If many of us were to gain access to the hourglass of time, an artifact that allows its owner to rewind time, we would wisely use it to go back to 2003 to play Prince Of Persia: The Sands Of Time. There are many other reasons for someone to go back to the early ‘00s, sure, but this Back to the past game was surprisingly ahead of its time. It featured never-before-seen gameplay rewind mechanics, combat that would serve as the blueprint for the Assassin’s Creed series, and some of the best platforming action ever made. It spawned many sequels, some of them in prettier engines of more advanced machines, but they all failed to capture the magic of the original. Ubisoft took notice, and back in 2020, they announced a remake that they intended to release in 2021. Ubisoft has missed that date, and it seems the remake has more problems than just a prince who looks more like Jake Gyllenhall than he looks like the original prince.

A Twitter page that might be run by the actual prince of Persia has just announced a delay, something that's natural – especially after that big thing that happened in 2020 that still lingers on, but it also announced something much more drastic. The game's entire development will move from its current team to Ubisoft Montreal. That doesn't do a very good job of hyping up the game they've been working on thus far, but there's perhaps some hope in the fact that the game is going back to the hands of the team that made the original.

They're at least kind enough to tell us it will release when it's ready in the year 2xxx, instead of giving us a completely unreasonable date. It looks like it might be a while before we get to do this once again.

The glorious wallrunning from 'Sands Of Time'

Ubisoft

Just give us a wall running minigame while we wait. Please.

Top Image: Ubisoft

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