But you had to know that a game built specifically for obsessive people with lots of spare time would quickly top even that -- in complexity, if not size. For instance, there are those who take things into Inception-esque territory and create entire games within the game. We're not talking about building the settings for famous video games using Minecraft blocks (although those also exist, and they are awesome); we're talking about recreating the games themselves. For example, a team of players made a giant old school Game Boy with 18 million blocks and used it to make stop-motion videos of classic games, including The Legend of Zelda: Link's Awakening and Super Mario Land, brick by goddamned brick, pixel by pixel:
Which is to say, EACH FUCKING PIXEL IS A BRICK.
Since they're stop-motion films, that means each individual frame of gameplay was painstakingly recreated. It's so nuts that even Minecraft's creator, Markus "Notch" Persson, thought it was bullshit until the team released a "making of" video, which shows that they didn't just recreate every pixel of Mario Land; since it's a side-scrolling game, they then had to shift every single block to the right, one by one, to make the screen move.