Perfect Dark's mode only worked with two players, but imagine this concept applied to next-gen hardware and online play. Think about playing a campaign in a game like the upcoming Star Wars Jedi: Fallen Order knowing that every single stormtrooper you dismember is actually some real human earning points for actually trying to stop you, and given some ability to be creative in how they do it.
This means that every single playthrough of that campaign is unique ... and if you come back and play it a year later, you'll get a totally different experience, as stormtrooper player tactics will have advanced. You'd actually have an "ultra hard" mode in a game that isn't just turning every enemy into a bullet sponge.
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