If you've watched television recently, you've probably noticed that Kate Upton's tits really want you to play a smartphone game called Game Of War: Fire Age. That ad campaign cost approximately 40 million dollars, or about 5 million more than the entire development cost of Borderlands 2. They can afford their "it's like Game Of Thrones, but, somehow, even more sexual!" marketing because, as we write this, Game Of War is raking in more than a million dollars each day. Jason Croghan has spent several thousand dollars on it, and he told us all about how games like Fire Age sink their claws into you -- and don't let go.
5 They Ease You Into The Transactions
Machine Zone
If you haven't played Game Of War (and I strongly suggest that you don't): It's a bit like Civilization. You build a city, research technology, train soldiers, and attack other players. I started playing because I was bored at work -- the same reason you started making clans clash or birds angry.
When you sign up, you're inserted into a kingdom populated by other newbies. New players will be added until it's full, and then the cycle begins anew. At first, it's harmless fun, and, yes, I realize I sound like a drug addict. Like many casual games, you have to wait a certain amount of time before a building is complete or certain technology is researched. The timers start low, so you can play for a few minutes every day and make decent progress.
Machine Zone
And I probably would have only wasted those minutes looking at something else.
At this stage, you can spend five bucks to wipe the floor with anyone who's still playing for free. You laugh off defeat because the stakes are low. You can easily catch up without spending a dime. But, soon, all of those new players you joined with aren't so new anymore. They're growing stronger, and, after a few months, the wait times to accomplish anything are so great that if you don't spend money to keep up with the fantasy Kardashians, you'll be overwhelmed. We're not talking five bucks anymore -- many players will have dropped a couple hundred at this point. Hey, those virtual troops weren't going to train themselves. Well, they were, but it was going to take forever.
You can't shrug off defeat anymore. Now, the only way to recover is to flash some cash. And you'll notice people in your kingdom doing exactly that, getting wiped out but coming right back a week later. If you try to do it the slow, steady, and free way, you'll get frustrated by the delays or just get wiped out again, before you can fight back.
Machine Zone
Maybe people are being suckered in by the gorgeous visuals.
You've gone from a game that was fun to play for free to a game that's no fun to play at all unless you spend to keep up. And you will spend because you've been putting in 30 minutes a day for half a year to reach this point. It's become an investment. Possibly the worst investment outside of real estate in the Pacific Northwest, but an investment nonetheless.
4 You Don't Get To Keep What You Buy
Machine Zone
Every MMO needs an endgame -- something repetitive, but fun, that your paying customers can do indefinitely once they've mastered everything else. In World Of Warcraft, the game is reaching the maximum level, and the endgame is all about completing difficult raids to earn the best equipment and the worst skin complexion.
But, Game Of War has no endgame beyond attacking opponents. Every time you and your buddies team up and strike, you're wiping out hundreds, if not thousands, of your enemy's dollars. In a different context, that's a sci-fi dystopia we would need the crew of the Enterprise to rescue us from.
Perfect World Entertainment
Provided you can pay for them to show up.
In most games, if you spend money, the benefits are permanent. Your Cloak Of Questionable Financial Management may have cost 40 bucks, but no one can ever take it away from you. But, here, you're spending money on troops and other expendables that can be lost in combat. I was casually browsing the map at work recently and came across a guy who must have spent at least 7,000 Euros. He wasn't around to defend himself, so we attacked. We wiped out about 2,500 Euros. Two-and-a-half grand, gone in five minutes.
It's like gambling, but with no possibility of winning. The best you can do is not lose. We destroy so much in a single attack that it would take months of gameplay to recover ... or 100 bucks. You're useless to your alliance until you rebuild, and what's money if it's keeping you from playing with your friends?
Machine Zone
Always remember that people who say their friendship is unconditional are liars.
Almost everyone still in my kingdom has spent at least a few grand. By the time the money starts looking less like what you would only waste on fast food and more like what you should be putting into mutual funds, you've built alliances and formed grudges. The only thing more stupid than continuing to waste money is to have wasted all that previous money for nothing. Yes, I realize that's the sunk-cost fallacy. Did you realize shut up?
Machine Zone
Machine Zone
Machine Zone
Machine Zone
Machine Zone
Machine Zone
Machine Zone
Machine Zone
Machine Zone
Machine Zone
Machine Zone
Machine Zone
1465 Comments
Load Comments