5 Reasons It's Still Not Cool to Admit You're a Gamer

Since we've brought film into this, take a look at the (very short) clip below. It's one of the first movies ever made, and the very first one to ever get a copyright as a motion picture:
That was the whole thing. Fred Ott's Sneeze, made in 1896. It's five seconds of a guy sneezing. People used to pay good money to watch that sort of thing, in traveling shows with little kiosks.
They weren't all suffering from crippling brain damage, it's just that at one time film was brand new and the technology was startling all on its own. So movies were usually just very short, simple sequences (a woman dancing, a fat guy falling down, a disobedient housewife getting whipped). Later they'd throw in some primitive camera tricks, like making an actor disappear with an edit, or making an object float with simple stop-motion animation, and the audience would almost poop their pants with awe.

Yet his monocle remains undisturbed
But once the technology was no longer novel, those early films became utterly worthless--you'd have to be pretty damned stoned to pay to see a re-release of Sneeze. No one thought watching those clips were teaching life lessons or even moving you emotionally--the main emotion elicited could be described as, "HOLY SHIT, I AM WATCHING A MOVIE!" It was only later that they were able to tell stories like Gone with the Wind and The Wizard of Oz, epics that connected with people on some deeper level that actually left them changed in some way.
Video games, for the most part, never move past that "HOLY SHIT I AM PLAYING A VIDEO GAME" stage. We have an E3 coming up. Watch how much of the conversation revolves around technical novelty (motion controls, upgraded graphics, 3D) versus character or story or creativity. We have only ourselves to blame--we pretty much demand this.
For instance, at the time of this writing, I have a still-unopened copy of Remedy's Alan Wake, a just-released game I've been anticipating for about five years, which I'm saving for some free weekend. It's an atmospheric horror tale which reviewers assure me is on the cutting edge of non-ridiculous video game storytelling. But I'm browsing around gaming blogs and message boards and I'm getting worried. I see dozens of comments like this:

Oh-oh. What's the complaint that has everyone up in arms? Is there a cheap twist at the end? Is the main character two-dimensional? Is there a frustrating minigame where you have to carefully groom Alan's pubic hair?
No. It turns out somebody took a screenshot of the game, zoomed in 500 percent and counted up the pixels to make sure every frame was rendering at the maximum 720p resolution the Xbox 360 is capable of.

It turned out some parts of some frames weren't. All hell broke loose. Here are hundreds of posts on the subject at gaming forum NeoGaf. Here are hundreds more at B3D. Here's 2,000 posts on the subject at the Alan Wake site.
On some level we know this is wrong, because we know to hold films to a different standard. We know that advances in CGI couldn't save the Star Wars prequels, and that pretty 3D doesn't make Avatar the best movie of the year. Yet, in the next breath after mocking Avatar fans as slack-jawed yokels easily amused by a cheap technical gimmick, we will fly into a rage if some new game's technical gimmicks aren't up to par.

Nothing else matters. Who's that woman Alan is talking to up there? Where are they going? How does it play into the story? What emotions is this scene going to elicit? Tension? Dread? Humor? HOW CAN YOU WORRY ABOUT SUCH THINGS WHEN THE ROLL CAGE ON HIS PICKUP TRUCK ONLY HAS A 19:25 PIXEL RATIO.
Of course, that level of outrage speaks to something else entirely...

I don't want to get into an argument about piracy. I'm thinking that none of us reading this can cast the first stone on that one. Information wants to be free, you weren't going to buy it anyway, they're all greedy corporations, etc. But then you have the Humble Indie Bundle.
That was a bundle of DRM-free independent games that, combined, would normally sell for $80. The makers offered the bundle as a direct download to the consumer--no corporate middle men--and let customers pay whatever they wanted, down to a penny.

