Exploring the Mysteries of the Mind with the Sims 3
Every scientist dreams of a world without ethics. Whenever a scientist sees a set of twins, he or she secretly wonders what would happen if you surgically swapped their faces. They already have a chamber set up to harness the power of their screams as they gradually realize what has happened. Every day, ethics barely prevent experiments like this from being carried out. But what if we didn't have these ethics? When Nazi doctors were let loose during WWII, the incredible rate of their discoveries were matched only by the inadequacy of words to atone for them. They might have been monsters, but without them, we never would have discovered the yield elasticity of the elderly, or learned what part of a prisoner's tongue detects the taste of angel meat. The Sims 3 is computer game based on these Nazi scientists that offers us a world of moral ambiguity, free to perform psychological experiments away from the leering eye of ethics. Which is exactly what I did. Here are the results of my findings. Creating the Patient The main focus of my experiment is a man known as Subject Beef. An artificial intelligence created for the purpose of playing video games, he'll find out that he's also a cog in the unfeeling machine of psychiatric progress. Some people might get squeamish at the idea of torturing an AI just to write down what happens, but look at it this way: Any day now Japan is going to fuck up and finally build the robot that can make decisions and run on blood. As it starts tearing into my human people, the least I can do is make that an act of vengeance. Without me and this experiment, all that robot murder is going to just be
Body: I made him as fat as possible so I wouldn't have to fit him with any kind of tracking collar. As long as I never turn my back to the smell of ham, he can never sneak up on me. Also, if the subject escapes, I can simply follow the trail of objects with bites taken out of them.