This was not the case for some of the other words of advice the crusty old man in Zelda was doling out. Thirty years later, people are still debating on the exact meaning of "Eastmost penninsula is the secret" or "Secret is in the tree at the dead-end." Maybe Legend Of Zelda was ahead of its time, using a clearly demented sage to serve as an unreliable narrator. How avant-garde.
The real secret is how he keeps convincing Link to not throw his ass in a home and forget about him.
But none were as deviously deceptive as "10th enemy has the bomb," the translation of which is supposed to be "Look for the Lion Key." How can you translate that badly? That's straight-up sabotage.
"13TH ENEMY HAS TACOS ..."
"Have-- have you been high this entire time?"
Similarly, the bad hints in Castlevania 2: Simon's Quest get quite ... esoteric. At one point in the game, in order to advance any further, you must decipher the meaning behind this clue: "Wait for a soul with a red crystal on Deborah Cliff." And we assure you, that clue is exactly as meaningful to longtime Castlevania players as it is to people who have never heard of the game before in their lives. Are we supposed to bring the red crystal to Deborah Cliff? Is Deborah Cliff a person? Does the soul have a red crystal? What does a soul even look like?
"IT'S TOO DANGEROUS TO GO ALONE! TAKE THIS COLLECTED WORKS OF PABLO NERUDA!"