"Yeah, that seems fair."
It wasn't free, you still had to pay. But you could set the price.
If ever there was a measure of the gaming community's sense of entitlement, this was it. All of the rationale for piracy--high prices, hatred of corporations, annoying DRM--was stripped away. Here we would find what we gamers think game creators owe us, and what we think we owe in return. The results:
The average downloader offered to pay $9.18, giving themselves a nice 87 percent discount off the retail price.
More than a quarter of the downloaders stole it outright.
That's right. More than a quarter believed that even one penny was too much to offer in return for the hundreds of hours of labor it took to create the games.
And that's not including the people who traded the Bundle off torrents and file trading services--this is just the people who pirated the games directly off of the game maker's server. In other words, they intentionally used the game developers' resources so, in addition to paying nothing, they would actually cost them additional money on bandwidth. It's like if you not only refused to drop a nickel into the street musician's guitar case, but waited for him to finish the song before taking a handful of change out.

Oh, Stevie. You make it too easy.
Those same PC gamers--who spend 75 percent of their waking hours explaining how PC's are the ultimate gaming platform--seem baffled as to why PC gaming is dying. Hey, remember back when every new groundbreaking innovation happened on the PC? What happened to those days? After all, remember the hype about Spore and how it was going to change the world? That would be the game that was pirated 1.7 million times in its first three months.

But who could resist its siren call?
Gosh, I wonder why these publishers are putting all of their resources into the harder-to-pirate consoles instead? Forget about the debate over the morality of file sharing. It's not that; it's just simple cause-effect. We're smashing out the windows because it's fun, and then crying because the rain is coming in. It makes us all look like spoiled, entitled brats with no concept of how the adult world works. Don't tell me this is because gamers are mostly kids, either--the average age of video game players is 35.
We help ourselves to free game after free game, and then scream bloody murder when Ubisoft goes overboard with anti-piracy measures. When the makers of the Modern Warfare series decided to make the consoles front and center for the sequel--stripping some features PC gamers are used to in the process--gamers threw a tantrum and bombarded Amazon with hundreds of one-star reviews for a game they admit right in the reviews they never actually purchased or played.

See, I don't think those guys understand what "review" means. And of course, they couldn't make it through their crusade without the ever-present "we'll just pirate it instead!" threat.

The, "they're treating us like animals, so let's shit on their floor!" line of thinking is the hallmark of teenagers in full teenager mode. It's no wonder gamers get portrayed in the media as impulsive and immature:
...and why it's so hard to convince people the infamous "WoW freakout" video is a fake:
Come on, guys. We've got a reputation to outgrow. From now on, let's shove the remote control of maturity up our ass instead.
David Wong is the Editor of Cracked.com and the author of the comedy horror novel John Dies at the End, currently banned in 72 countries.
Do you have an idea in mind that would make a great article? Then sign up for our writers workshop! Know way too much about a random topic? Create a topic page and you could be on the front page of Cracked.com tomorrow!
To see how you can start turning around these stereotypes, study the 10 Video Games That Should Be Considered Modern Art. Or learn the dark inside secrets of the industry in 5 Creepy Ways Video Games Are Trying to Get You Addicted.
And stop by our Top Picks (Updated 05.21.10) to see why the Internet gets such a bad rap.
And don't forget to follow us on Facebook and Twitter to get dick jokes sent straight to your news feed.








