Dead Rising 2 takes place in zombies-all-around-you real time, including all your phone calls and conversations with disagreeable survivors. That means that you're often being chewed on while trying to read. It's like getting to third base on the floor of a subtitled movie -- you're making both things less enjoyable. The DR2 structure is a cross between Groundhog Day and a scavenger hunt, which is compelling and infuriating at the same time. This is the work of evil psychologists trying to get the different parts of your brain to declare war on each other.You don't even get to relax during the impossibly long loading screens that appear every time you go through a door because the moment it lets you play again, a wall of mouths is lunging at you. Pausing the game at any time cuts Chuck's momentum so that when you leave the pause menu the zombie chasing you welcomes you back with a slobbery tackle. If you look away from the game, it puts its finger in your sister. But you have to remember, it's not its fault -- Dead Rising 2 didn't ask to be born this way. And ... and dammit, I love it.
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