GoldenEye Nearly Ended With 007 Visiting The Bad Guys In The Hospital
GoldenEye is regarded as one of the greatest FPS games of all-time -- provided that no one picks Oddjob -- but it could have easily been a mediocre mess. For starters, the development team was comprised of newbies who'd never worked on a major release, and Nintendo was anxious about the amount of "horrible" violence and death in the game (as if their most famous franchise wasn't about wanton turtle murder).
This raises the question: What sort of game was Nintendo expecting? The answer: a very polite one. The team received a fax from Shigeru Miyamoto, the creator of Mario, asking them to implement a post-credits scene wherein James Bond visits a hospital ward containing the mangled, bandaged near-corpses of the many bad guys he shot during the course of the game. Then Bond was to shake hands with each one of them, as if this whole thing was a cricket match that got out of hand, as opposed to a world-ruining terrorist plot.
Rare SoftwareThis would have resulted in a version wherein Sean Bean doesn't die, breaking one of the fundamental laws of reality.
They didn't implement this idea, we guess because the ending would've been 16 hours long. They did, however, add in a credits sequence in which they listed the actors and actresses for each of the game's roles, just to underline that this was the video game equivalent of pro wrestling.
George Lucas Kept Sabotaging Star Wars Games With His "Brilliant" Suggestions
Before being sequestered to some closet in a Disney warehouse, Lucasfilms' digital entertainment arm, LucasArts, produced some fine video games, like Zombies Ate My Neighbors, the Monkey Island series, or the one that lectured pirates about copyright infringement. And while working under the watchful eye of George Lucas had its advantages, they also had a major disadvantage in that they were also under the watchful eye of George Lucas' terrible, terrible judgement.
During the production of Star Wars: The Force Unleashed, the development team wanted to give their protagonist, an apprentice of Darth Vader, a "Darth" moniker of their very own. They asked Lucas if that was cool, and by total surprise, he said "yes" and gave them three possible options: "Darth Icky," "Darth Insanius," or "Darth Suck It There's No Third Option."
LucasArts"I've taken the liberty of designing his character model, too."