In video games, most of the ways to lose are pretty self-evident -- don't jump in the lava, don't get shot, and don't send Facebook requests asking friends to join your sad mobile gaming addiction. But some developers decided, "Screw the obvious and logical game over scenarios! Death should lurk around every corner, waiting to pants the player in bizarre and unpredictable ways."
6 Far Cry 4 -- You Should Probably Listen to the Bad Guy
Far Cry 4 takes place in the fictional land of Kyrat, to which young Ajay returns to fulfill his mother's last wish: laying her ashes to rest with someone named Lakshmana. Ajay's bus is shot up by the evil tyrant king Pagan Min, who kidnaps him and then tells him to stay put while he deals with a problem. And that's when the game begins -- you make a daring escape, aided by rebels who reveal that you're the son of the guy who founded them. You're swept into their ranks and begin the process of bringing democracy to Kyrat, at least when you're not sidetracked by the prospect of brutally murdering rhinos so you can make a slightly larger wallet out of their hides.
Min, meanwhile, went off to skin Frankenberry for a second suit.
Numerous hours and objections from PETA later, Ajay and the rebels overthrow Pagan Min. He reveals that he wanted to pass leadership of Kyrat to Ajay because his original successor, Lakshmana, was murdered. It turns out that Ajay's father sent his mother into Pagan's inner circle as a spy, but she had a fetish for weedy guys in fabulous suits and Prince was nowhere to be found. When Ajay's father found out, he killed their love child Lakshmana out of jealousy, and Ajay's mother killed him in return before fleeing to America.
You can discover all of this after countless brutal deaths, or you can avoid all the bloodshed and learn everything within the first 15 minutes. If you forego your daring escape and dutifully wait in Pagan's dining room like he asked you to, he'll eventually come back and take you to Lakshmana's tomb while explaining the entire plot. You leave your mom's ashes before going with Pagan to shoot shit up in a highly dysfunctional father/son relationship. It's implied that the despotic leader will groom you to be a "lesser-of-two-evils" ruler, and all you had to do was let the game play itself.
It's honestly the closest thing the game has to a happy ending.
And the music that plays during the intro? The Clash's "Should I Stay or Should I Go?" gives you a little hint that you should probably stick around.
5 Portal 2 -- You Probably Shouldn't Listen to the Bad Guy
Portal's successor continues the tradition of computers trying to kill you with mind-bending physics puzzles, as well as hilariously nuanced writing that people will mostly forget in favor of beating a single catchphrase into the ground. Now there's a new murderous and quotable AI -- Wheatley. At one point in the game, he tries to lure you into a room that consists of a small platform surrounded by spiky walls. It's basically the trap we designed for our math teacher on our trapper keeper when we were seven.
When you spot the blatant setup and move on with the game, Wheatley feebly asks you to come back to his death pit. It's a funny moment. Most of us ignored him, because generally it's a bad idea to listen to the villain. But if you do honor his request, there's a whole extra scene in it for you. Even Wheatley is surprised by your compliance. He hadn't planned for your chronic politeness, so he simply asks you to jump into the pit of doom.
It's the same tactic Bowser uses to keep Peach coming back.
If you're plagued by indecision -- you're not moving on with the game, but also not jumping -- he continues to offer you incentives, including claims that the pit is full of ponies, designer clothes, a yacht, boy bands, and your real parents.
"And Half-Life 2: Episode Three is down there! It's almost half-finished!"
While we wouldn't put it beyond the Portal team to include a secret boy band and pony level just for the joke, the jump kills you, obviously. Now, falling to your death may not be all that but a way to lose a game, but it's pretty strange that there's one little throwaway moment in Portal 2 that starts a whole secret scene -- if only if you're polite enough to commit suicide on request.