémon Red & Blue

16 Facts About Pokémon Red & Blue

Since its launch in 1996, Pokémon has become the highest grossing IP in the world with $105 BILLION in total revenue. Not even the small team working on Pokémon in the beginning could have predicted their bug-collecting inspired game, that takes up less file space than a single digital photo, could have such an enormous impact. With how iconic and childhood defining the original Red and Blue were, it’s fun to dig into some of the smaller, nitty gritty details of their conception and creation. Tunneling into the weird reasons behind all the quirks and idiosyncrasies has been a multi decade odyssey for some people, and we wanted to bring together a short selection of the many production facts and coding oopsies (you programmers out there know the pain of a misplaced period or what happens if you miss a parenthesis) that have made the games fun, memorable, and at times, frustrating.

BEHIND-THE-SCENES FACTS YOU COULD CUT YOUR CHANCE OF A CRITICAL HIT INSTEAD OF BOOSTING IT. GRACKED.COM The move Focus Energy and the item Dire Hit are intended to quadruple the critical hit rate, but they will quarter the chance instead.

Source: Bulbapedia


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