7 Classic Video Games That Are Older Than You Think
As gamers, we mark and honor our milestones like any respectful hobbyist should: If your game does something innovative that shapes the industry, we will remember it forever.
That is, unless somebody else does it later, and throws some more money behind it. Then we'll spit in your eye, toss you in a ditch and erase your game from the annals of history. Just like what happened to these pioneers ...
#7. Multiplayer Asteroids ... in 1962

Asteroids was a 1979 game about a small, triangular ship murdering an innocent society of space rocks. But why are we bothering to explain this?
Wikipedia
This was back before sci-fi games were required to include sex with blue-skinned aliens.
It's Asteroids, man. It's that, Pac-Man, Centipede and Space Invaders; those are the arcade games. Statistically speaking, you've either played this game before, or you're an alien doing a piss-poor job trying to pass as human, or you're a surly teenager who won't play anything that doesn't feature texture-mapping and sniper rifles. Either way, you should probably get off our site and make a better effort to act like a person.
But ...
Way back in 1962, MIT students, professors and general hanger-outers developed a game called Spacewar! on a PDP-1 computer. And it was not only similar to Asteroids, but superior: Two people played at once (in later editions, up to five), with each one controlling his or her own spaceship. Instead of just destroying asteroids, the two players were encouraged to fight:
wheels
Star Wars, as seen from a crappy telescope.
Like in Asteroids, the ships were controlled by rotating them around and then accelerating forward, with the other button shooting missiles. If you drifted off the top of the screen, you'd reappear at the bottom, and if you were really boned, you could hit your hyperspace button and reappear somewhere randomly on the map, exactly the same as in the better-known Atari game. But you really have to see it in motion to get a sense of how close the two games were, so check out this video.
Then there were the elements Spacewar! had that Asteroids did not: The 1962 game upped the stakes with things like limited fuel and missiles, a point in the center of the screen that sucked you in with its gravitational pull and even a star field that corresponded to actual star charts. Hell, we'd rather be playing that right now.
wheels
If this thing had been around for Mario Kart, about half of our generation would have suffered traumatic brain injuries.
#6. The Sims: 1984?

In the two years following its release in the year 2000, The Sims went on to sell over 6.3 million copies, making it the best-selling PC game of all time (a record previously held for nine years by Myst). The appeal of The Sims was easy to see: It was just like real life, except that you could lock the doors and burn your entire family when you got bored. That's generally frowned upon in actual society.

Also frowned upon? Telling me our relationship is over when I'm clearly recreating it here, Julie!
But ...
A simulated home had already been done waaay back in 1984 with Little Computer People. Like The Sims, you had the ability to directly control your little characters (i.e., telling them to watch TV, play the piano, etc.), and you could also decide how their house was decorated. Sure, you couldn't design your character like in The Sims, but you could be guaranteed that no other owners of LCP had a character exactly like yours, thanks to something called "digital DNA" -- a randomized code that determined your Little Person's behavior and personality. Oh, and you couldn't change this code, either. So if your copy came with a miserable son of a bitch, then you just had to live with the guy, and occasionally steal wistful glances at the book of matches in the junk drawer.

Jesus Christ we're so lonely.
However, LCP also had a few features that The Sims didn't:
To start with, you could actually directly interact with your character. You could challenge your little dude to a game of poker, request that he play songs by certain composers on the piano and directly send messages to him via the little gray text box running across the top of the screen. One anecdote about LCP relates the player taking all of the character's money in a poker game, after which it had thrown a fit and refused to speak to the player or eat anything for an hour.

A less-amusing anecdote involves waking up to find the character staring down at you and holding a wrench.
Maybe that's why The Sims succeeded where LCP failed: Who wants to play a game about living with a guy you have no hand in choosing, and then dealing with his bullshit all the time? We've played that game before: It's called having a dormmate.
#5. Wii Fit: The NES Game

Nintendo threw everyone a major curveball in 2006 when they gave the world the Wii, and in return the world gave them all of the money. 2007 saw the unveiling of the Wii Fit, a video game that made you exercise and feel bad about yourself, which we all considered fun for some reason.

Nintendo's mea culpa for your crippling bedsores.
Even more inexplicably, Wii Fit succeeded despite its high price point of $90. The cost was necessary, however, because of the Wii Balance Board accessory that came bundled with the game. The board was capable of detecting how you were standing via the four scales inside, which made sure that you got the exercises done, instead of just lying on the ground watching Denise Austin bend over and touch her toes while telling you how great you're doing. Wii Fit flew off the shelves and quickly became not only one of the best-selling games of this generation, but of all time. As it turns out, people were really excited about the concept of taking exercise and turning it into a fun game. Why didn't anyone think of this earlier?