Such a shame about the negative stigma that is associated with being a gamer. Most of us are really normal people, but it just takes a few douchebags to make a scene and suddenly every non-gamer groups us together.
ReplyObviously though, sometimes developers are to blame too, I have a mate who loves playing WoW, but constantly complains about how ridiculously revealing the female armors are. A non-gamer sees this and immideately thinks that all WoW players are highly hormonal virgins
Lol. The WoW Freakout was taken down by youtube for third-party infringement reasons.
ReplyHe makes a lot of good points, but I take issue with his comment on Bioshock, the reason that it's mostly gameplay is because it's a game. A movie is two hours, a game is anywhere from five to a hundred. We play games for interactive entertainment, strung together with a story, we watch movies to be given a story. Games can have amazing stories, and should, but a game's first priority should be gameplay.
ReplyWTF?! Did anyone see that Spore alien?! XD
ReplyNo, No one else saw the f*****g picture in the middle of the f*****g page, you must have super-fucking-vision. You fuck.
PC gamers complain about CoD only being 9vs9?!?!?!? WTF? so they get used to massive 100 player epics, while us on the regular platforms only get 9vs9, do we complain? no we are f*****g happy about it, that to me says PC gamers are a group of spoilt little brats who endlessly b***h when they dont get there own way.
Replyrant over.
That hurt me, and they say the truth hurts...
well when u talk about the lack of story telling in games all i have to say is Bethsda, creators of the Elder Scrolls series, prehaps the most detailed games ever, with books that fill out every part of the game world, and a system that means the killing everything in sight isnt the only option, and then theres Fallout 3 and New Vegas.
ReplyYour missing the point, the actual story of the game is like a b rated movie. Thumb me down if you honestly thought the main story of skyrim would have been considered a if it were a movie.
I have never played a videogame. There I said it.
ReplyYou seem to be forgetting the number 1 attraction of video games in #3... They're supposed to be interactive. I get that they should have a good story, but they can't be purely story. MGS would be a great example of a blend of story and game, but even that goes a bit overboard. You say that Bioshock is 90% shooting people and 10% story (which is pretty false, since the story progresses as you shoot people), but isn't that what a game should be? I mean, back when Mario was released, it was 99.9% jumping on mushroom's heads, and 0.1% story, and that pretty much launched an entire form of entertainment. Basically, what I'm getting at is that games should have a good story, but that doesn't mean the story should completely overshadow the actual game aspect. We play games mainly to have fun; good storytelling is just a byproduct of that.
ReplyThe only time I will pretend to not be a woman online (because it's just really annoying when you keep getting kicked from L4D2 lobbies after 5 seconds of awkward silence) is when I'm in the mood to listen to peoples' hilarious reactions to having a woman in their lobby that could kick all of their asses combined at Guitar Hero, Call of Duty, Left 4 Dead (2), and pretty much every online game there is except WoW because I do have a life, contrary to popular belief.
ReplyIt's not really sexist... It's just fear of the unknown. And a lot of male gamers online are still afraid to let anything that bares a vagina anywhere near their digital M-16s and flamethrowers.
Final Fantasy 7. Proof that not all video games have bad stories.
Reply Hide All See All 3 RepliesThat's just one example. Do you have anything else to cite?
~@ Rayos~
Terranigma, Metroid: Fusion, Golden Sun, Jade Cocoon: Legend of the Tamamayu, The entire ZERO series of MegaMan...
... Oh, I'm sorry... was that just an asshole-reflex-induced RHETORICAL question? I could really go on, but let's not waste the precious seconds you thought you had because you were so damn sure Video Games have always sucked at telling a story.
Lol, metroid fusion? I enjoyed it, but not because of its paper-thin story.
I think it was somethingawful where I read (paraphrasing):
"They only think the games have good stories because they've never been exposed to real literature. If you read them a Keats poem they'd all have strokes."
Planescape: Torment, Baldurs Gate saga, Deus Ex 1 & Human Revoliutions (in which you only need to kill like 3 people). What about adventure games like Grim Fandango? Seems like you only started playing games a couple of years ago and only blockbuster titles aimed at console kiddies. Oh and about piracy, I'm gonna paraphrase Gabe from Valve: we've never cared about piracy, it has always been a low priority for us, because if you produce a good product and don't f**k with your clients, they will want to buy your games. Oh and Spore was a good example of this, the reason it was pirated so many times was because Ubisoft included some s****y DRM and made the game installable 3 times per purchase, which ticked off the community, hence turning Spore into the most pirated game of all time. If PC gamers are mostly pirates and consoles are where the big bucks are at, then how come a company like Blizzard is not only able to stay afloat, but also be one of the most successful companies in the market? FFS Blizzcon is arguably bigger and better than E3. Not to mention Valve. Notice how both companies produce games almost exclusively for the PC and only quality games, not buggy, low value money grabs with generic characters and stories, that console kiddies love so much.
