Anyone would feel a bit of panic while running along the edge of a building. So maybe it's her proximity to certain death that's causing her to move like a malfunctioning robot. But Faith looks even crazier during her casual strolls, like she's being controlled by a puppeteer trying to get fired.
"I AM walking a straight line! Maybe YOU'RE the wub that's intoxifated, occifer!"
The animators gave Faith's body all kinds of medically impossible twitches in order to make the game work. For instance, when she struggles across a tightrope-like pipe, the player sees this:
Whoaa! She's barely able to stay on! Whoooaah!!! Well, when the camera zooms out, it's a little less dramatic. Her legs are perfectly locked onto the beam the entire time. But her upper body has the consistency of a fresh-baked cookie being slowly, delicately ripped apart by a hand model.
She's got that fresh-from-the-oven torso.
Faith's most hilarious performances come during quick time events -- those times you stop playing the game and instead must quickly identify shapes. It sounds too fucking stupid to be true, but it's a real device that video game developers love, for reasons known only to them and the mad god they worship. During its QTEs, Mirror's Edge knows you can't move your body, so it doesn't bother to animate it. Instead, it puts you in your default pose -- halfway through the "Y" motion from "YMCA" -- and magically floats you to your destination. For instance, if you're too slow pushing the triangle button on your controller, a bodyguard may choke-slam Faith off of a building to her death. In first-person, this is terrifying. But when you pull the camera back:
In all seriousness, 30 mannequins are killed every day by interpretive dancers. #SaveOurFallingMannequins