Because dignity has been steadily losing its value for the past 20 years?
Well, actually, they did.
But ...
Hey, at least the thieves were only ripping themselves off: Nintendo actually had exercise games on their systems over 20 years ago. Bandai released Dance Aerobics on the NES in Japan way back in 1987, and it was on North American shores in 1989. Just like Wii Fit, this game put a virtual trainer on the screen and had you stand in front of the TV while doing aerobic exercises.

Man, Richard Simmons looks pretty hot in 8-bit.
Of course, Wii Fit stood out from the pack by using the Balance Board, which could track your movements. Any workout game would really just be a glorified exercise video if it didn't have ...
Oh wait, there we go.
Yes, Dance Aerobics used the ill-fated Power Pad accessory to track the location of the player's feet, and it penalized them if they did the workout improperly. To top things off, Dance Aerobics also had musical elements to the game, which mostly revolved around tapping buttons with your feet in time with onscreen prompts. That's right: It was both Wii Fit and Dance Dance Revolution, approximately two decades before either of those terms were anything but hilarious Engrish.
#4. A Better Version of Minesweeper, 10 Years Earlier

Minesweeper is one of the most famous computer games ever created. It is so popular, in fact, that it's come prepacked into every single copy of Windows since 1992. But the game itself predates that, with early versions going back to 1989. The elegant simplicity of Minesweeper was the key to its success: It presented you with a field of gray or blue squares, with mines hidden underneath some and numbers under the rest. The numbers indicated how many mines were touching that square, and if you used the clues well, you could ideally mark all the mines with flags and complete the level.

In theory.
In practice, you mined yourself into a corner, called the game "retarded," and played Doom instead.
But ...
The first "hidden mine" game was a 1973 text-based program simply called Cube, which placed you at one corner of a cube and challenged you to get to the opposite corner without blowing up. Players traveled from vertex to vertex, and five of these vertices had mines hidden underneath. But there was no way of telling which, and so the whole thing was essentially a random number generator that periodically exploded you.
atariarchives
Just like life.
Things got more interesting in 1983, with the release of Mined-Out. Like Cube, your goal was to get from one end of the field to the other without blowing yourself up. This time, however, you were given a mine detector that would tell you how many mines were right next to the space you were standing on -- which, remember, is exactly what the Minesweeper numbers mean.

We prefer the "Click blindly until the Internet comes back" method.
Of course, Mined-Out had a number of features Minesweeper did not: There were nine levels of increasing difficulty to play, you were tasked with finding damsels in distress, you had to avoid rogue mines that followed behind you and you battled devices that patrolled the map, dispensing even more mines. Despite (or possibly because of) Mined-Out having these extra features, Minesweeper managed to take off while Mined-Out did not.

This little guy probably helped, too. Look at him!
It turns out being bundled in with the most popular operating system in the world gives your market share a bit of a nudge. Who knew?