ReplySimply "not killing people" is not a story. Puzzle games are no more inherently "storied" than shooters.
As for Blizzard, WOW. Monthly subscriptions are substantial.
Oh come on now. Some game's stories are idiotic, but if they're WAR GAMES (FPS, RTS, etc.), of course you're going to have to kill a bunch of enemies. It's practically the point of the games. And movies and games are both storytelling mediums, but like I mentioned above, FPS games serve basically two functions: they have you kill bad guys, and tell you a story (which may or may not be good). In a movie, the whole thing is a story. No gameplay, and a time limit.
ReplyI pretty much agreed with every point, but the author left some facts out to support his arguments at times. Mainly on the topic of piracy. Sure, 1.7M copies of Spore was pirated in the first 3 months, an impressive number, but 2M was sold in the first 3 weeks (Sept '08), and it was the #3 highest-selling PC game in Dec '08, 3 months after its release. This is similar to Capcom's Street Fighter 4--it was also pirated in high numbers but it was also one of the highest-selling PC games.
ReplyThe misconception with digital piracy is that it is comparable to physical piracy in terms of financial impact; it isn't. When you physically pirate something, YOU have the object of value now and the owner lost it. When you digitally pirate something you AND the owner both have the object of value. A Cracked user summed it up nicely
"Creating a copy isn't stealing.
To be stolen from, you have to lose something. If I steal your car, you don't have your car. If I copy your car, you still have your original car. But now I have a car as well. How is this theft?"
Ecologically, it can also be thought of as commensalism, a relationship between two organisms where one organism benefits and the other is not affected negatively or positively.
One might bring up the argument that "the company lost a potential sale". That could be true, but more often than not the pirate wouldn't have bought it in the first place! Where am I getting that information? Admittedly I can cite no scientific study and only cite my own (Joe Blow) observations on human psychology and behaviour. Some pirates would not be able to afford the game in the first place, and so while "ethically" they shouldn't play it in the first place because of this, the argument is that the company lost a potential sale, which they haven't. And yes, it is true that there are pirates who buy the game if they like it. I find it more difficult finding a pirate who won't pay for any games if they can afford to.
And to those saying Anti-Piracy measures only affect pirates... you lot have obviously been lucky in your purchases or did not do your research: Anti-Piracy measures have also affected legitimate consumers negatively. I didn't have a problem, but many users did when they were installing Splinter Cell: Chaos Theory because of StarForce. I also have a purchased copy of SSF4: AE on Steam and Capcom/Games for Windows Live won't allow me to load or save my progress when I play offline single-player... come on man. HDCP also causes problems.
"Sex is part of life, so it should naturally be part of our movies and TV shows and games."
Reply Hide All See All 3 RepliesI completely disagree with that. For one thing, I'm a girl, so I don't want to see other girls naked (and I don't really want to see guys naked either). Also, I don't think non-perverts like myself should have nudity forced upon them through media. There are barely any movies left that don't have some form of nudity and/or sex in them. If you want to see someone having sex, then watch porn, but don't force it on people like me through non-porn movies.
im sorry to say, but its a male dominated industry, your gonna have that no matter what. I think at this point its really apart of the expiereince, and anyone would be hard pressed to get rid of it.
You still watch TV O.o?!
That's odd. Virtually every woman I know likes to look at nude women
Assassins Creed does an amazing job with the storytelling -even if you're mostly running around killing people the majority of the time. My husband literally won't play the quests if I'm not home to watch, Iiterally will watch him play for hours because the story is just as good (if not better) than a lot of the movies these days. There's a history and reason for the characters actions and motivations and I find the story as compelling as the game playing. I'm a Zelda girl myself but Assissians Creed has definitely opened me up to playing other types of games.
ReplyI think he misses the point; it's true that games can be compared to movies, but if you changed them in the way stated, why make the game when you could just watch a movie?
ReplyAlso, the humble indie bundle made more than $1 million.
Compared to conventional games, the Humble Indie Bundle didn't make that much. And the piracy is costing them money.
WHAT how can someone mock alan wakes graphics? the game looks buetifal and has an amazing story, beaten only by L.A. Noire, plus great gameplay.
ReplyI realised this was made after the article but, L.A. Noire, basicly the god of all stories and paces out the shootouts and chases 2x better then A movies, so when a shootout comes it feels special and funnier.
ReplyWell, the thing is that gamers are shitheads. Nobody in their right mind would treat them like actual adults.
ReplyWhere do you gotta go to apply to play video games with nerds for money?
Reply