Even if you love video games, you have to admit that the stories are usually illogical, poorly translated, and not exactly known for their subtlety. That's why we're always blown away whenever a game's writing is so clever that it's even able to dangle giant clues to its own twist ending in front of our faces without us noticing. You may start taking notes now, Hollywood.
Note: This article is, like, wall-to-wall spoilers. Just a big, sweaty orgy of spoilers in here. Proceed with caution.
6 BioShock: A Random Audio Diary Gives Away The Game's Big Twist
BioShock is a game that dared to ask the question "what if we actually let libertarians run things?" before quickly arriving at the predictable and obvious answer of "horrifying monsters and the maiming of small children in an underwater city." The player, named Jack, arrives in the dystopian city of Rapture to find it leaking worse than a condom from the Vatican Planned Parenthood. The initial antagonist is Ayn Ran- er, Andrew Ryan, an Objectivist Walt Disney who built and ruled Rapture armed with nothing but a copy of Atlas Shrugged (we guess his army of mutants helped some, too).
Just like Rand, his main legacy is littering the Internet with nonsensical quotes.
When Jack finally confronts Ryan, it's dramatically revealed that Jack is Ryan's illegitimate son who has been artificially grown, genetically modified, and brainwashed. Ryan explains that Jack has been conditioned to obey any instruction that follows the words "would you kindly," before asking Jack, "Would you kindly beat the ever-loving shit out of me with my own putter?" (We're paraphrasing.) So, you end up becoming the weapon through which your evil dad commits suicide -- it's one of the most shocking scenes in any game, ever.
... unless you're one of those weirdos who listens to the audio backstory, that is. Throughout the game, the player collects audio diaries, because sometimes you need to take a break from fighting mutant supervillains and flying machine guns to listen to some talk radio. Early in the game, a nosy player can find the following diary stashed under the floor:
Audio diaries stashed under floors were the Vines of the '50s.
It explains that Ryan has restricted Rapture's bathysphere-based metro system so that only he and a few select people are able to use them to move around the city, which is verified by their DNA. But, the diary also reveals that there's a hitch -- the system isn't perfect, and anybody who is "in the genetic ballpark" of Ryan can use the bathyspheres, which the player does with no problem from the very beginning of the game. Apparently, your character just assumed he was Ryan's third-removed cousin or something, but nope: You can travel for free because you're the boss's son. Yay for nepotism!
This explains why the metro is so empty; unrealistically, you
never encounter a single person publicly masturbating.
5 Dead Space: The Chapter Titles Literally Spell Out The Game's Ending
In the sci-fi horror game Dead Space, the player takes control of a man with the subtle first name of Isaac and just-as-subtle last name of Clarke and experiences a terrifying, astronomical hellscape as seen through Isaac's eyes (or, more accurately, the eyes of an invisible person standing 2 feet behind him). Isaac's mission is to investigate a mining ship that has been infested by vicious space monsters. If you think this is starting to sound a little bit like Alien, you're wrong, because the Dead Space monsters are called "Necromorphs," not "Xenomorphs." Totally different.
Fun fact: If you rub a Xenomorph head in the center of this thing and wait nine months, a Predator comes out.
Secretly driving Isaac through the hordes of space zombies is his desire to rescue his girlfriend, Nicole, who had been the ship's medical officer before the crew caught a bad case of dead. Despite encountering her several times in the game, when the player reaches the end, it is revealed that Nicole has been dead the whole time, and all of Isaac's visions of her have been hallucinations, which isn't to be confused with the ending of The Sixth Sense or that really sad episode of Scrubs. The hallucinations were induced by a giant alien stone -- a "monolith," if you will -- which was bent on the destruction of humanity, as these things so often are.
Man, who could have seen any of that trippy shit coming?
You, if you had just looked at the names of the game's chapters:
There's also the hidden 13th chapter, which plays 10 minutes after the last song when you've fallen asleep.
While unremarkable at first, look more closely at the first letter in each chapter's title:
"Nicole is DEA?! Flush the stash, dude!"
Yep, the fate of Isaac's girlfriend and the game's big twist is given away by a simple acrostic that would be rejected from a Scooby Doo episode for being too childish. But, if you hadn't bothered to meticulously write down the name of each chapter, you would have been totally in the dark ... until the game told you, that is.