i only knew little computer people :P
Replyoh and the pong one
The minesweeper smiley got so annoying once I opened up the program in a hex editor and overwrote his sprites with gray pixels.
ReplyNot sure if this has already been mentioned (I can't be bothered clicking show more comments 37 times to find out) but in the picture depicting "mining yourself into a corner" the location of the remaining mine is blatantly obvious (it's the square closer to the top of the board). I'm aware you can easily end up having to guess which of two squares has a mine on it but that picture doesn't depict that.
Reply Hide All See All 5 RepliesI was going to ignore this one...but I have to bite. How is it "blatantly obvious" where the mine is?
Demane's right, it could be either square.
Who cares about the location? its just a f****n picture to go along with the article
You are simply wrong about this. Completely mistaken, sir.
I'm so embarrassed. I saw the negative comments and went and had another look just in case I'd gone mad. Imagine my horror when I discovered I had. Either that or blind. Please ignore all further comments I might make as I obviously have my head up my own arse.
I didn't know that Space War went as far back as 1962, but I'm pretty sure I remember seeing 2-player Space War consoles in the same arcades that had Asteroids.
ReplyAs for Minesweeper, I always thought that it and Solitaire came with Windows to teach people how to use the Windows interface. You right-click on a square to mark it, and left-click on it to remove it. In Solitaire, there's a lot of click-and-drag going on, or double-clicking as a shortcut.
Didn't LCP come out in 1985 not 1984? When I play it, it shows its release date and it says 1985, just saying.
ReplyAdd New CommentI played LCP on the Commodore 64. It was a fun game until I basically made the little guy so mad he straight up walked out the front door and never came back. Every so often I'd load the game up again and see if he came back, but he never did. Just an empty house with a poor dog that never got fed again.
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ReplyBUT ARE THEY TALL?!?!
i like pacman
Replydid you know that duck hunt had multi-player? seriously you plug a controller and and that player controls the duck. I learned that today and my mind was blown!
Reply Hide All See All 4 RepliesYeah, I found out about that in a previous Cracked article, I felt cheated, all those times I could have cheated and lost the opportunity...
For values of "controls the duck" that equal "can kind of make the duck fly in sort of the direction you want it to."
As MWS pointed out, the controls weren't exact and if you were playing single player, it was hard to control them with one hand and shoot with the other. If there were more than one ducks on the screen, it made things even more chaotic.
All I remember of the old NES games was it caused me and my siblings to fight a lot because one of us would lose concentration and die in the game. A death in the game meant a beating in real life.
"Son of a bitch."
ReplyHeh, I see what you did there...
Everything old is new again.
ReplyChrist, these were all examples of games that were similar. The early "Asteroids" game video didn't even have asteroids. Why not just say GTA was a copy of Crashing Race from the 70s. Gah.
ReplyMy cousins had a game that used the Power Pad. It was an Olympics or track and field game. Something with running. We always cheated. Got on the floor and pounded the buttons with our hands instead of standing on it. XD
ReplyMy brother and I played it in our parents' room and would jump on the bed, then back on the power pad and get the longest long jumps in the history of everything. You had to time it right though and not be too ostentatious, otherwise the game would just have you eat dirt.
Wii fit is a classic videogame now?
ReplyExcluding games bundled with consoles, I believe it's the third-best-selling game in history.
@thesounddefense, I don't think its success should determine what game is a classic and which one isn't. By that logic, Modern Warfare 3 is the best game ever and Psychonauts was terrible. However, the author's intent is clearly that these games are remembered as innovative. Wii Fit was basically a genre launch for fitness games.
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Now I want to figure out if LCP will run in DOSBox and if I can buy a copy of it, or if it's freeware. That sounds awesome. The best I can do in "The Sims" is create a family of 8, and then lock half of them in 1x1 cubicles til they die, put 2 in a pool with no ladders, and put 2 in a room full of fireplaces and crap that's easily flammable. Drag their graves into 1x1 cubicles. Rinse and repeat until the bottom floor is honeycombed with dead people, build a set of stairs on the outside, build an upstairs apartment with no way to get into the "creepy basement", and watch them die of fright every time 50 ghosts show up at the asscrack of midnight and start wandering around their apartment, looking in their fridge, playing their piano, and generally being assholes.
Reply...yeah, maybe I shouldn't play LCP. I get the feeling I'd find a way to break the game and murder my poor little dude. Or drive him insane so that he starts drawing on the walls and thinking I'm a voice in his head.
How exactly do FPSs "predate" personal computers when Maze War ran on the Alto which was the first modern personal computer?
ReplyNever mind it was originally developed on the PDS-1 oops.
lol. nub.
Maze War did not predate personal computers because the Alto was basically the first modern personal computer.
Replyi had to stop reading after space wars. you are full of s**t, seriously. the game shares one element with asteroids. how the ships move, thats it.by your standards the arguement could be made that checkers and backgammon are the same game since the both involve move chips on a board. or go fish and 5 card stud since the both involve makes sets out of hands of cards for that matter.
Reply..back to reading this one
Ah, George. Just as ignorant as ever, I see!
Yeah, how's that search for weapons of mass destruction going?
That isn't how Duckhunt worked, not on your own TV anyway...
ReplyThe screen would flash briefly, and each target had a white square on it. Depending which square the gun *detected* you shot, that bird would go down on the screen. I really hate to be a dick, but how the author thought shooting a beam of light at your own TV screen is going to respond on the console is beyond me...
Are you dumb? Did you even read the article? He never says that's how duck hunt works. He says "The mechanism was surprisingly similar to the Nintendo version we all know and kind of tolerate". He then goes on to describe how the Ray-o-lite works. Don't be bringing your big dumb dinosaur brains in here acting like you know whats up when you are not even reading the article.
Yes, Asa. He is dumb.